added basic lighting

This commit is contained in:
Lukian 2025-02-08 15:36:41 +01:00
parent 32fd486cc3
commit 93333821d8
3 changed files with 36 additions and 4 deletions

View file

@ -3,7 +3,9 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 Normal;
out vec2 TexCoords;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
@ -11,6 +13,8 @@ uniform mat4 projection;
void main()
{
TexCoords = aTexCoords;
gl_Position = projection * view * model * vec4(aPos, 1.0);
TexCoords = aTexCoords;
Normal = mat3(transpose(inverse(model))) * aNormal;
FragPos = vec3(model * vec4(aPos, 1.0));
gl_Position = projection * view * model * vec4(aPos, 1.0);
}