Merge branch 'main' of ssh://git.leizour.fr:222/RedCrab/projet-nuitinfo-2024 into main_page

This commit is contained in:
iMax 2024-12-06 03:50:44 +01:00
commit 17affb3297
9 changed files with 384 additions and 4 deletions

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import React from 'react'
import { LineBasicMaterial, Line, Group } from 'three'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export default function Axes() {
const axes = new Group()
const x = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(100, 0, 0)]),
new LineBasicMaterial({ color: 0xff0000 }) // red
)
const y = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 100, 0)]),
new LineBasicMaterial({ color: 0x00ff00 }) // green
)
const z = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 0, 100)]),
new LineBasicMaterial({ color: 0x0000ff }) // blue
)
axes.add(x)
axes.add(y)
axes.add(z)
return <primitive object={axes} />
}

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import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
import { useGLTF } from '@react-three/drei'
export default function Character() {
// import glb file
// load the glb file in "/models/BASEmodel.glb"
const { nodes, materials, scene } = useGLTF('/models/man.glb')
// rotate the character
scene.rotation.x = -Math.PI / 2
scene.rotation.y = 0
// enfoncer le personnage dans le sol
scene.position.y = -1
return (
<group>
<primitive object={scene} />
<directionalLight position={[0, 10, 0]} intensity={5} />
</group>
)
}

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import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
export default function Floor() {
const floor = new Group()
const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
floorMesh.rotation.x = -Math.PI / 2
floorMesh.position.y = -2
floor.add(floorMesh)
return <primitive object={floor} />
}

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import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
interface MarkerProps {
position: [number, number, number],
color: string,
onClick?: () => void
}
export default function Marker({ position, color, onClick }: MarkerProps) {
const [positionState, setPositionState] = React.useState(position)
// Return the marker object
// return <primitive object={marker} />
return (
<mesh position={positionState} rotation={[Math.PI,0,0]} onClick={onClick} onPointerOver={(e) => setPositionState([positionState[0], positionState[1], positionState[2] + 0.1])} onPointerOut={(e) => setPositionState(position)}>
<coneGeometry args={[0.15, 0.6, 6]} />
<meshStandardMaterial color={color} side={THREE.DoubleSide} />
</mesh>
)
}

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// src/components/Ocean.tsx
import React, { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
const Ocean: React.FC = () => {
const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
const waterOption:WaterOptions = {
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
}),
alpha: 0.9,
sunDirection: new THREE.Vector3(),
sunColor: 0xffffff,
waterColor: '#001e0f',
distortionScale: 3.7,
fog: true,
};
const water = new Water(waterGeometry, waterOption);
water.rotation.x = -Math.PI / 2;
water.position.y = -1;
const waterRef = useRef<THREE.Mesh>(null);
useEffect(() => {
if (waterRef.current) {
waterRef.current.add(water);
}
}, [waterRef]);
useEffect(() => {
const animate = () => {
requestAnimationFrame(animate);
water.material.uniforms['time'].value += 0.1 / 60.0;
};
animate();
}, []);
return (
<mesh ref={waterRef}>
<meshStandardMaterial />
</mesh>
);
};
export default Ocean;

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import React, { useState } from "react";
interface ModalProps {
state: "none" | "flex",
setState: (state: "none" | "flex") => void
question : {
question: string,
reponse_idx: number,
choix: string[]
},
valides?: [boolean[], React.Dispatch<React.SetStateAction<boolean[]>>],
markerIndex?: number
}
export default function Modal({ state, setState, question, valides, markerIndex }: ModalProps) {
const [isSuccess, setIsSuccess] = useState(false);
const [isSubmitted, setIsSubmitted] = useState(false);
console.log(state, setState, question)
return (
<div style={{
position: "fixed",
top: 0,
left: 0,
width: "100%",
height: "100%",
backgroundColor: "rgba(0, 0, 0, 0.5)",
justifyContent: "center",
alignItems: "center",
display: state
}}>
<div style={{
width: "40%",
height: "40%",
backgroundColor: "white",
borderRadius: 10,
padding: 20
}}>
{
isSuccess ? <p>CONGRATULATIONS</p> : isSubmitted && !isSuccess && <p>WRONG : CORRECT ANSWER IS {question.choix[question.reponse_idx]}</p>
}
<h2>{question.question}</h2>
<div style={{ display: "flex", flexDirection: "column" }}>
{
question.choix.map((choix, index) => (
<button key={index} onClick={() => {
setIsSubmitted(true);
if (index === question.reponse_idx) {
console.log("Correct")
setIsSuccess(true);
const newValides = [...valides![0]];
newValides[markerIndex!] = true;
valides![1](newValides);
} else {
console.log("Wrong")
setIsSuccess(false);
}
}}
style={{
backgroundColor: isSubmitted && index === question.reponse_idx ? "green" : isSubmitted && index !== question.reponse_idx ? "red" : "white",
color: isSubmitted && index === question.reponse_idx ? "white" : "black"
}}
disabled={isSubmitted}
>{choix}</button>
))
}
<div/>
<button onClick={() => {
setIsSubmitted(false);
setIsSuccess(false);
setState("none");
}}>Close</button>
</div>
</div>
</div>
)}