ass: added ImGui
This commit is contained in:
parent
93333821d8
commit
3eb73af274
31 changed files with 69057 additions and 201 deletions
46
resources/shaders/point_light.glsl
Normal file
46
resources/shaders/point_light.glsl
Normal file
|
@ -0,0 +1,46 @@
|
|||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec3 Normal;
|
||||
in vec2 TexCoords;
|
||||
in vec3 FragPos;
|
||||
|
||||
struct Light {
|
||||
vec3 position;
|
||||
|
||||
vec3 ambient;
|
||||
vec3 diffuse;
|
||||
vec3 specular;
|
||||
|
||||
float constant;
|
||||
float linear;
|
||||
float quadratic;
|
||||
};
|
||||
|
||||
uniform sampler2D texture_diffuse1;
|
||||
uniform vec3 viewPos;
|
||||
uniform Light light;
|
||||
|
||||
void main()
|
||||
{
|
||||
// ambient// ambient
|
||||
float ambientStrength = 0.1;
|
||||
vec3 ambient = ambientStrength * light.color;
|
||||
|
||||
// diffuse
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(-light.direction);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = diff * light.color;
|
||||
|
||||
// specular
|
||||
float specularStrength = 0.5;
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
|
||||
vec3 specular = specularStrength * spec * light.color;
|
||||
|
||||
vec3 result = ambient + diffuse + specular;
|
||||
vec4 light = vec4(result, 1.0);
|
||||
FragColor = texture(texture_diffuse1, TexCoords) * light;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue