improvements
This commit is contained in:
parent
556869ebb8
commit
02e5e9c6c9
4 changed files with 605 additions and 630 deletions
440
AppLaser.java
440
AppLaser.java
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@ -10,304 +10,308 @@ import java.util.stream.Stream;
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import java.util.stream.Collectors;
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public class AppLaser {
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public static void main(String [] args) {
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public static void main(String [] args) {
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boolean cli = false, optimize_duration = false;
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boolean cli = false, optimize_duration = false;
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for (int i = 0; i < args.length; i++) {
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switch (args[i]) {
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case "-cli":
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cli = true;
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break;
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for (int i = 0; i < args.length; i++) {
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switch (args[i]) {
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case "-cli":
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cli = true;
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break;
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case "--optimize-duration":
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optimize_duration = true;
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break;
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case "--optimize-duration":
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optimize_duration = true;
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break;
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default:
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System.out.println("Unknown argument " + args[i]);
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System.exit(0);
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}
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}
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default:
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System.out.println("Unknown argument " + args[i]);
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System.exit(0);
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}
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}
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int universe_width = 3;
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int universe_height = 3;
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int start_i = 0;
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int start_j = 0;
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int start_dir = 11;
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int firstState_i = start_i;
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int firstState_j = start_j;
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int universe_width = 3;
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int universe_height = 3;
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int start_i = 0;
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int start_j = 0;
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int start_dir = 11;
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int firstState_i = start_i;
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int firstState_j = start_j;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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if (cli == true) {
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if (cli == true) {
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Stack <Situation> stack = new Stack <Situation>();
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Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i + 1, start_j + 1, start_dir);
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Situation currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
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Stack <Situation> stack = new Stack <Situation>();
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Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i + 1, start_j + 1, start_dir);
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Situation currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
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Scanner scanner = new Scanner(System.in);
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Scanner scanner = new Scanner(System.in);
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int choice;
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int choice;
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do {
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// clear screen
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do {
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// clear screen
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System.out.print("\033[H\033[2J");
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System.out.flush();
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System.out.print("\033[?25h");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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System.out.print("\033[?25h");
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// print the universe
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// print the universe
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universe.print(2, 4);
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Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, 2, 4);
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// print the menu
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// print the menu
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System.out.println("\n1 - Resize universe");
