- Ajout d'un océan.

- Ajout d'un personnage manequin.
--> *Modèle 3D du manequin inclus*
- Ajout d'une représentation des axes x,y,z.
- Ajout d'une entité Marker pour mettre des markers sur le manequin.
- Maj du CSS de GamePage.tsx
This commit is contained in:
iMax 2024-12-06 01:51:30 +01:00
parent 5d156416c9
commit 60a12d9cf9
8 changed files with 141 additions and 18 deletions

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@ -0,0 +1,31 @@
import React from 'react'
import { LineBasicMaterial, Line, Group } from 'three'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export default function Axes() {
const axes = new Group()
const x = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(100, 0, 0)]),
new LineBasicMaterial({ color: 0xff0000 }) // red
)
const y = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 100, 0)]),
new LineBasicMaterial({ color: 0x00ff00 }) // green
)
const z = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 0, 100)]),
new LineBasicMaterial({ color: 0x0000ff }) // blue
)
axes.add(x)
axes.add(y)
axes.add(z)
return <primitive object={axes} />
}

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import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
import { useGLTF } from '@react-three/drei'
export default function Character() {
// import glb file
// load the glb file in "/models/BASEmodel.glb"
const { nodes, materials, scene } = useGLTF('/models/man.glb')
// rotate the character
scene.rotation.x = -Math.PI / 2
scene.rotation.y = 0
// enfoncer le personnage dans le sol
scene.position.y = -1
return (
<group>
<primitive object={scene} />
<directionalLight position={[0, 10, 0]} intensity={5} />
</group>
)
}

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import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
export default function Floor() {
const floor = new Group()
const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
floorMesh.rotation.x = -Math.PI / 2
floorMesh.position.y = -2
floor.add(floorMesh)
return <primitive object={floor} />
}

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@ -0,0 +1,23 @@
import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
interface MarkerProps {
position: [number, number, number],
color: string,
onClick?: () => void
}
export default function Marker({ position, color, onClick }: MarkerProps) {
// Return the marker object
// return <primitive object={marker} />
return (
<mesh position={position} rotation={[Math.PI, 0, 0]} onClick={onClick}>
<coneGeometry args={[0.15, 0.6, 6]} />
<meshStandardMaterial color={color} side={THREE.DoubleSide} />
</mesh>
)
}

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@ -1,26 +1,31 @@
// src/components/Ocean.tsx
import React, { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { Water } from 'three/examples/jsm/objects/Water.js';
import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
const Ocean: React.FC = () => {
const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
const waterOption = {
const waterOption:WaterOptions = {
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
}),
alpha: 1.0,
alpha: 0.9,
sunDirection: new THREE.Vector3(),
sunColor: 0xffffff,
waterColor: 0x001e0f,
waterColor: '#001e0f',
distortionScale: 3.7,
fog: false,
fog: true,
};
const water = new Water(waterGeometry, waterOption);
water.rotation.x = -Math.PI / 2;
water.position.y = -1;
const waterRef = useRef<THREE.Mesh>(null);
useEffect(() => {
@ -33,14 +38,13 @@ const Ocean: React.FC = () => {
useEffect(() => {
const animate = () => {
requestAnimationFrame(animate);
water.material.uniforms['time'].value += 1.0 / 60.0;
water.material.uniforms['time'].value += 0.1 / 60.0;
};
animate();
}, []);
return (
<mesh ref={waterRef}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial />
</mesh>
);

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@ -3,26 +3,46 @@ import { OrbitControls, Sky } from "@react-three/drei";
import * as THREE from "three";
import { useEffect, useRef } from "react";
import Ocean from "../components/3d/Ocean";
import Axes from "../components/3d/Axes";
import Character from "../components/3d/Character";
import Floor from "../components/3d/Floor";
import Marker from "../components/3d/Marker";
const MakerList = [
{ position: [0, 0.1, 0], color: "red", onClick: () => console.log("red") }, // body
{ position: [-0.5, 0.1, 2.5], color: "green", onClick: () => console.log("green") }, // left foot
{ position: [0.5, 0.1, 2.5], color: "blue", onClick: () => console.log("blue") }, // right foot
{ position: [-1, 0.1, 1], color: "yellow", onClick: () => console.log("yellow") }, // left hand
{ position: [1, 0.1, 1], color: "purple", onClick: () => console.log("purple") }, // right hand
{ position: [0, 0.1, -1], color: "orange", onClick: () => console.log("orange") }, // head
]
export default function GamePage() {
return (
<div id="canvas-container">
<div id="canvas-container"
style={{
width: "100%",
height: "100%",
position: "fixed",
top: 0,
left: 0,
zIndex: -1
}}
>
<Canvas>
<mesh position={[0, 0, 0]} scale={[1, 1, 1]}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial />
<ambientLight intensity={0.5} />
<directionalLight color="red" position={[5, 5, 5]} />
<Sky sunPosition={[100, 10, 100]} />
</mesh>
<Sky sunPosition={[100, 10, 100]} />
<OrbitControls />
<Ocean />
<Axes />
<Character />
<Floor />
{/* <Marker position={[0, 1, 0]} color="red" /> */}
{MakerList.map((marker, index) => (
<Marker key={index} position={marker.position} color={marker.color} onClick={marker.onClick} />
))}
</Canvas>
</div>
)