game-engine/resources/shaders/shader.fs
2025-02-04 11:39:09 +01:00

11 lines
No EOL
169 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}