generated from lucien/actix-react-template
- Feature Complete -> Gray Boxing a faire.
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3 changed files with 197 additions and 14 deletions
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@ -10,12 +10,12 @@ interface MarkerProps {
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export default function Marker({ position, color, onClick }: MarkerProps) {
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const [positionState, setPositionState] = React.useState(position)
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// Return the marker object
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// return <primitive object={marker} />
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return (
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<mesh position={position} rotation={[Math.PI, 0, 0]} onClick={onClick}>
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<mesh position={positionState} rotation={[Math.PI,0,0]} onClick={onClick} onPointerOver={(e) => setPositionState([positionState[0], positionState[1], positionState[2] + 0.1])} onPointerOut={(e) => setPositionState(position)}>
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<coneGeometry args={[0.15, 0.6, 6]} />
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<meshStandardMaterial color={color} side={THREE.DoubleSide} />
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</mesh>
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@ -0,0 +1,78 @@
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import React, { useState } from "react";
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interface ModalProps {
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state: "none" | "flex",
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setState: (state: "none" | "flex") => void
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question : {
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question: string,
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reponse_idx: number,
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choix: string[]
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},
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valides?: [boolean[], React.Dispatch<React.SetStateAction<boolean[]>>],
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markerIndex?: number
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}
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export default function Modal({ state, setState, question, valides, markerIndex }: ModalProps) {
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const [isSuccess, setIsSuccess] = useState(false);
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const [isSubmitted, setIsSubmitted] = useState(false);
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console.log(state, setState, question)
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return (
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<div style={{
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position: "fixed",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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backgroundColor: "rgba(0, 0, 0, 0.5)",
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justifyContent: "center",
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alignItems: "center",
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display: state
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}}>
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<div style={{
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width: "40%",
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height: "40%",
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backgroundColor: "white",
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borderRadius: 10,
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padding: 20
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}}>
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{
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isSuccess ? <p>CONGRATULATIONS</p> : isSubmitted && !isSuccess && <p>WRONG : CORRECT ANSWER IS {question.choix[question.reponse_idx]}</p>
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}
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<h2>{question.question}</h2>
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<div style={{ display: "flex", flexDirection: "column" }}>
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{
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question.choix.map((choix, index) => (
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<button key={index} onClick={() => {
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setIsSubmitted(true);
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if (index === question.reponse_idx) {
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console.log("Correct")
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setIsSuccess(true);
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const newValides = [...valides![0]];
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newValides[markerIndex!] = true;
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valides;
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} else {
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console.log("Wrong")
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setIsSuccess(false);
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}
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}}
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style={{
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backgroundColor: isSubmitted && index === question.reponse_idx ? "green" : isSubmitted && index !== question.reponse_idx ? "red" : "white",
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color: isSubmitted && index === question.reponse_idx ? "white" : "black"
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}}
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disabled={isSubmitted}
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>{choix}</button>
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))
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}
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<div/>
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<button onClick={() => {
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setIsSubmitted(false);
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setIsSuccess(false);
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setState("none");
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}}>Close</button>
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</div>
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</div>
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</div>
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)}
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@ -1,25 +1,97 @@
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, Sky } from "@react-three/drei";
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import { OrbitControls, PerspectiveCamera, Sky } from "@react-three/drei";
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import * as THREE from "three";
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import { useEffect, useRef } from "react";
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import React, { useEffect, useRef, useState } from "react";
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import Ocean from "../components/3d/Ocean";
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import Axes from "../components/3d/Axes";
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import Character from "../components/3d/Character";
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import Floor from "../components/3d/Floor";
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import Marker from "../components/3d/Marker";
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import Modal from "../components/Modal";
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import { randInt } from "three/src/math/MathUtils.js";
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const MakerList = [
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{ position: [0, 0.1, 0], color: "red", onClick: () => console.log("red") }, // body
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{ position: [-0.5, 0.1, 2.5], color: "green", onClick: () => console.log("green") }, // left foot
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{ position: [0.5, 0.1, 2.5], color: "blue", onClick: () => console.log("blue") }, // right foot
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{ position: [-1, 0.1, 1], color: "yellow", onClick: () => console.log("yellow") }, // left hand
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{ position: [1, 0.1, 1], color: "purple", onClick: () => console.log("purple") }, // right hand
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{ position: [0, 0.1, -1], color: "orange", onClick: () => console.log("orange") }, // head
