game-engine/shaders/shader.vs
2025-01-29 15:54:35 +01:00

11 lines
No EOL
192 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
TexCoord = aTexCoord;
}