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System.out.println("2 - Change start position");
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System.out.println("3 - Add obstacle");
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System.out.println("4 - Reset universe");
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System.out.println("5 - Reset obstacles");
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System.out.println("6 - Save universe");
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System.out.println("7 - Load universe");
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System.out.println("8 - Resolve");
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System.out.println("0 - Exit");
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System.out.println("\n1 - Resize universe");
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System.out.println("2 - Change start position");
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System.out.println("3 - Add obstacle");
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System.out.println("4 - Reset universe");
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System.out.println("5 - Reset obstacles");
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System.out.println("6 - Save universe");
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System.out.println("7 - Load universe");
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System.out.println("8 - Resolve");
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System.out.println("0 - Exit");
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// prompt the user
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// prompt the user
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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switch (choice) {
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switch (choice) {
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case 1:
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System.out.print("Enter the width of the universe : ");
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universe_width = scanner.nextInt();
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System.out.print("Enter the length of the universe : ");
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universe_height = scanner.nextInt();
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case 1:
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System.out.print("Enter the width of the universe : ");
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universe_width = scanner.nextInt();
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System.out.print("Enter the length of the universe : ");
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universe_height = scanner.nextInt();
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universe.changeUniverseDim(universe_width + 2, universe_height + 2);
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universe.changeUniverseDim(universe_width + 2, universe_height + 2);
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break;
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break;
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case 2:
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System.out.print("Enter the position of the start point in the first axis : ");
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start_i = scanner.nextInt();
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System.out.print("Enter the position of the start point in the seccond axis : ");
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start_j = scanner.nextInt();
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System.out.print("Enter the direction of the start point : ");
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start_dir = scanner.nextInt();
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case 2:
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System.out.print("Enter the position of the start point in the first axis : ");
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start_i = scanner.nextInt();
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System.out.print("Enter the position of the start point in the seccond axis : ");
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start_j = scanner.nextInt();
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System.out.print("Enter the direction of the start point : ");
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start_dir = scanner.nextInt();
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firstState_i = start_i;
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firstState_j = start_j;
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firstState_i = start_i;
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firstState_j = start_j;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
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currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
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universe.changeUniverseStart(start_i + 1, start_j + 1, start_dir);
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universe.changeUniverseStart(start_i + 1, start_j + 1, start_dir);
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break;
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break;
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case 3:
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int firstPos_i, firstPos_j, seccondPos_i, seccondPos_j;
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case 3:
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int firstPos_i, firstPos_j, seccondPos_i, seccondPos_j;
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System.out.print("\nFirst position of the obstacle i : ");
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firstPos_i = scanner.nextInt();
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System.out.print("First position of the obstacle j : ");
