improvements

This commit is contained in:
Ninja-Jambon 2024-03-20 11:58:16 +01:00
parent 556869ebb8
commit 02e5e9c6c9
4 changed files with 605 additions and 630 deletions

View file

@ -10,304 +10,308 @@ import java.util.stream.Stream;
import java.util.stream.Collectors;
public class AppLaser {
public static void main(String [] args) {
public static void main(String [] args) {
boolean cli = false, optimize_duration = false;
boolean cli = false, optimize_duration = false;
for (int i = 0; i < args.length; i++) {
switch (args[i]) {
case "-cli":
cli = true;
break;
for (int i = 0; i < args.length; i++) {
switch (args[i]) {
case "-cli":
cli = true;
break;
case "--optimize-duration":
optimize_duration = true;
break;
case "--optimize-duration":
optimize_duration = true;
break;
default:
System.out.println("Unknown argument " + args[i]);
System.exit(0);
}
}
default:
System.out.println("Unknown argument " + args[i]);
System.exit(0);
}
}
int universe_width = 3;
int universe_height = 3;
int start_i = 0;
int start_j = 0;
int start_dir = 11;
int firstState_i = start_i;
int firstState_j = start_j;
int universe_width = 3;
int universe_height = 3;
int start_i = 0;
int start_j = 0;
int start_dir = 11;
int firstState_i = start_i;
int firstState_j = start_j;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
if (cli == true) {
if (cli == true) {
Stack <Situation> stack = new Stack <Situation>();
Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i + 1, start_j + 1, start_dir);
Situation currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
Stack <Situation> stack = new Stack <Situation>();
Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i + 1, start_j + 1, start_dir);
Situation currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
Scanner scanner = new Scanner(System.in);
Scanner scanner = new Scanner(System.in);
int choice;
int choice;
do {
// clear screen
do {
// clear screen
System.out.print("\033[H\033[2J");
System.out.flush();
System.out.print("\033[?25h");
System.out.print("\033[H\033[2J");
System.out.flush();
System.out.print("\033[?25h");
// print the universe
// print the universe
universe.print(2, 4);
Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, 2, 4);
// print the menu
// print the menu
System.out.println("\n1 - Resize universe");
System.out.println("2 - Change start position");
System.out.println("3 - Add obstacle");
System.out.println("4 - Reset universe");
System.out.println("5 - Reset obstacles");
System.out.println("6 - Save universe");
System.out.println("7 - Load universe");
System.out.println("8 - Resolve");
System.out.println("0 - Exit");
System.out.println("\n1 - Resize universe");
System.out.println("2 - Change start position");
System.out.println("3 - Add obstacle");
System.out.println("4 - Reset universe");
System.out.println("5 - Reset obstacles");
System.out.println("6 - Save universe");
System.out.println("7 - Load universe");
System.out.println("8 - Resolve");
System.out.println("0 - Exit");
// prompt the user
// prompt the user
System.out.print("\nChoice : ");
choice = scanner.nextInt();
System.out.print("\nChoice : ");
choice = scanner.nextInt();
switch (choice) {
switch (choice) {
case 1:
System.out.print("Enter the width of the universe : ");
universe_width = scanner.nextInt();
System.out.print("Enter the length of the universe : ");
universe_height = scanner.nextInt();
case 1:
System.out.print("Enter the width of the universe : ");
universe_width = scanner.nextInt();
System.out.print("Enter the length of the universe : ");
universe_height = scanner.nextInt();
universe.changeUniverseDim(universe_width + 2, universe_height + 2);