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]
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export default function GamePage() {
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const [stateModal, setStateModal] = useState("none" as "none" | "flex");
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const [questionIndex, setQuestionIndex] = useState(0);
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const QuestionList = [
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// Ensemble de questions sur la polution des océans
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// {question:string, reponse_idx:int, choix:[string, string, string, string]}
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{
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question: "Quel est le plus grand océan du monde ?",
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reponse_idx: 1,
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choix: ["Océan Atlantique", "Océan Pacifique", "Océan Indien", "Océan Arctique"]
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},
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{
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question: "Comment s'appelle les continents de plastique dans les océans ?",
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reponse_idx: 2,
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choix: ["Plastico", "Plastiland", "Plastiques", "Plastiques"]
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},
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{
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question: "Quel est le nom de la grande masse d'eau salée qui recouvre la majorité de la surface de la Terre ?",
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reponse_idx: 3,
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choix: ["Mer", "Lac", "Océan", "Rivière"]
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},
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{
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question: "Quel est l'océan le plus froid ?",
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reponse_idx: 0,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus chaud ?",
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reponse_idx: 1,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus profond ?",
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reponse_idx: 1,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus grand ?",
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reponse_idx: 2,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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}
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]
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const [valides, setValides] = useState([false, false, false, false, false, false]);
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const [markerIndex, setMarkerIndex] = useState(0);
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const askQuestion = (markerIndex: number) => {
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setQuestionIndex(randInt(0, QuestionList.length - 1));
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setStateModal("flex");
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setMarkerIndex(markerIndex);
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}
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const MakerList = [
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{ position: [0, -0.1, 0], onClick: () => askQuestion(0) }, // body
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{ position: [-0.5, -0.1, 2.5], onClick: () => askQuestion(1) }, // left foot
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{ position: [0.5, -0.1, 2.5], onClick: () => askQuestion(2) }, // right foot
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{ position: [-1, -0.1, 1], onClick: () => askQuestion(3) }, // left hand
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{ position: [1, -0.1, 1], onClick: () => askQuestion(4) }, // right hand
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{ position: [0, -0.1, -1], onClick: () => askQuestion(5) }, // head
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]
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// Win condition
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useEffect(() => {
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if (valides.every(valide => valide)) {
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}
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}, [valides])
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console.log(stateModal, setStateModal);
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return (
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<div id="canvas-container"
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style={{
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@ -31,6 +103,38 @@ export default function GamePage() {
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zIndex: -1
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}}
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>
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{ !valides.every(valide => valide) === true ?
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<p
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style={{
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position: "relative",
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top: 0,
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left: 0,
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width: "100%",
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height: "5%",
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backgroundColor: "rgba(0, 0, 0, 1)",
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color: "white",
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display: "flex",
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justifyContent: "center",
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alignItems: "center",
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margin: 0
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}}
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> <strong>Hint : </strong> Répondez correctement aux questions pour sauver le personnage</p>
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: <p
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style={{
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position: "relative",
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top: 0,
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left: 0,
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width: "100%",
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height: "5%",
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backgroundColor: "rgba(0, 0, 0, 1)",
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color: "white",
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display: "flex",
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justifyContent: "center",
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alignItems: "center",
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margin: 0
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}}
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> <strong>Good Game : </strong> Bravo, vous avez sauvé le personnage</p>
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}
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<Canvas>
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<Sky sunPosition={[100, 10, 100]} />
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<OrbitControls />
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@ -40,10 +144,11 @@ export default function GamePage() {
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<Floor />
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{/* <Marker position={[0, 1, 0]} color="red" /> */}
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{MakerList.map((marker, index) => (
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<Marker key={index} position={marker.position} color={marker.color} onClick={marker.onClick} />
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<Marker key={index} position={marker.position} color={valides[index] ? "green" : "red"} onClick={marker.onClick} />
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))}
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<PerspectiveCamera makeDefault position={[0, 10, 3]} />
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</Canvas>
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<Modal state={stateModal} setState={setStateModal} question={QuestionList[questionIndex]} valides={[valides, setValides]} markerIndex={markerIndex} />
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</div>
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)
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}
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