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firstPos_j = scanner.nextInt();
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System.out.print("Seccond position of the obstacle i : ");
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seccondPos_i = scanner.nextInt();
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System.out.print("Seccond position of the obstacle j : ");
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seccondPos_j = scanner.nextInt();
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System.out.print("\nFirst position of the obstacle i : ");
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firstPos_i = scanner.nextInt();
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System.out.print("First position of the obstacle j : ");
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firstPos_j = scanner.nextInt();
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System.out.print("Seccond position of the obstacle i : ");
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seccondPos_i = scanner.nextInt();
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System.out.print("Seccond position of the obstacle j : ");
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seccondPos_j = scanner.nextInt();
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for (int i = firstPos_i + 1; i < seccondPos_i + 2; i++) {
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for (int j = firstPos_j + 1; j < seccondPos_j + 2; j++) {
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universe.addObstacle(i, j);
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}
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}
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for (int i = firstPos_i + 1; i < seccondPos_i + 2; i++) {
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for (int j = firstPos_j + 1; j < seccondPos_j + 2; j++) {
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universe.addObstacle(i, j);
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}
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}
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break;
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break;
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case 4:
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universe.resetUniverse();
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case 4:
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universe.resetUniverse();
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break;
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break;
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case 5:
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universe.resetUniverseObstacles();
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case 5:
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universe.resetUniverseObstacles();
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break;
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break;
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case 6:
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System.out.print("\nHow do you want to name your universe : ");
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String name = "";
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case 6:
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System.out.print("\nHow do you want to name your universe : ");
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String name = "";
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while (name.isEmpty()) {
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name = scanner.nextLine();
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}
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while (name.isEmpty()) {
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name = scanner.nextLine();
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}
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universe.save(name);
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universe.save(name);
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break;
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break;
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case 7:
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case 7:
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Set<String> files = Stream.of(new File("./saves").listFiles()).filter(file -> !file.isDirectory()).map(File::getName).collect(Collectors.toSet());
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Set<String> files = Stream.of(new File("./saves").listFiles()).filter(file -> !file.isDirectory()).map(File::getName).collect(Collectors.toSet());
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System.out.println("\nAvailable files : \n");
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System.out.println("\nAvailable files : \n");
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for (String element : files) {
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System.out.println(element.replace(".txt", ""));
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}
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for (String element : files) {
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System.out.println(element.replace(".txt", ""));
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}
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System.out.print("\nWhat universe do you want load ? : ");
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String name2 = "";
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System.out.print("\nWhat universe do you want load ? : ");
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String name2 = "";
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while (name2.isEmpty()) {
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name2 = scanner.nextLine();
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}
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while (name2.isEmpty()) {
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name2 = scanner.nextLine();
