Game feature complete #7

Merged
linlkin merged 6 commits from game into main 2024-12-06 02:41:30 +00:00
9 changed files with 385 additions and 5 deletions

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"preview": "vite preview"
},
"dependencies": {
"@react-three/drei": "^9.120.0",
"@react-three/fiber": "^8.17.10",
"@types/three": "^0.170.0",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router": "^7.0.2"
"react-router": "^7.0.2",
"three": "^0.171.0",
"three-stdlib": "^2.34.0"
},
"devDependencies": {
"@eslint/js": "^9.15.0",

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front/public/models/man.glb Normal file

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import React from 'react'
import { LineBasicMaterial, Line, Group } from 'three'
import { useFrame } from '@react-three/fiber'
import * as THREE from 'three'
export default function Axes() {
const axes = new Group()
const x = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(100, 0, 0)]),
new LineBasicMaterial({ color: 0xff0000 }) // red
)
const y = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 100, 0)]),
new LineBasicMaterial({ color: 0x00ff00 }) // green
)
const z = new Line(
new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 0, 100)]),
new LineBasicMaterial({ color: 0x0000ff }) // blue
)
axes.add(x)
axes.add(y)
axes.add(z)
return <primitive object={axes} />
}

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import { Group, Mesh, MeshStandardMaterial, BufferGeometry } from 'three'
import { useGLTF } from '@react-three/drei'
export default function Character() {
// import glb file
// load the glb file in "/models/BASEmodel.glb"
const { nodes, materials, scene } = useGLTF('/models/man.glb')
// rotate the character
scene.rotation.x = -Math.PI / 2
scene.rotation.y = 0
// enfoncer le personnage dans le sol
scene.position.y = -1
return (
<group>
<primitive object={scene} />
<directionalLight position={[0, 10, 0]} intensity={5} />
</group>
)
}

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import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
export default function Floor() {
const floor = new Group()
const floorGeometry = new THREE.PlaneGeometry(100, 100, 100, 100)
const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00, side: THREE.DoubleSide })
const floorMesh = new THREE.Mesh(floorGeometry, floorMaterial)
floorMesh.rotation.x = -Math.PI / 2
floorMesh.position.y = -2
floor.add(floorMesh)
return <primitive object={floor} />
}

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import React from 'react'
import { Group } from 'three'
import * as THREE from 'three'
interface MarkerProps {
position: [number, number, number],
color: string,
onClick?: () => void
}
export default function Marker({ position, color, onClick }: MarkerProps) {
const [positionState, setPositionState] = React.useState(position)
// Return the marker object
// return <primitive object={marker} />
return (
<mesh position={positionState} rotation={[Math.PI,0,0]} onClick={onClick} onPointerOver={(e) => setPositionState([positionState[0], positionState[1], positionState[2] + 0.1])} onPointerOut={(e) => setPositionState(position)}>
<coneGeometry args={[0.15, 0.6, 6]} />
<meshStandardMaterial color={color} side={THREE.DoubleSide} />
</mesh>
)
}

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// src/components/Ocean.tsx
import React, { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { Water, WaterOptions } from 'three/examples/jsm/objects/Water.js';
import { WaterMesh, WaterMeshOptions } from 'three/examples/jsm/objects/Water2Mesh.js';
const Ocean: React.FC = () => {
const waterGeometry = new THREE.PlaneGeometry(10000, 10000);
const waterOption:WaterOptions = {
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function (texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
}),
alpha: 0.9,
sunDirection: new THREE.Vector3(),
sunColor: 0xffffff,
waterColor: '#001e0f',
distortionScale: 3.7,
fog: true,
};
const water = new Water(waterGeometry, waterOption);
water.rotation.x = -Math.PI / 2;
water.position.y = -1;
const waterRef = useRef<THREE.Mesh>(null);
useEffect(() => {
if (waterRef.current) {
waterRef.current.add(water);
}
}, [waterRef]);
useEffect(() => {
const animate = () => {
requestAnimationFrame(animate);
water.material.uniforms['time'].value += 0.1 / 60.0;
};
animate();
}, []);
return (
<mesh ref={waterRef}>
<meshStandardMaterial />
</mesh>
);
};
export default Ocean;

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import React, { useState } from "react";
interface ModalProps {
state: "none" | "flex",
setState: (state: "none" | "flex") => void
question : {
question: string,
reponse_idx: number,
choix: string[]
},
valides?: [boolean[], React.Dispatch<React.SetStateAction<boolean[]>>],
markerIndex?: number
}
export default function Modal({ state, setState, question, valides, markerIndex }: ModalProps) {
const [isSuccess, setIsSuccess] = useState(false);
const [isSubmitted, setIsSubmitted] = useState(false);
console.log(state, setState, question)
return (
<div style={{
position: "fixed",
top: 0,
left: 0,
width: "100%",
height: "100%",
backgroundColor: "rgba(0, 0, 0, 0.5)",
justifyContent: "center",
alignItems: "center",
display: state
}}>
<div style={{
width: "40%",
height: "40%",
backgroundColor: "white",
borderRadius: 10,
padding: 20
}}>
{
isSuccess ? <p>CONGRATULATIONS</p> : isSubmitted && !isSuccess && <p>WRONG : CORRECT ANSWER IS {question.choix[question.reponse_idx]}</p>
}
<h2>{question.question}</h2>
<div style={{ display: "flex", flexDirection: "column" }}>
{
question.choix.map((choix, index) => (
<button key={index} onClick={() => {
setIsSubmitted(true);
if (index === question.reponse_idx) {
console.log("Correct")
setIsSuccess(true);
const newValides = [...valides![0]];
newValides[markerIndex!] = true;
valides![1](newValides);
} else {
console.log("Wrong")
setIsSuccess(false);
}
}}
style={{
backgroundColor: isSubmitted && index === question.reponse_idx ? "green" : isSubmitted && index !== question.reponse_idx ? "red" : "white",
color: isSubmitted && index === question.reponse_idx ? "white" : "black"
}}
disabled={isSubmitted}
>{choix}</button>
))
}
<div/>
<button onClick={() => {
setIsSubmitted(false);
setIsSuccess(false);
setState("none");
}}>Close</button>
</div>
</div>
</div>
)}

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import { Canvas } from "@react-three/fiber";
import { OrbitControls, PerspectiveCamera, Sky } from "@react-three/drei";
import * as THREE from "three";
import React, { useEffect, useRef, useState } from "react";
import Ocean from "../components/3d/Ocean";
import Axes from "../components/3d/Axes";
import Character from "../components/3d/Character";
import Floor from "../components/3d/Floor";
import Marker from "../components/3d/Marker";
import Modal from "../components/Modal";
import { randInt } from "three/src/math/MathUtils.js";
export default function GamePage() {
const [stateModal, setStateModal] = useState("none" as "none" | "flex");
const [questionIndex, setQuestionIndex] = useState(0);
const QuestionList = [
// Ensemble de questions sur la polution des océans
// {question:string, reponse_idx:int, choix:[string, string, string, string]}
{
question: "Quel est le plus grand océan du monde ?",
reponse_idx: 1,
choix: ["Océan Atlantique", "Océan Pacifique", "Océan Indien", "Océan Arctique"]
},
{
question: "Comment s'appelle les continents de plastique dans les océans ?",
reponse_idx: 2,
choix: ["Plastico", "Plastiland", "Plastiques", "Plastiques"]
},
{
question: "Quel est le nom de la grande masse d'eau salée qui recouvre la majorité de la surface de la Terre ?",
reponse_idx: 3,
choix: ["Mer", "Lac", "Océan", "Rivière"]
},
{
question: "Quel est l'océan le plus froid ?",
reponse_idx: 0,
choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
},
{
question: "Quel est l'océan le plus chaud ?",
reponse_idx: 1,
choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
},
{
question: "Quel est l'océan le plus profond ?",
reponse_idx: 1,
choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
},
{
question: "Quel est l'océan le plus grand ?",
reponse_idx: 2,
choix: ["Océan Arctique", "Océan Antarctique", "Océan Pacifique", "Océan Atlantique"]
}
]
const [valides, setValides] = useState([false, false, false, false, false, false]);
const [markerIndex, setMarkerIndex] = useState(0);
const askQuestion = (markerIndex: number) => {
setQuestionIndex(randInt(0, QuestionList.length - 1));
setStateModal("flex");
setMarkerIndex(markerIndex);
}
const MakerList = [
{ position: [0, -0.1, 0], onClick: () => askQuestion(0) }, // body
{ position: [-0.5, -0.1, 2.5], onClick: () => askQuestion(1) }, // left foot
{ position: [0.5, -0.1, 2.5], onClick: () => askQuestion(2) }, // right foot
{ position: [-1, -0.1, 1], onClick: () => askQuestion(3) }, // left hand
{ position: [1, -0.1, 1], onClick: () => askQuestion(4) }, // right hand
{ position: [0, -0.1, -1], onClick: () => askQuestion(5) }, // head
]
// Win condition
useEffect(() => {
if (valides.every(valide => valide)) {
}
}, [valides])
console.log(stateModal, setStateModal);
return (
<div>
<h1>Game Page</h1>
<div id="canvas-container"
style={{
width: "100%",
height: "100%",
position: "fixed",
top: 0,
left: 0,
zIndex: -1
}}
>
{ !valides.every(valide => valide) === true ?
<p
style={{
position: "relative",
top: 0,
left: 0,
width: "100%",
height: "5%",
backgroundColor: "rgba(0, 0, 0, 1)",
color: "white",
display: "flex",
justifyContent: "center",
alignItems: "center",
margin: 0
}}
> <strong>Hint : </strong> Répondez correctement aux questions pour sauver le personnage</p>
: <p
style={{
position: "relative",
top: 0,
left: 0,
width: "100%",
height: "5%",
backgroundColor: "rgba(0, 0, 0, 1)",
color: "white",
display: "flex",
justifyContent: "center",
alignItems: "center",
margin: 0
}}
> <strong>Good Game : </strong> Bravo, vous avez sauvé le personnage</p>
}
<Canvas>
<Sky sunPosition={[100, 10, 100]} />
<OrbitControls />
<Ocean />
<Axes />
<Character />
<Floor />
{/* <Marker position={[0, 1, 0]} color="red" /> */}
{MakerList.map((marker, index) => (
<Marker key={index} position={marker.position} color={valides[index] ? "green" : "red"} onClick={marker.onClick} />
))}
<PerspectiveCamera makeDefault position={[0, 10, 3]} />
</Canvas>
<Modal state={stateModal} setState={setStateModal} question={QuestionList[questionIndex]} valides={[valides, setValides]} markerIndex={markerIndex} />
</div>
)
}