universe.changeUniverseDim(universe_width + 2, universe_height + 2);
break;
break;
case 2:
System.out.print("Enter the position of the start point in the first axis : ");
start_i = scanner.nextInt();
System.out.print("Enter the position of the start point in the seccond axis : ");
start_j = scanner.nextInt();
System.out.print("Enter the direction of the start point : ");
start_dir = scanner.nextInt();
case 2:
System.out.print("Enter the position of the start point in the first axis : ");
start_i = scanner.nextInt();
System.out.print("Enter the position of the start point in the seccond axis : ");
start_j = scanner.nextInt();
System.out.print("Enter the direction of the start point : ");
start_dir = scanner.nextInt();
firstState_i = start_i;
firstState_j = start_j;
firstState_i = start_i;
firstState_j = start_j;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
universe.changeUniverseStart(start_i + 1, start_j + 1, start_dir);
universe.changeUniverseStart(start_i + 1, start_j + 1, start_dir);
break;
break;
case 3:
int firstPos_i, firstPos_j, seccondPos_i, seccondPos_j;
case 3:
int firstPos_i, firstPos_j, seccondPos_i, seccondPos_j;
System.out.print("\nFirst position of the obstacle i : ");
firstPos_i = scanner.nextInt();
System.out.print("First position of the obstacle j : ");
firstPos_j = scanner.nextInt();
System.out.print("Seccond position of the obstacle i : ");
seccondPos_i = scanner.nextInt();
System.out.print("Seccond position of the obstacle j : ");
seccondPos_j = scanner.nextInt();
System.out.print("\nFirst position of the obstacle i : ");
firstPos_i = scanner.nextInt();
System.out.print("First position of the obstacle j : ");
firstPos_j = scanner.nextInt();
System.out.print("Seccond position of the obstacle i : ");
seccondPos_i = scanner.nextInt();
System.out.print("Seccond position of the obstacle j : ");
seccondPos_j = scanner.nextInt();
for (int i = firstPos_i + 1; i < seccondPos_i + 2; i++) {
for (int j = firstPos_j + 1; j < seccondPos_j + 2; j++) {
universe.addObstacle(i, j);
}
}
for (int i = firstPos_i + 1; i < seccondPos_i + 2; i++) {
for (int j = firstPos_j + 1; j < seccondPos_j + 2; j++) {
universe.addObstacle(i, j);
}
}
break;
break;
case 4:
universe.resetUniverse();
case 4:
universe.resetUniverse();
break;
break;
case 5:
universe.resetUniverseObstacles();
case 5:
universe.resetUniverseObstacles();
break;
break;
case 6:
System.out.print("\nHow do you want to name your universe : ");
String name = "";
case 6:
System.out.print("\nHow do you want to name your universe : ");
String name = "";
while (name.isEmpty()) {
name = scanner.nextLine();
}
while (name.isEmpty()) {
name = scanner.nextLine();
}
universe.save(name);
universe.save(name);
break;
break;
case 7:
case 7:
Set<String> files = Stream.of(new File("./saves").listFiles()).filter(file -> !file.isDirectory()).map(File::getName).collect(Collectors.toSet());
Set<String> files = Stream.of(new File("./saves").listFiles()).filter(file -> !file.isDirectory()).map(File::getName).collect(Collectors.toSet());
System.out.println("\nAvailable files : \n");
System.out.println("\nAvailable files : \n");
for (String element : files) {
System.out.println(element.replace(".txt", ""));
}
for (String element : files) {
System.out.println(element.replace(".txt", ""));
}
System.out.print("\nWhat universe do you want load ? : ");
String name2 = "";
System.out.print("\nWhat universe do you want load ? : ");
String name2 = "";
while (name2.isEmpty()) {
name2 = scanner.nextLine();
}
while (name2.isEmpty()) {
name2 = scanner.nextLine();
}
try {
BufferedReader reader = new BufferedReader(new FileReader("./saves/" + name2 + ".txt"));
universe_height = Integer.valueOf(reader.readLine());
universe_width = Integer.valueOf(reader.readLine());
start_dir = Integer.valueOf(reader.readLine());
start_i = Integer.valueOf(reader.readLine());
start_j = Integer.valueOf(reader.readLine());
try {
BufferedReader reader = new BufferedReader(new FileReader("./saves/" + name2 + ".txt"));
universe_height = Integer.valueOf(reader.readLine());
universe_width = Integer.valueOf(reader.readLine());
start_dir = Integer.valueOf(reader.readLine());
start_i = Integer.valueOf(reader.readLine());
start_j = Integer.valueOf(reader.readLine());
universe.changeUniverseDim(universe_width, universe_height);
universe.changeUniverseDim(universe_width + 2, universe_height + 2);
firstState_i = start_i;
firstState_j = start_j;
firstState_i = start_i;
firstState_j = start_j;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
if (start_dir == 10) firstState_i = start_i - 1;
else if (start_dir == 11) firstState_i = start_i + 1;
else if (start_dir == 12) firstState_j = start_j + 1;
else if (start_dir == 13) firstState_j = start_j - 1;
currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
universe.changeUniverseStart(start_i, start_j, start_dir);
universe.changeUniverseStart(start_i, start_j, start_dir);
while (true) {
try {
int pos1 = Integer.valueOf(reader.readLine());
int pos2 = Integer.valueOf(reader.readLine());
while (true) {
try {
int pos1 = Integer.valueOf(reader.readLine());
int pos2 = Integer.valueOf(reader.readLine());
universe.addObstacle(pos1, pos2);
}
catch (Exception e) {
break;
}
}
}
catch (Exception e) {}
universe.addObstacle(pos1, pos2);
}
catch (Exception e) {
break;
}
}
}
catch (Exception e) {}
break;
break;
case 8:
boolean display_progress = false, display_regress = false;
case 8:
boolean display_progress = false, display_regress = false;
System.out.println("\n1 - display progress and regress");
System.out.println("2 - display progress");
System.out.println("3 - display regress");
System.out.println("4 - display nothing");
System.out.print("\nChoice : ");
choice = scanner.nextInt();
System.out.println("\n1 - display progress and regress");
System.out.println("2 - display progress");
System.out.println("3 - display regress");
System.out.println("4 - display nothing");
System.out.print("\nChoice : ");
choice = scanner.nextInt();
switch (choice) {
case 1:
display_progress = true;
display_regress = true;
break;
switch (choice) {
case 1:
display_progress = true;
display_regress = true;
break;
case 2:
display_progress = true;
break;
case 2:
display_progress = true;
break;
case 3:
display_regress = true;
break;
case 3:
display_regress = true;
break;
case 4:
break;
case 4:
break;
default:
break;
}
default:
break;
}
System.out.print("\033[?25l");
System.out.print("\033[H\033[2J");
System.out.flush();
System.out.print("\033[?25l");
System.out.print("\033[H\033[2J");
System.out.flush();
universe.resetUniverse();
universe.resetUniverse();
universe.print(2, 4);
Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, 2, 4);
int start_time = (int) Instant.now().getEpochSecond();
int start_time = (int) Instant.now().getEpochSecond();
Stack bestStack = stack.copy();
int best_filled_boxes = 0;
int best_nb_mirrors = 0;
int [][] bestGrid = universe.copyGrid();
int best_filled_boxes = 0;
int best_nb_mirrors = 0;
do { //!universe.isSolved()
if (universe.canEvolve(currentState)) {
stack.push(currentState.copy(universe.possibleChoices(currentState)));
currentState = universe.evolve(currentState);
do {
if (universe.canEvolve(currentState)) {
stack.push(currentState.copy(universe.possibleChoices(currentState)));
currentState = universe.evolve(currentState);
if (display_progress == true) universe.print(universe_height + 6, 4);
if (display_progress == true) Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, universe_height + 6, 4);
if (universe.getFilledBoxes() > best_filled_boxes && universe.getNbMirrors() < best_nb_mirrors) {
bestStack = stack.copy();
}
}
else if (stack.size() > 0) {
currentState = stack.pop();
universe.reset(currentState);
if ((universe.getFilledBoxes() > best_filled_boxes) || (universe.getFilledBoxes() == best_filled_boxes && universe.getNbMirrors() < best_nb_mirrors)) {
bestGrid = universe.copyGrid();
best_filled_boxes = universe.getFilledBoxes();
best_nb_mirrors = universe.getNbMirrors();
if (display_regress == true) universe.print(universe_height + 6, 4);
} else {
break;
}
Universe.print(bestGrid, universe_width + 2, universe_height + 2, 2, 2 * universe_width + 10);
}
}
else if (stack.size() > 0) {
currentState = stack.pop();
universe.reset(currentState);
if ((int) Instant.now().getEpochSecond() - start_time > 60 && optimize_duration == true) {
display_progress = false;
}
if ((int) Instant.now().getEpochSecond() - start_time > 2 * 60 && optimize_duration == true) {
display_regress = false;
}
} while (stack.size() != 0);
if (display_regress == true) Universe.print(universe.getGrid(), universe_width + 2, universe_height + 2, universe_height + 6, 4);
} else {
break;
}
System.out.println("\n\n");
if ((int) Instant.now().getEpochSecond() - start_time > 60 && optimize_duration == true) {
display_progress = false;
}
if ((int) Instant.now().getEpochSecond() - start_time > 2 * 60 && optimize_duration == true) {
display_regress = false;
}
} while (stack.size() != 0);
universe.print(universe_height + 6, 4);
System.out.println("\n\n");
System.out.println("\nSolved in " + ((int) Instant.now().getEpochSecond() - start_time) + " secconds");
Universe.print(bestGrid, universe_width + 2, universe_height + 2, universe_height + 6, 4);
System.out.print("\033[?25h");
System.out.print("\nEnter anything to continue....");
scanner.nextInt();
System.out.println("\nSolved in " + ((int) Instant.now().getEpochSecond() - start_time) + " secconds");
break;
System.out.print("\033[?25h");
System.out.print("\nEnter anything to continue....");
scanner.nextInt();
default:
break;
break;
}
} while (choice != 0);
}
else {
System.out.println("there is no GUI yet.");
}
}
default:
break;
}
} while (choice != 0);
}
else {
System.out.println("there is no GUI yet.");
}
}
}

View file

@ -4,408 +4,379 @@ import java.io.File;
import java.io.FileWriter;
public class Universe {
// Atributes
private int[][] grid;
private int width, height;
private int boxes_to_fill;
private int filled_boxes;
private int nb_mirors;
private String name;
// Constructors
public Universe(int width, int height, int i_start, int j_start, int dir_start) {
this.grid = new int[height][width];
this.height = height;
this.width = width;
this.boxes_to_fill = (width - 2) * (height - 2) - 1;
this.filled_boxes = 0;
this.nb_mirors = 0;
int i, j;
for (i = 1; i < this.height - 1; i++) {
for (j = 1; j < this.width - 1; j++) {
this.grid[i][j] = 0;
}
}
for (i = 0; i < this.height; i++) {
this.grid[i][0] = -1;
this.grid[i][width - 1] = -1;
}
for (j = 0; j < this.width; j++) {
this.grid[0][j] = -1;
this.grid[height - 1][j] = -1;
}
this.grid[i_start][j_start] = dir_start;
}
// Methods
public void print(int pos_i, int pos_j) {
int i, j;
for (i = 0; i < this.height; i++) {
for (j = 0; j < this.width; j++) {