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}
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try {
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BufferedReader reader = new BufferedReader(new FileReader("./saves/" + name2 + ".txt"));
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universe_height = Integer.valueOf(reader.readLine());
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universe_width = Integer.valueOf(reader.readLine());
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start_dir = Integer.valueOf(reader.readLine());
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start_i = Integer.valueOf(reader.readLine());
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start_j = Integer.valueOf(reader.readLine());
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try {
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BufferedReader reader = new BufferedReader(new FileReader("./saves/" + name2 + ".txt"));
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universe_height = Integer.valueOf(reader.readLine());
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universe_width = Integer.valueOf(reader.readLine());
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start_dir = Integer.valueOf(reader.readLine());
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start_i = Integer.valueOf(reader.readLine());
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start_j = Integer.valueOf(reader.readLine());
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universe.changeUniverseDim(universe_width, universe_height);
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universe.changeUniverseDim(universe_width + 2, universe_height + 2);
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firstState_i = start_i;
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firstState_j = start_j;
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firstState_i = start_i;
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firstState_j = start_j;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
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currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
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universe.changeUniverseStart(start_i, start_j, start_dir);
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universe.changeUniverseStart(start_i, start_j, start_dir);
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while (true) {
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try {
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int pos1 = Integer.valueOf(reader.readLine());
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int pos2 = Integer.valueOf(reader.readLine());
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while (true) {
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try {
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int pos1 = Integer.valueOf(reader.readLine());
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int pos2 = Integer.valueOf(reader.readLine());
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universe.addObstacle(pos1, pos2);
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}
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catch (Exception e) {
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break;
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}
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}
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}
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catch (Exception e) {}
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universe.addObstacle(pos1, pos2);
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}
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catch (Exception e) {
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break;
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}
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}
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}
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catch (Exception e) {}
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break;
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break;
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case 8:
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boolean display_progress = false, display_regress = false;
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case 8:
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boolean display_progress = false, display_regress = false;
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System.out.println("\n1 - display progress and regress");
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System.out.println("2 - display progress");
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System.out.println("3 - display regress");
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System.out.println("4 - display nothing");
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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System.out.println("\n1 - display progress and regress");
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System.out.println("2 - display progress");
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System.out.println("3 - display regress");
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System.out.println("4 - display nothing");
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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switch (choice) {
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case 1:
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display_progress = true;
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display_regress = true;
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break;
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switch (choice) {
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case 1:
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display_progress = true;
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display_regress = true;
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break;
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case 2:
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display_progress = true;
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break;
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case 2:
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display_progress = true;
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break;
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case 3:
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display_regress = true;
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break;
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case 3:
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display_regress = true;
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break;
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case 4:
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break;
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case 4:
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break;
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default:
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break;
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}
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default:
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break;
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}
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System.out.print("\033[?25l");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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System.out.print("\033[?25l");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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universe.resetUniverse();
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universe.resetUniverse();
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universe.print(2, 4);
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Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, 2, 4);
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int start_time = (int) Instant.now().getEpochSecond();
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int start_time = (int) Instant.now().getEpochSecond();
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Stack bestStack = stack.copy();
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int best_filled_boxes = 0;
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int best_nb_mirrors = 0;
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int [][] bestGrid = universe.copyGrid();
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int best_filled_boxes = 0;
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int best_nb_mirrors = 0;
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do { //!universe.isSolved()
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if (universe.canEvolve(currentState)) {
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stack.push(currentState.copy(universe.possibleChoices(currentState)));
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currentState = universe.evolve(currentState);
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do {
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if (universe.canEvolve(currentState)) {
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stack.push(currentState.copy(universe.possibleChoices(currentState)));
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currentState = universe.evolve(currentState);
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if (display_progress == true) universe.print(universe_height + 6, 4);
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if (display_progress == true) Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, universe_height + 6, 4);
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if (universe.getFilledBoxes() > best_filled_boxes && universe.getNbMirrors() < best_nb_mirrors) {
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bestStack = stack.copy();
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}
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}
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else if (stack.size() > 0) {
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currentState = stack.pop();
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universe.reset(currentState);
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if ((universe.getFilledBoxes() > best_filled_boxes) || (universe.getFilledBoxes() == best_filled_boxes && universe.getNbMirrors() < best_nb_mirrors)) {
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bestGrid = universe.copyGrid();
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best_filled_boxes = universe.getFilledBoxes();
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best_nb_mirrors = universe.getNbMirrors();
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if (display_regress == true) universe.print(universe_height + 6, 4);
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} else {
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break;
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}
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Universe.print(bestGrid, universe_width + 2, universe_height + 2, 2, 2 * universe_width + 10);
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}
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}
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else if (stack.size() > 0) {
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currentState = stack.pop();
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universe.reset(currentState);
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if ((int) Instant.now().getEpochSecond() - start_time > 60 && optimize_duration == true) {
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||||
display_progress = false;
|
||||
}
|
||||
if ((int) Instant.now().getEpochSecond() - start_time > 2 * 60 && optimize_duration == true) {
|
||||
display_regress = false;
|
||||
}
|
||||
} while (stack.size() != 0);
|
||||
if (display_regress == true) Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, universe_height + 6, 4);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
||||
System.out.println("\n\n");
|
||||
if ((int) Instant.now().getEpochSecond() - start_time > 60 && optimize_duration == true) {
|
||||
display_progress = false;
|
||||
}
|
||||
if ((int) Instant.now().getEpochSecond() - start_time > 2 * 60 && optimize_duration == true) {
|
||||
display_regress = false;
|
||||
}
|
||||
} while (stack.size() != 0);
|
||||
|
||||
universe.print(universe_height + 6, 4);
|
||||
System.out.println("\n\n");
|
||||
|
||||
System.out.println("\nSolved in " + ((int) Instant.now().getEpochSecond() - start_time) + " secconds");
|
||||
Universe.print(bestGrid, universe_width + 2, universe_height + 2, universe_height + 6, 4);
|
||||
|
||||
System.out.print("\033[?25h");
|
||||
System.out.print("\nEnter anything to continue....");
|
||||
scanner.nextInt();
|
||||
System.out.println("\nSolved in " + ((int) Instant.now().getEpochSecond() - start_time) + " secconds");
|
||||
|
||||
break;
|
||||
System.out.print("\033[?25h");
|
||||
System.out.print("\nEnter anything to continue....");
|
||||
scanner.nextInt();
|
||||
|
||||
default:
|
||||
break;
|
||||
break;
|
||||
|
||||
}
|
||||
} while (choice != 0);
|
||||
}
|
||||
else {
|
||||
System.out.println("there is no GUI yet.");
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
} while (choice != 0);
|
||||
}
|
||||
else {
|
||||
System.out.println("there is no GUI yet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
779
Universe.java
779
Universe.java
|
@ -4,408 +4,379 @@ import java.io.File;
|
|||
import java.io.FileWriter;
|
||||
|
||||
public class Universe {
|
||||
// Atributes
|
||||
|
||||
private int[][] grid;
|
||||
private int width, height;
|
||||
private int boxes_to_fill;
|
||||
private int filled_boxes;
|
||||
private int nb_mirors;
|
||||
private String name;
|
||||
|
||||
// Constructors
|
||||
|
||||
public Universe(int width, int height, int i_start, int j_start, int dir_start) {
|
||||
this.grid = new int[height][width];
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.boxes_to_fill = (width - 2) * (height - 2) - 1;
|
||||
this.filled_boxes = 0;
|
||||
this.nb_mirors = 0;
|
||||
|
||||
int i, j;
|
||||
for (i = 1; i < this.height - 1; i++) {
|
||||
for (j = 1; j < this.width - 1; j++) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < this.height; i++) {
|
||||
this.grid[i][0] = -1;
|
||||
this.grid[i][width - 1] = -1;
|
||||
}
|
||||
|
||||
for (j = 0; j < this.width; j++) {
|
||||
this.grid[0][j] = -1;
|
||||
this.grid[height - 1][j] = -1;
|
||||
}
|
||||
|
||||
this.grid[i_start][j_start] = dir_start;
|
||||
}
|
||||
|
||||
// Methods
|
||||
|
||||
public void print(int pos_i, int pos_j) {
|
||||
int i, j;
|
||||
for (i = 0; i < this.height; i++) {
|
||||
for (j = 0; j < this.width; j++) {
|
||||
System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
|
||||
switch (this.grid[i][j]) {
|
||||
case -1:
|
||||
System.out.printf(" X");
|
||||
break;
|
||||
|
||||
case 0:
|
||||
System.out.printf(" ");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
System.out.printf(" |");
|
||||
break;
|
||||
|
||||
case 2:
|
||||
System.out.printf(" -");
|
||||
break;
|
||||
|
||||
case 3:
|
||||
System.out.printf(" +");
|
||||
break;
|
||||
|
||||
case 4:
|
||||
System.out.printf(" /");
|
||||
break;
|
||||
|
||||
case 5:
|
||||
System.out.printf(" \\");
|
||||
break;
|
||||
|
||||
case 10:
|
||||
System.out.printf(" ^");
|
||||
break;
|
||||
|
||||
case 11:
|
||||
System.out.printf(" v");
|
||||
break;
|
||||
|
||||
case 12:
|
||||
System.out.printf(" >");
|
||||
break;
|
||||
|
||||
case 13:
|
||||
System.out.printf(" <");
|
||||
break;
|
||||
|
||||
default:
|
||||
System.out.printf("%2d", this.grid[i][j]);
|
||||
}
|
||||
}
|
||||
System.out.print("\n");
|
||||
}
|
||||
}
|
||||
|
||||
public void recalculateBoxesToFill() {
|
||||
this.boxes_to_fill = 0;
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if ((this.grid[i - 1][j] == 0 || this.grid[i + 1][j] == 0 || this.grid[i][j - 1] == 0 || this.grid[i][j + 1] == 0) && this.grid[i][j] == 0) {
|
||||
this.boxes_to_fill ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void resetUniverse() {
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0 && this.grid[i][j] != -1) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.recalculateBoxesToFill();
|
||||
}
|
||||
|
||||
public void resetUniverseObstacles() {
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.boxes_to_fill = ((this.height - 2) * (this.width - 2)) - 1;
|
||||
}
|
||||
|
||||
public void changeUniverseDim(int width, int height) {
|
||||
int [][] newgrid = new int[width][height];
|
||||
|
||||
for (int i = 1; i < height - 1; i++) {
|
||||
for (int j = 1; j < width - 1; j++) {
|
||||
newgrid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i < height - 1 && i < this.height - 1; i++) {
|
||||
for (int j = 1; j < width - 1 && j < this.width - 1; j++) {
|
||||
newgrid[i][j] = this.grid[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < height; i++) {
|
||||
newgrid[i][0] = -1;
|
||||
newgrid[i][width - 1] = -1;
|
||||
}
|
||||
|
||||
for (int j = 0; j < width; j++) {
|
||||
newgrid[height - 1][j] = -1;
|
||||
newgrid[0][j] = -1;
|
||||
}
|
||||
|
||||
this.grid = newgrid;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
/*this.boxes_to_fill = 0;
|
||||
|
||||
for (int i = 1; i < height - 1; i++) {
|
||||
for (int j = 1; j < width - 1; j++) {
|
||||
if (this.grid[i][j] == 0) {
|
||||
this.boxes_to_fill ++;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
this.recalculateBoxesToFill();
|
||||
}
|
||||
|
||||
public void changeUniverseStart(int pos_i, int pos_j, int dir) {
|
||||
for (int i = 0; i < this.height; i++) {
|
||||
for (int j = 0; j < this.width; j++) {
|
||||
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12|| this.grid[i][j] == 13) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.grid[pos_i][pos_j] = dir;
|
||||
}
|
||||
|
||||
public void addObstacle(int pos_i, int pos_j) {
|
||||
if (this.grid[pos_i][pos_j] == 0) {
|
||||
this.grid[pos_i][pos_j] = -1;
