game-engine/resources/shaders/vert.glsl
2025-07-14 17:27:54 +02:00

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452 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 Normal;
out vec2 TexCoords;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
TexCoords = aTexCoords;
Normal = mat3(transpose(inverse(model))) * aNormal;
FragPos = vec3(model * vec4(aPos, 1.0));
gl_Position = projection * view * model * vec4(aPos, 1.0);
}