generated from lucien/actix-react-template
- Ajout d'un océan.
- Ajout d'un personnage manequin. --> *Modèle 3D du manequin inclus* - Ajout d'une représentation des axes x,y,z. - Ajout d'une entité Marker pour mettre des markers sur le manequin. - Maj du CSS de GamePage.tsx
This commit is contained in:
parent
5d156416c9
commit
60a12d9cf9
8 changed files with 141 additions and 18 deletions
31
front/src/components/3d/Axes.tsx
Normal file
31
front/src/components/3d/Axes.tsx
Normal file
|
@ -0,0 +1,31 @@
|
|||
import React from 'react'
|
||||
import { LineBasicMaterial, Line, Group } from 'three'
|
||||
import { useFrame } from '@react-three/fiber'
|
||||
import * as THREE from 'three'
|
||||
|
||||
export default function Axes() {
|
||||
const axes = new Group()
|
||||
|
||||
const x = new Line(
|
||||
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
|
||||
new THREE.Vector3(100, 0, 0)]),
|
||||
new LineBasicMaterial({ color: 0xff0000 }) // red
|
||||
)
|
||||
const y = new Line(
|
||||
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
|
||||
new THREE.Vector3(0, 100, 0)]),
|
||||
new LineBasicMaterial({ color: 0x00ff00 }) // green
|
||||
)
|
||||
const z = new Line(
|
||||
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
|
||||
new THREE.Vector3(0, 0, 100)]),
|
||||
new LineBasicMaterial({ color: 0x0000ff }) // blue
|
||||
)
|
||||
|
||||
axes.add(x)
|
||||
axes.add(y)
|
||||
axes.add(z)
|
||||
|
||||
|
||||
return <primitive object={axes} />
|
||||
}
|
25
front/src/components/3d/Character.tsx
Normal file
25
front/src/components/3d/Character.tsx
Normal file
|
@ -0,0 +1,25 @@
|
|||
import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
|
||||
import { useGLTF } from '@react-three/drei'
|
||||
|
||||
export default function Character() {
|
||||
// import glb file
|
||||
|
||||
// load the glb file in "/models/BASEmodel.glb"
|
||||
const { nodes, materials, scene } = useGLTF('/models/man.glb')
|
||||
|
||||
// rotate the character
|
||||
scene.rotation.x = -Math.PI / 2
|
||||
scene.rotation.y = 0
|
||||
|
||||
// enfoncer le personnage dans le sol
|
||||
scene.position.y = -1
|
||||
|
||||
return (
|
||||
<group>
|
||||
<primitive object={scene} />
|
||||
<directionalLight position={[0, 10, 0]} intensity={5} />
|
||||
</group>
|
||||
)
|
||||
|
||||
|
||||
}
|
20
front/src/components/3d/Floor.tsx
Normal file
20
front/src/components/3d/Floor.tsx
Normal file
|
@ -0,0 +1,20 @@
|
|||
|
||||
import React from 'react'
|
||||
import { Group } from 'three'
|
||||
import * as THREE from 'three'
|
||||
|
||||
|
||||
export default function Floor() {
|
||||
const floor = new Group()
|
||||
|
||||
const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
|
||||
const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
|
||||
const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
|
||||
|
||||
floorMesh.rotation.x = -Math.PI / 2
|
||||
floorMesh.position.y = -2
|
||||
|
||||
floor.add(floorMesh)
|
||||
|
||||
return <primitive object={floor} />
|
||||
}
|
23
front/src/components/3d/Marker.tsx
Normal file
23
front/src/components/3d/Marker.tsx
Normal file
|
@ -0,0 +1,23 @@
|
|||
import React from 'react'
|
||||
import { Group } from 'three'
|
||||
import * as THREE from 'three'
|
||||
|
||||
interface MarkerProps {
|
||||
position: [number, number, number],
|
||||
color: string,
|
||||
onClick?: () => void
|
||||
}
|
||||
|
||||
export default function Marker({ position, color, onClick }: MarkerProps) {
|
||||
|
||||
|
||||
|
||||
// Return the marker object
|
||||
// return <primitive object={marker} />
|
||||
return (
|
||||
<mesh position={position} rotation={[Math.PI, 0, 0]} onClick={onClick}>
|
||||
<coneGeometry args={[0.15, 0.6, 6]} />
|
||||
<meshStandardMaterial color={color} side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
)
|
||||
}
|
|
@ -1,26 +1,31 @@
|
|||
// src/components/Ocean.tsx
|
||||
import React, { useEffect, useRef } from 'react';
|
||||
import * as THREE from 'three';
|
||||
import { Water } from 'three/examples/jsm/objects/Water.js';
|
||||
import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
|
||||
import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
|
||||
|
||||
const Ocean: React.FC = () => {
|
||||
|
||||
const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
|
||||
const waterOption = {
|
||||
const waterOption:WaterOptions = {
|
||||
textureWidth: 512,
|
||||
textureHeight: 512,
|
||||
waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
|
||||
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
|
||||
}),
|
||||
alpha: 1.0,
|
||||
alpha: 0.9,
|
||||
sunDirection: new THREE.Vector3(),
|
||||
sunColor: 0xffffff,
|
||||
waterColor: 0x001e0f,
|
||||
waterColor: '#001e0f',
|
||||
distortionScale: 3.7,
|
||||
fog: false,
|
||||
fog: true,
|
||||
|
||||
|
||||
};
|
||||
const water = new Water(waterGeometry, waterOption);
|
||||
water.rotation.x = -Math.PI / 2;
|
||||
water.position.y = -1;
|
||||
|
||||
|
||||
const waterRef = useRef<THREE.Mesh>(null);
|
||||
useEffect(() => {
|
||||
|
@ -33,14 +38,13 @@ const Ocean: React.FC = () => {
|
|||
useEffect(() => {
|
||||
const animate = () => {
|
||||
requestAnimationFrame(animate);
|
||||
water.material.uniforms['time'].value += 1.0 / 60.0;
|
||||
water.material.uniforms['time'].value += 0.1 / 60.0;
|
||||
};
|
||||
animate();
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<mesh ref={waterRef}>
|
||||
<boxGeometry args={[1, 1, 1]} />
|
||||
<meshStandardMaterial />
|
||||
</mesh>
|
||||
);
|
||||
|
|
0
front/src/components/Modal.tsx
Normal file
0
front/src/components/Modal.tsx
Normal file
Loading…
Add table
Add a link
Reference in a new issue