generated from lucien/actix-react-template
- Ajout d'un océan.
- Ajout d'un personnage manequin. --> *Modèle 3D du manequin inclus* - Ajout d'une représentation des axes x,y,z. - Ajout d'une entité Marker pour mettre des markers sur le manequin. - Maj du CSS de GamePage.tsx
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8 changed files with 141 additions and 18 deletions
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front/public/models/man.glb
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front/public/models/man.glb
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31
front/src/components/3d/Axes.tsx
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31
front/src/components/3d/Axes.tsx
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import React from 'react'
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import { LineBasicMaterial, Line, Group } from 'three'
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import { useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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export default function Axes() {
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const axes = new Group()
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const x = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(100, 0, 0)]),
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new LineBasicMaterial({ color: 0xff0000 }) // red
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)
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const y = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(0, 100, 0)]),
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new LineBasicMaterial({ color: 0x00ff00 }) // green
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)
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const z = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(0, 0, 100)]),
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new LineBasicMaterial({ color: 0x0000ff }) // blue
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)
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axes.add(x)
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axes.add(y)
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axes.add(z)
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return <primitive object={axes} />
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}
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25
front/src/components/3d/Character.tsx
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front/src/components/3d/Character.tsx
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import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
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import { useGLTF } from '@react-three/drei'
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export default function Character() {
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// import glb file
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// load the glb file in "/models/BASEmodel.glb"
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const { nodes, materials, scene } = useGLTF('/models/man.glb')
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// rotate the character
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scene.rotation.x = -Math.PI / 2
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scene.rotation.y = 0
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// enfoncer le personnage dans le sol
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scene.position.y = -1
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return (
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<group>
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<primitive object={scene} />
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<directionalLight position={[0, 10, 0]} intensity={5} />
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</group>
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)
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}
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20
front/src/components/3d/Floor.tsx
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front/src/components/3d/Floor.tsx
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import React from 'react'
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import { Group } from 'three'
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import * as THREE from 'three'
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export default function Floor() {
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const floor = new Group()
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const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
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const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
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const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
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floorMesh.rotation.x = -Math.PI / 2
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floorMesh.position.y = -2
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floor.add(floorMesh)
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return <primitive object={floor} />
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}
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23
front/src/components/3d/Marker.tsx
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front/src/components/3d/Marker.tsx
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import React from 'react'
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import { Group } from 'three'
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import * as THREE from 'three'
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interface MarkerProps {
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position: [number, number, number],
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color: string,
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onClick?: () => void
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}
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export default function Marker({ position, color, onClick }: MarkerProps) {
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// Return the marker object
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// return <primitive object={marker} />
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return (
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<mesh position={position} rotation={[Math.PI, 0, 0]} onClick={onClick}>
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<coneGeometry args={[0.15, 0.6, 6]} />
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<meshStandardMaterial color={color} side={THREE.DoubleSide} />
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</mesh>
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)
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}
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@ -1,26 +1,31 @@
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// src/components/Ocean.tsx
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import React, { useEffect, useRef } from 'react';
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import * as THREE from 'three';
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import { Water } from 'three/examples/jsm/objects/Water.js';
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import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
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import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
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const Ocean: React.FC = () => {
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const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
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const waterOption = {
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const waterOption:WaterOptions = {
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textureWidth: 512,
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textureHeight: 512,
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waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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}),
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alpha: 1.0,
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alpha: 0.9,
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sunDirection: new THREE.Vector3(),
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sunColor: 0xffffff,
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waterColor: 0x001e0f,
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waterColor: '#001e0f',
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distortionScale: 3.7,
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fog: false,
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fog: true,
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};
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const water = new Water(waterGeometry, waterOption);
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water.rotation.x = -Math.PI / 2;
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water.position.y = -1;
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const waterRef = useRef<THREE.Mesh>(null);
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useEffect(() => {
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@ -33,14 +38,13 @@ const Ocean: React.FC = () => {
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useEffect(() => {
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const animate = () => {
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requestAnimationFrame(animate);
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water.material.uniforms['time'].value += 1.0 / 60.0;
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water.material.uniforms['time'].value += 0.1 / 60.0;
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};
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animate();
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}, []);
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return (
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<mesh ref={waterRef}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial />
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</mesh>
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);
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0
front/src/components/Modal.tsx
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front/src/components/Modal.tsx
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@ -3,26 +3,46 @@ import { OrbitControls, Sky } from "@react-three/drei";
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import * as THREE from "three";
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import { useEffect, useRef } from "react";
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import Ocean from "../components/3d/Ocean";
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import Axes from "../components/3d/Axes";
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import Character from "../components/3d/Character";
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import Floor from "../components/3d/Floor";
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import Marker from "../components/3d/Marker";
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const MakerList = [
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{ position: [0, 0.1, 0], color: "red", onClick: () => console.log("red") }, // body
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{ position: [-0.5, 0.1, 2.5], color: "green", onClick: () => console.log("green") }, // left foot
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{ position: [0.5, 0.1, 2.5], color: "blue", onClick: () => console.log("blue") }, // right foot
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{ position: [-1, 0.1, 1], color: "yellow", onClick: () => console.log("yellow") }, // left hand
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{ position: [1, 0.1, 1], color: "purple", onClick: () => console.log("purple") }, // right hand
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{ position: [0, 0.1, -1], color: "orange", onClick: () => console.log("orange") }, // head
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]
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export default function GamePage() {
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return (
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<div id="canvas-container">
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<div id="canvas-container"
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style={{
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width: "100%",
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height: "100%",
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position: "fixed",
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top: 0,
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left: 0,
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zIndex: -1
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}}
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>
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<Canvas>
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<mesh position={[0, 0, 0]} scale={[1, 1, 1]}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial />
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<ambientLight intensity={0.5} />
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<directionalLight color="red" position={[5, 5, 5]} />
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<Sky sunPosition={[100, 10, 100]} />
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</mesh>
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<Sky sunPosition={[100, 10, 100]} />
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<OrbitControls />
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<Ocean />
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<Axes />
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<Character />
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<Floor />
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{/* <Marker position={[0, 1, 0]} color="red" /> */}
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{MakerList.map((marker, index) => (
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<Marker key={index} position={marker.position} color={marker.color} onClick={marker.onClick} />
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))}
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</Canvas>
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</div>
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)
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