|
||||
//this.boxes_to_fill--;
|
||||
this.recalculateBoxesToFill();
|
||||
}
|
||||
else {}
|
||||
}
|
||||
|
||||
public int possibleChoices(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
int c = s.nb_choix;
|
||||
|
||||
switch (c) {
|
||||
case 0: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i - 1][j] == 0 || this.grid[i - 1][j] == 2) return 1; // front
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i + 1][j] == 0 || this.grid[i + 1][j] == 2) return 1; // front
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i][j + 1] == 0 || this.grid[i][j + 1] == 1) return 1; // front
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i][j - 1] == 0 || this.grid[i][j - 1] == 1) return 1; // front
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 1: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 2: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 3:
|
||||
return -1;
|
||||
|
||||
default: return -1;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canEvolve(Situation s) {
|
||||
return possibleChoices(s) != -1;
|
||||
}
|
||||
|
||||
public Situation evolve(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
int c = possibleChoices(s);
|
||||
|
||||
// new status of the box
|
||||
|
||||
if (c == 1 && (d == 10 || d == 11)) {
|
||||
if (this.grid[i][j] == 0) {
|
||||
this.grid[i][j] = 1;
|
||||
this.filled_boxes ++;
|
||||
} else {
|
||||
this.grid[i][j] = 3;
|
||||
//this.boxes_to_fill++;
|
||||
}
|
||||
}
|
||||
if (c == 1 && (d == 12 || d == 13)) {
|
||||
if (this.grid[i][j] == 0) {
|
||||
this.grid[i][j] = 2;
|
||||
this.filled_boxes ++;
|
||||
} else {
|
||||
this.grid[i][j] = 3;
|
||||
//this.boxes_to_fill++;
|
||||
}
|
||||
}
|
||||
if ((c == 3 && d == 10) || (c == 3 && d == 11) || (c == 2 && d == 12) || (c == 2 && d == 13)) {
|
||||
this.grid[i][j] = 4;
|
||||
this.filled_boxes ++;
|
||||
this.nb_mirors ++;
|
||||
}
|
||||
if ((c == 2 && d == 10) || (c == 2 && d == 11) || (c == 3 && d == 12) || (c == 3 && d == 13)) {
|
||||
this.grid[i][j] = 5;
|
||||
this.filled_boxes ++;
|
||||
}
|
||||
|
||||
// changing the position of the situation
|
||||
|
||||
if (c == 1 && d == 10 || c == 2 && d == 12 || c == 3 && d == 13) {
|
||||
i --;
|
||||
d = 10;
|
||||
}
|
||||
else if (c == 1 && d == 11 || c == 2 && d == 13 || c == 3 && d == 12) {
|
||||
i ++;
|
||||
d = 11;
|
||||
}
|
||||
else if (c == 1 && d == 12 || c == 2 && d == 11 || c == 3 && d == 10) {
|
||||
j ++;
|
||||
d = 12;
|
||||
}
|
||||
else if (c == 1 && d == 13 || c == 2 && d == 10 || c == 3 && d == 11) {
|
||||
j --;
|
||||
d = 13;
|
||||
}
|
||||
|
||||
this.boxes_to_fill--;
|
||||
|
||||
return new Situation(i, j, d, 0);
|
||||
}
|
||||
|
||||
public void reset(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
|
||||
if (this.grid[i][j] == 3) {
|
||||
if (d == 10 || d == 11) {
|
||||
this.grid[i][j] = 2;
|
||||
} else {
|
||||
this.grid[i][j] = 1;
|
||||
}
|
||||
} else {
|
||||
this.grid[s.pos_i][s.pos_j] = 0;
|
||||
this.boxes_to_fill++;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isSolved() {
|
||||
return this.boxes_to_fill == 0;
|
||||
}
|
||||
|
||||
public void save(String fileName) {
|
||||
try {
|
||||
File file = new File("./saves/" + fileName + ".txt");
|
||||
|
||||
file.createNewFile();
|
||||
|
||||
FileWriter writer = new FileWriter("./saves/" + fileName + ".txt");
|
||||
writer.write(this.height + "\n" + this.width + "\n");
|
||||
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12 || this.grid[i][j] == 13) writer.write(this.grid[i][j] + "\n" + i + "\n" + j + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] == -1) writer.write(i + "\n" + j + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
writer.close();
|
||||
}
|
||||
catch (Exception e) {}
|
||||
}
|
||||
|
||||
public int getFilledBoxes() {
|
||||
return this.filled_boxes;
|
||||
}
|
||||
|
||||
public int getNbMirrors() {
|
||||
return this.nb_mirors;
|
||||
}
|
||||
// Atributes
|
||||
|
||||
private int[][] grid;
|
||||
private int width, height;
|
||||
private int filled_boxes;
|
||||
private int nb_mirors;
|
||||
private String name;
|
||||
|
||||
// Constructors
|
||||
|
||||
public Universe(int width, int height, int i_start, int j_start, int dir_start) {
|
||||
this.grid = new int[height][width];
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.filled_boxes = 0;
|
||||
this.nb_mirors = 0;
|
||||
|
||||
int i, j;
|
||||
for (i = 1; i < this.height - 1; i++) {
|
||||
for (j = 1; j < this.width - 1; j++) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < this.height; i++) {
|
||||
this.grid[i][0] = -1;
|
||||
this.grid[i][width - 1] = -1;
|
||||
}
|
||||
|
||||
for (j = 0; j < this.width; j++) {
|
||||
this.grid[0][j] = -1;
|
||||
this.grid[height - 1][j] = -1;
|
||||
}
|
||||
|
||||
this.grid[i_start][j_start] = dir_start;
|
||||
}
|
||||
|
||||
// Methods
|
||||
|
||||
public static void print(int [][] tab, int width, int height, int pos_i, int pos_j) {
|
||||
int i, j;
|
||||
for (i = 0; i < height; i++) {
|
||||
for (j = 0; j < width; j++) {
|
||||
System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
|
||||
switch (tab[i][j]) {
|
||||
case -1:
|
||||
System.out.printf(" X");
|
||||
break;
|
||||
|
||||
case 0:
|
||||
System.out.printf(" ");
|
||||
break;
|
||||
|
||||
case 1:
|
||||
System.out.printf(" |");
|
||||
break;
|
||||
|
||||
case 2:
|
||||
System.out.printf(" -");
|
||||
break;
|
||||
|
||||
case 3:
|
||||
System.out.printf(" +");
|
||||
break;
|
||||
|
||||
case 4:
|
||||
System.out.printf(" /");
|
||||
break;
|
||||
|
||||
case 5:
|
||||
System.out.printf(" \\");
|
||||
break;
|
||||
|
||||
case 10:
|
||||
System.out.printf(" ^");
|
||||
break;
|
||||
|
||||
case 11:
|
||||
System.out.printf(" v");
|
||||
break;
|
||||
|
||||
case 12:
|
||||
System.out.printf(" >");
|
||||
break;
|
||||
|
||||
case 13:
|
||||
System.out.printf(" <");
|
||||
break;
|
||||
|
||||
default:
|
||||
System.out.printf("%2d", tab[i][j]);
|
||||
}
|
||||
}
|
||||
System.out.print("\n");
|
||||
}
|
||||
}
|
||||
|
||||
public void resetUniverse() {
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0 && this.grid[i][j] != -1) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void resetUniverseObstacles() {
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void changeUniverseDim(int width, int height) {
|
||||
int [][] newgrid = new int[width][height];
|
||||
|
||||
for (int i = 1; i < height - 1; i++) {
|
||||
for (int j = 1; j < width - 1; j++) {
|
||||
newgrid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i < height - 1 && i < this.height - 1; i++) {
|
||||
for (int j = 1; j < width - 1 && j < this.width - 1; j++) {
|
||||
newgrid[i][j] = this.grid[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < height; i++) {
|
||||
newgrid[i][0] = -1;
|
||||
newgrid[i][width - 1] = -1;
|
||||
}
|
||||
|
||||
for (int j = 0; j < width; j++) {
|
||||
newgrid[height - 1][j] = -1;
|
||||
newgrid[0][j] = -1;
|
||||
}
|
||||
|
||||
this.grid = newgrid;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
public void changeUniverseStart(int pos_i, int pos_j, int dir) {
|
||||
for (int i = 0; i < this.height; i++) {
|
||||
for (int j = 0; j < this.width; j++) {
|
||||
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12|| this.grid[i][j] == 13) {
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.grid[pos_i][pos_j] = dir;
|
||||
}
|
||||
|
||||
public void addObstacle(int pos_i, int pos_j) {
|
||||
if (this.grid[pos_i][pos_j] == 0) {
|
||||
this.grid[pos_i][pos_j] = -1;
|
||||
}
|
||||
else {}
|
||||
}
|
||||
|
||||
public int possibleChoices(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
int c = s.nb_choix;
|
||||
|
||||
switch (c) {
|
||||
case 0: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i - 1][j] == 0 || this.grid[i - 1][j] == 2) return 1; // front
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i + 1][j] == 0 || this.grid[i + 1][j] == 2) return 1; // front
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i][j + 1] == 0 || this.grid[i][j + 1] == 1) return 1; // front
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i][j - 1] == 0 || this.grid[i][j - 1] == 1) return 1; // front
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 1: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
|
||||
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 2: {
|
||||
switch (d) {
|
||||
case 10: // north
|
||||
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 11: // south
|
||||
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 12: // east
|
||||
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
case 13: //west
|
||||
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
|
||||
else return -1; // back
|
||||
|
||||
default: {}
|
||||
}
|
||||
}
|
||||
case 3:
|
||||
return -1;
|
||||
|
||||
default: return -1;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canEvolve(Situation s) {
|
||||
return possibleChoices(s) != -1;
|
||||
}
|
||||
|
||||
public Situation evolve(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
int c = possibleChoices(s);
|
||||
|
||||
// new status of the box
|
||||
|
||||
if (c == 1 && (d == 10 || d == 11)) {
|
||||
if (this.grid[i][j] == 0) {
|
||||
this.grid[i][j] = 1;
|
||||
this.filled_boxes ++;
|
||||
} else {
|
||||
this.grid[i][j] = 3;
|
||||
}
|
||||
}
|
||||
if (c == 1 && (d == 12 || d == 13)) {
|
||||
if (this.grid[i][j] == 0) {
|
||||
this.grid[i][j] = 2;
|
||||
this.filled_boxes ++;
|
||||
} else {
|
||||
this.grid[i][j] = 3;
|
||||
}
|
||||
}
|
||||
if ((c == 3 && d == 10) || (c == 3 && d == 11) || (c == 2 && d == 12) || (c == 2 && d == 13)) {
|
||||
this.grid[i][j] = 4;
|
||||
this.filled_boxes ++;
|
||||
this.nb_mirors ++;
|
||||
}
|
||||
if ((c == 2 && d == 10) || (c == 2 && d == 11) || (c == 3 && d == 12) || (c == 3 && d == 13)) {
|
||||
this.grid[i][j] = 5;
|
||||
this.filled_boxes ++;
|
||||
this.nb_mirors ++;
|
||||
}
|
||||
|
||||
// changing the position of the situation
|
||||
|
||||
if (c == 1 && d == 10 || c == 2 && d == 12 || c == 3 && d == 13) {
|
||||
i --;
|
||||
d = 10;
|
||||
}
|
||||
else if (c == 1 && d == 11 || c == 2 && d == 13 || c == 3 && d == 12) {
|
||||
i ++;
|
||||
d = 11;
|
||||
}
|
||||
else if (c == 1 && d == 12 || c == 2 && d == 11 || c == 3 && d == 10) {
|
||||
j ++;
|
||||
d = 12;
|
||||
}
|
||||
else if (c == 1 && d == 13 || c == 2 && d == 10 || c == 3 && d == 11) {
|
||||
j --;
|
||||
d = 13;
|
||||
}
|
||||
|
||||
return new Situation(i, j, d, 0);
|
||||
}
|
||||
|
||||
public void reset(Situation s) {
|
||||
int i = s.pos_i;
|
||||
int j = s.pos_j;
|
||||
int d = s.direction;
|
||||
|
||||
if (this.grid[i][j] == 3) {
|
||||
if (d == 10 || d == 11) {
|
||||
this.grid[i][j] = 2;
|
||||
} else {
|
||||
this.grid[i][j] = 1;
|
||||
}
|
||||
} else {
|
||||
if (this.grid[i][j] == 4 || this.grid[i][j] == 5) {this.nb_mirors--;}
|
||||
this.filled_boxes--;
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void save(String fileName) {
|
||||
try {
|
||||
File file = new File("./saves/" + fileName + ".txt");
|
||||
|
||||
file.createNewFile();
|
||||
|
||||
FileWriter writer = new FileWriter("./saves/" + fileName + ".txt");
|
||||
writer.write((this.height - 2) + "\n" + (this.width - 2) + "\n");
|
||||
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12 || this.grid[i][j] == 13) writer.write(this.grid[i][j] + "\n" + i + "\n" + j + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i < this.height - 1; i++) {
|
||||
for (int j = 1; j < this.width - 1; j++) {
|
||||
if (this.grid[i][j] == -1) writer.write(i + "\n" + j + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
writer.close();
|
||||
}
|
||||
catch (Exception e) {}
|
||||
}
|
||||
|
||||
public int getFilledBoxes() {
|
||||
return this.filled_boxes;
|
||||
}
|
||||
|
||||
public int getNbMirrors() {
|
||||
return this.nb_mirors;
|
||||
}
|
||||
|
||||
public int[][] getGrid() {
|
||||
return this.grid;
|
||||
}
|
||||
|
||||
public int[][] copyGrid() {
|
||||
return this.grid.clone();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
5
|
||||
5
|
||||
3
|
||||
3
|
||||
11
|
||||
1
|
||||
1
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
12
|
||||
12
|
||||
10
|
||||
10
|
||||
10
|
||||
6
|
||||
1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue