game-engine/shaders/shader.fs
2025-01-29 15:54:35 +01:00

11 lines
No EOL
151 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D ourTexture;
void main()
{
FragColor = texture(ourTexture, TexCoord);
}