generated from lucien/actix-react-template
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1e956a54d2
...
ee692fec27
9 changed files with 5 additions and 385 deletions
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@ -10,14 +10,9 @@
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"preview": "vite preview"
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"preview": "vite preview"
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},
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},
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"dependencies": {
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"dependencies": {
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"@react-three/drei": "^9.120.0",
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"@react-three/fiber": "^8.17.10",
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"@types/three": "^0.170.0",
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"react": "^18.3.1",
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"react": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-router": "^7.0.2",
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"react-router": "^7.0.2"
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"three": "^0.171.0",
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"three-stdlib": "^2.34.0"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@eslint/js": "^9.15.0",
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"@eslint/js": "^9.15.0",
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@ -1,31 +0,0 @@
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import React from 'react'
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import { LineBasicMaterial, Line, Group } from 'three'
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import { useFrame } from '@react-three/fiber'
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import * as THREE from 'three'
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export default function Axes() {
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const axes = new Group()
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const x = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(100, 0, 0)]),
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new LineBasicMaterial({ color: 0xff0000 }) // red
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)
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const y = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(0, 100, 0)]),
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new LineBasicMaterial({ color: 0x00ff00 }) // green
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)
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const z = new Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
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new THREE.Vector3(0, 0, 100)]),
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new LineBasicMaterial({ color: 0x0000ff }) // blue
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)
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axes.add(x)
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axes.add(y)
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axes.add(z)
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return <primitive object={axes} />
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}
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@ -1,25 +0,0 @@
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import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
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import { useGLTF } from '@react-three/drei'
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export default function Character() {
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// import glb file
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// load the glb file in "/models/BASEmodel.glb"
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const { nodes, materials, scene } = useGLTF('/models/man.glb')
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// rotate the character
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scene.rotation.x = -Math.PI / 2
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scene.rotation.y = 0
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// enfoncer le personnage dans le sol
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scene.position.y = -1
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return (
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<group>
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<primitive object={scene} />
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<directionalLight position={[0, 10, 0]} intensity={5} />
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</group>
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)
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}
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@ -1,20 +0,0 @@
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import React from 'react'
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import { Group } from 'three'
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import * as THREE from 'three'
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export default function Floor() {
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const floor = new Group()
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const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
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const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
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const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
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floorMesh.rotation.x = -Math.PI / 2
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floorMesh.position.y = -2
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floor.add(floorMesh)
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return <primitive object={floor} />
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}
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import React from 'react'
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import { Group } from 'three'
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import * as THREE from 'three'
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interface MarkerProps {
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position: [number, number, number],
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color: string,
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onClick?: () => void
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}
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export default function Marker({ position, color, onClick }: MarkerProps) {
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const [positionState, setPositionState] = React.useState(position)
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// Return the marker object
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// return <primitive object={marker} />
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return (
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<mesh position={positionState} rotation={[Math.PI,0,0]} onClick={onClick} onPointerOver={(e) => setPositionState([positionState[0], positionState[1], positionState[2] + 0.1])} onPointerOut={(e) => setPositionState(position)}>
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<coneGeometry args={[0.15, 0.6, 6]} />
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<meshStandardMaterial color={color} side={THREE.DoubleSide} />
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</mesh>
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)
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}
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@ -1,53 +0,0 @@
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// src/components/Ocean.tsx
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import React, { useEffect, useRef } from 'react';
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import * as THREE from 'three';
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import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
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import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
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const Ocean: React.FC = () => {
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const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
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const waterOption:WaterOptions = {
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textureWidth: 512,
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textureHeight: 512,
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waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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}),
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alpha: 0.9,
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sunDirection: new THREE.Vector3(),
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sunColor: 0xffffff,
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waterColor: '#001e0f',
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distortionScale: 3.7,
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fog: true,
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};
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const water = new Water(waterGeometry, waterOption);
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water.rotation.x = -Math.PI / 2;
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water.position.y = -1;
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const waterRef = useRef<THREE.Mesh>(null);
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useEffect(() => {
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if (waterRef.current) {
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waterRef.current.add(water);
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}
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}, [waterRef]);
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useEffect(() => {
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const animate = () => {
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requestAnimationFrame(animate);
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water.material.uniforms['time'].value += 0.1 / 60.0;
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};
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animate();
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}, []);
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return (
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<mesh ref={waterRef}>
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<meshStandardMaterial />
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</mesh>
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);
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};
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export default Ocean;
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import React, { useState } from "react";
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interface ModalProps {
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state: "none" | "flex",
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setState: (state: "none" | "flex") => void
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question : {
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question: string,
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reponse_idx: number,
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choix: string[]
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},
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valides?: [boolean[], React.Dispatch<React.SetStateAction<boolean[]>>],
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markerIndex?: number
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}
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export default function Modal({ state, setState, question, valides, markerIndex }: ModalProps) {
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const [isSuccess, setIsSuccess] = useState(false);
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const [isSubmitted, setIsSubmitted] = useState(false);
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console.log(state, setState, question)
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return (
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<div style={{
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position: "fixed",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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backgroundColor: "rgba(0, 0, 0, 0.5)",
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justifyContent: "center",
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alignItems: "center",
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display: state
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}}>
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<div style={{
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width: "40%",
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height: "40%",
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backgroundColor: "white",
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borderRadius: 10,
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padding: 20
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}}>
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{
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isSuccess ? <p>CONGRATULATIONS</p> : isSubmitted && !isSuccess && <p>WRONG : CORRECT ANSWER IS {question.choix[question.reponse_idx]}</p>
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}
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<h2>{question.question}</h2>
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<div style={{ display: "flex", flexDirection: "column" }}>
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{
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question.choix.map((choix, index) => (
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<button key={index} onClick={() => {
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setIsSubmitted(true);
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if (index === question.reponse_idx) {
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console.log("Correct")
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setIsSuccess(true);
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const newValides = [...valides![0]];
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newValides[markerIndex!] = true;
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valides;
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} else {
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console.log("Wrong")
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setIsSuccess(false);
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}
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}}
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style={{
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backgroundColor: isSubmitted && index === question.reponse_idx ? "green" : isSubmitted && index !== question.reponse_idx ? "red" : "white",
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color: isSubmitted && index === question.reponse_idx ? "white" : "black"
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}}
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disabled={isSubmitted}
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>{choix}</button>
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))
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}
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<div/>
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<button onClick={() => {
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setIsSubmitted(false);
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setIsSuccess(false);
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setState("none");
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}}>Close</button>
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</div>
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</div>
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</div>
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)}
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@ -1,154 +1,9 @@
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import { Canvas } from "@react-three/fiber";
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import { OrbitControls, PerspectiveCamera, Sky } from "@react-three/drei";
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import * as THREE from "three";
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import React, { useEffect, useRef, useState } from "react";
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import Ocean from "../components/3d/Ocean";
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import Axes from "../components/3d/Axes";
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import Character from "../components/3d/Character";
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import Floor from "../components/3d/Floor";
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import Marker from "../components/3d/Marker";
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import Modal from "../components/Modal";
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import { randInt } from "three/src/math/MathUtils.js";
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export default function GamePage() {
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export default function GamePage() {
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const [stateModal, setStateModal] = useState("none" as "none" | "flex");
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const [questionIndex, setQuestionIndex] = useState(0);
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const QuestionList = [
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// Ensemble de questions sur la polution des océans
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// {question:string, reponse_idx:int, choix:[string, string, string, string]}
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{
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question: "Quel est le plus grand océan du monde ?",
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reponse_idx: 1,
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choix: ["Océan Atlantique", "Océan Pacifique", "Océan Indien", "Océan Arctique"]
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},
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{
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question: "Comment s'appelle les continents de plastique dans les océans ?",
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reponse_idx: 2,
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choix: ["Plastico", "Plastiland", "Plastiques", "Plastiques"]
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},
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{
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question: "Quel est le nom de la grande masse d'eau salée qui recouvre la majorité de la surface de la Terre ?",
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reponse_idx: 3,
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choix: ["Mer", "Lac", "Océan", "Rivière"]
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},
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{
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question: "Quel est l'océan le plus froid ?",
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reponse_idx: 0,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus chaud ?",
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reponse_idx: 1,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus profond ?",
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reponse_idx: 1,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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},
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{
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question: "Quel est l'océan le plus grand ?",
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reponse_idx: 2,
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choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
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}
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]
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const [valides, setValides] = useState([false, false, false, false, false, false]);
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const [markerIndex, setMarkerIndex] = useState(0);
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const askQuestion = (markerIndex: number) => {
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setQuestionIndex(randInt(0, QuestionList.length - 1));
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setStateModal("flex");
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setMarkerIndex(markerIndex);
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}
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const MakerList = [
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{ position: [0, -0.1, 0], onClick: () => askQuestion(0) }, // body
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{ position: [-0.5, -0.1, 2.5], onClick: () => askQuestion(1) }, // left foot
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||||||
{ position: [0.5, -0.1, 2.5], onClick: () => askQuestion(2) }, // right foot
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{ position: [-1, -0.1, 1], onClick: () => askQuestion(3) }, // left hand
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{ position: [1, -0.1, 1], onClick: () => askQuestion(4) }, // right hand
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{ position: [0, -0.1, -1], onClick: () => askQuestion(5) }, // head
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]
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// Win condition
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useEffect(() => {
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if (valides.every(valide => valide)) {
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||||||
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||||||
}
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}, [valides])
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console.log(stateModal, setStateModal);
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||||||
return (
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return (
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<div id="canvas-container"
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<div>
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style={{
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<h1>Game Page</h1>
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width: "100%",
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height: "100%",
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||||||
position: "fixed",
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||||||
top: 0,
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||||||
left: 0,
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||||||
zIndex: -1
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||||||
}}
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||||||
>
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{ !valides.every(valide => valide) === true ?
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<p
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style={{
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||||||
position: "relative",
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||||||
top: 0,
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||||||
left: 0,
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||||||
width: "100%",
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||||||
height: "5%",
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||||||
backgroundColor: "rgba(0, 0, 0, 1)",
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||||||
color: "white",
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||||||
display: "flex",
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||||||
justifyContent: "center",
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||||||
alignItems: "center",
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||||||
margin: 0
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||||||
}}
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||||||
> <strong>Hint : </strong> Répondez correctement aux questions pour sauver le personnage</p>
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|
||||||
: <p
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|
||||||
style={{
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|
||||||
position: "relative",
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|
||||||
top: 0,
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|
||||||
left: 0,
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|
||||||
width: "100%",
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|
||||||
height: "5%",
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|
||||||
backgroundColor: "rgba(0, 0, 0, 1)",
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|
||||||
color: "white",
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|
||||||
display: "flex",
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|
||||||
justifyContent: "center",
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|
||||||
alignItems: "center",
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|
||||||
margin: 0
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|
||||||
}}
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|
||||||
> <strong>Good Game : </strong> Bravo, vous avez sauvé le personnage</p>
|
|
||||||
}
|
|
||||||
<Canvas>
|
|
||||||
<Sky sunPosition={[100, 10, 100]} />
|
|
||||||
<OrbitControls />
|
|
||||||
<Ocean />
|
|
||||||
<Axes />
|
|
||||||
<Character />
|
|
||||||
<Floor />
|
|
||||||
{/* <Marker position={[0, 1, 0]} color="red" /> */}
|
|
||||||
{MakerList.map((marker, index) => (
|
|
||||||
<Marker key={index} position={marker.position} color={valides[index] ? "green" : "red"} onClick={marker.onClick} />
|
|
||||||
))}
|
|
||||||
<PerspectiveCamera makeDefault position={[0, 10, 3]} />
|
|
||||||
</Canvas>
|
|
||||||
<Modal state={stateModal} setState={setStateModal} question={QuestionList[questionIndex]} valides={[valides, setValides]} markerIndex={markerIndex} />
|
|
||||||
</div>
|
</div>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue