improved shader class

This commit is contained in:
Lukian 2025-01-29 16:46:19 +01:00
parent ce250f3467
commit 39cf068e91
4 changed files with 68 additions and 3 deletions

View file

@ -3,9 +3,11 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 transform;
void main()
{
gl_Position = vec4(aPos, 1.0);
TexCoord = aTexCoord;
}
gl_Position = transform * vec4(aPos, 1.0f);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}