System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
switch (this.grid[i][j]) {
case -1:
System.out.printf(" X");
break;
case 0:
System.out.printf(" ");
break;
case 1:
System.out.printf(" |");
break;
case 2:
System.out.printf(" -");
break;
case 3:
System.out.printf(" +");
break;
case 4:
System.out.printf(" /");
break;
case 5:
System.out.printf(" \\");
break;
case 10:
System.out.printf(" ^");
break;
case 11:
System.out.printf(" v");
break;
case 12:
System.out.printf(" >");
break;
case 13:
System.out.printf(" <");
break;
default:
System.out.printf("%2d", this.grid[i][j]);
}
}
System.out.print("\n");
}
}
public void recalculateBoxesToFill() {
this.boxes_to_fill = 0;
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if ((this.grid[i - 1][j] == 0 || this.grid[i + 1][j] == 0 || this.grid[i][j - 1] == 0 || this.grid[i][j + 1] == 0) && this.grid[i][j] == 0) {
this.boxes_to_fill ++;
}
}
}
}
public void resetUniverse() {
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0 && this.grid[i][j] != -1) {
this.grid[i][j] = 0;
}
}
}
this.recalculateBoxesToFill();
}
public void resetUniverseObstacles() {
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0) {
this.grid[i][j] = 0;
}
}
}
this.boxes_to_fill = ((this.height - 2) * (this.width - 2)) - 1;
}
public void changeUniverseDim(int width, int height) {
int [][] newgrid = new int[width][height];
for (int i = 1; i < height - 1; i++) {
for (int j = 1; j < width - 1; j++) {
newgrid[i][j] = 0;
}
}
for (int i = 1; i < height - 1 && i < this.height - 1; i++) {
for (int j = 1; j < width - 1 && j < this.width - 1; j++) {
newgrid[i][j] = this.grid[i][j];
}
}
for (int i = 0; i < height; i++) {
newgrid[i][0] = -1;
newgrid[i][width - 1] = -1;
}
for (int j = 0; j < width; j++) {
newgrid[height - 1][j] = -1;
newgrid[0][j] = -1;
}
this.grid = newgrid;
this.width = width;
this.height = height;
/*this.boxes_to_fill = 0;
for (int i = 1; i < height - 1; i++) {
for (int j = 1; j < width - 1; j++) {
if (this.grid[i][j] == 0) {
this.boxes_to_fill ++;
}
}
}*/
this.recalculateBoxesToFill();
}
public void changeUniverseStart(int pos_i, int pos_j, int dir) {
for (int i = 0; i < this.height; i++) {
for (int j = 0; j < this.width; j++) {
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12|| this.grid[i][j] == 13) {
this.grid[i][j] = 0;
}
}
}
this.grid[pos_i][pos_j] = dir;
}
public void addObstacle(int pos_i, int pos_j) {
if (this.grid[pos_i][pos_j] == 0) {
this.grid[pos_i][pos_j] = -1;
//this.boxes_to_fill--;
this.recalculateBoxesToFill();
}
else {}
}
public int possibleChoices(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = s.nb_choix;
switch (c) {
case 0: {
switch (d) {
case 10: // north
if (this.grid[i - 1][j] == 0 || this.grid[i - 1][j] == 2) return 1; // front
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i + 1][j] == 0 || this.grid[i + 1][j] == 2) return 1; // front
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i][j + 1] == 0 || this.grid[i][j + 1] == 1) return 1; // front
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i][j - 1] == 0 || this.grid[i][j - 1] == 1) return 1; // front
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 1: {
switch (d) {
case 10: // north
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 2: {
switch (d) {
case 10: // north
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 3:
return -1;
default: return -1;
}
}
public boolean canEvolve(Situation s) {
return possibleChoices(s) != -1;
}
public Situation evolve(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = possibleChoices(s);
// new status of the box
if (c == 1 && (d == 10 || d == 11)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 1;
this.filled_boxes ++;
} else {
this.grid[i][j] = 3;
//this.boxes_to_fill++;
}
}
if (c == 1 && (d == 12 || d == 13)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 2;
this.filled_boxes ++;
} else {
this.grid[i][j] = 3;
//this.boxes_to_fill++;
}
}
if ((c == 3 && d == 10) || (c == 3 && d == 11) || (c == 2 && d == 12) || (c == 2 && d == 13)) {
this.grid[i][j] = 4;
this.filled_boxes ++;
this.nb_mirors ++;
}
if ((c == 2 && d == 10) || (c == 2 && d == 11) || (c == 3 && d == 12) || (c == 3 && d == 13)) {
this.grid[i][j] = 5;
this.filled_boxes ++;
}
// changing the position of the situation
if (c == 1 && d == 10 || c == 2 && d == 12 || c == 3 && d == 13) {
i --;
d = 10;
}
else if (c == 1 && d == 11 || c == 2 && d == 13 || c == 3 && d == 12) {
i ++;
d = 11;
}
else if (c == 1 && d == 12 || c == 2 && d == 11 || c == 3 && d == 10) {
j ++;
d = 12;
}
else if (c == 1 && d == 13 || c == 2 && d == 10 || c == 3 && d == 11) {
j --;
d = 13;
}
this.boxes_to_fill--;
return new Situation(i, j, d, 0);
}
public void reset(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
if (this.grid[i][j] == 3) {
if (d == 10 || d == 11) {
this.grid[i][j] = 2;
} else {
this.grid[i][j] = 1;
}
} else {
this.grid[s.pos_i][s.pos_j] = 0;
this.boxes_to_fill++;
}
}
public boolean isSolved() {
return this.boxes_to_fill == 0;
}
public void save(String fileName) {
try {
File file = new File("./saves/" + fileName + ".txt");
file.createNewFile();
FileWriter writer = new FileWriter("./saves/" + fileName + ".txt");
writer.write(this.height + "\n" + this.width + "\n");
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12 || this.grid[i][j] == 13) writer.write(this.grid[i][j] + "\n" + i + "\n" + j + "\n");
}
}
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] == -1) writer.write(i + "\n" + j + "\n");
}
}
writer.close();
}
catch (Exception e) {}
}
public int getFilledBoxes() {
return this.filled_boxes;
}
public int getNbMirrors() {
return this.nb_mirors;
}
// Atributes
private int[][] grid;
private int width, height;
private int filled_boxes;
private int nb_mirors;
private String name;
// Constructors
public Universe(int width, int height, int i_start, int j_start, int dir_start) {
this.grid = new int[height][width];
this.height = height;
this.width = width;
this.filled_boxes = 0;
this.nb_mirors = 0;
int i, j;
for (i = 1; i < this.height - 1; i++) {
for (j = 1; j < this.width - 1; j++) {
this.grid[i][j] = 0;
}
}
for (i = 0; i < this.height; i++) {
this.grid[i][0] = -1;
this.grid[i][width - 1] = -1;
}
for (j = 0; j < this.width; j++) {
this.grid[0][j] = -1;
this.grid[height - 1][j] = -1;
}
this.grid[i_start][j_start] = dir_start;
}
// Methods
public static void print(int [][] tab, int width, int height, int pos_i, int pos_j) {
int i, j;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
switch (tab[i][j]) {
case -1:
System.out.printf(" X");
break;
case 0:
System.out.printf(" ");
break;
case 1:
System.out.printf(" |");
break;
case 2:
System.out.printf(" -");
break;
case 3:
System.out.printf(" +");
break;
case 4:
System.out.printf(" /");
break;
case 5:
System.out.printf(" \\");
break;
case 10:
System.out.printf(" ^");
break;
case 11:
System.out.printf(" v");
break;
case 12:
System.out.printf(" >");
break;
case 13:
System.out.printf(" <");
break;
default:
System.out.printf("%2d", tab[i][j]);
}
}
System.out.print("\n");
}
}
public void resetUniverse() {
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0 && this.grid[i][j] != -1) {
this.grid[i][j] = 0;
}
}
}
}
public void resetUniverseObstacles() {
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0) {
this.grid[i][j] = 0;
}
}
}
}
public void changeUniverseDim(int width, int height) {
int [][] newgrid = new int[width][height];
for (int i = 1; i < height - 1; i++) {
for (int j = 1; j < width - 1; j++) {
newgrid[i][j] = 0;
}
}
for (int i = 1; i < height - 1 && i < this.height - 1; i++) {
for (int j = 1; j < width - 1 && j < this.width - 1; j++) {
newgrid[i][j] = this.grid[i][j];
}
}
for (int i = 0; i < height; i++) {
newgrid[i][0] = -1;
newgrid[i][width - 1] = -1;
}
for (int j = 0; j < width; j++) {
newgrid[height - 1][j] = -1;
newgrid[0][j] = -1;
}
this.grid = newgrid;
this.width = width;
this.height = height;
}
public void changeUniverseStart(int pos_i, int pos_j, int dir) {
for (int i = 0; i < this.height; i++) {
for (int j = 0; j < this.width; j++) {
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12|| this.grid[i][j] == 13) {
this.grid[i][j] = 0;
}
}
}
this.grid[pos_i][pos_j] = dir;
}
public void addObstacle(int pos_i, int pos_j) {
if (this.grid[pos_i][pos_j] == 0) {
this.grid[pos_i][pos_j] = -1;
}
else {}
}
public int possibleChoices(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = s.nb_choix;
switch (c) {
case 0: {
switch (d) {
case 10: // north
if (this.grid[i - 1][j] == 0 || this.grid[i - 1][j] == 2) return 1; // front
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i + 1][j] == 0 || this.grid[i + 1][j] == 2) return 1; // front
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i][j + 1] == 0 || this.grid[i][j + 1] == 1) return 1; // front
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i][j - 1] == 0 || this.grid[i][j - 1] == 1) return 1; // front
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 1: {
switch (d) {
case 10: // north
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 2: {
switch (d) {
case 10: // north
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 3:
return -1;
default: return -1;
}
}
public boolean canEvolve(Situation s) {
return possibleChoices(s) != -1;
}
public Situation evolve(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = possibleChoices(s);
// new status of the box
if (c == 1 && (d == 10 || d == 11)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 1;
this.filled_boxes ++;
} else {
this.grid[i][j] = 3;
}
}
if (c == 1 && (d == 12 || d == 13)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 2;
this.filled_boxes ++;
} else {
this.grid[i][j] = 3;
}
}
if ((c == 3 && d == 10) || (c == 3 && d == 11) || (c == 2 && d == 12) || (c == 2 && d == 13)) {
this.grid[i][j] = 4;
this.filled_boxes ++;
this.nb_mirors ++;
}
if ((c == 2 && d == 10) || (c == 2 && d == 11) || (c == 3 && d == 12) || (c == 3 && d == 13)) {
this.grid[i][j] = 5;
this.filled_boxes ++;
this.nb_mirors ++;
}
// changing the position of the situation
if (c == 1 && d == 10 || c == 2 && d == 12 || c == 3 && d == 13) {
i --;
d = 10;
}
else if (c == 1 && d == 11 || c == 2 && d == 13 || c == 3 && d == 12) {
i ++;
d = 11;
}
else if (c == 1 && d == 12 || c == 2 && d == 11 || c == 3 && d == 10) {
j ++;
d = 12;
}
else if (c == 1 && d == 13 || c == 2 && d == 10 || c == 3 && d == 11) {
j --;
d = 13;
}
return new Situation(i, j, d, 0);
}
public void reset(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
if (this.grid[i][j] == 3) {
if (d == 10 || d == 11) {
this.grid[i][j] = 2;
} else {
this.grid[i][j] = 1;
}
} else {
if (this.grid[i][j] == 4 || this.grid[i][j] == 5) {this.nb_mirors--;}
this.filled_boxes--;
this.grid[i][j] = 0;
}
}
public void save(String fileName) {
try {
File file = new File("./saves/" + fileName + ".txt");
file.createNewFile();
FileWriter writer = new FileWriter("./saves/" + fileName + ".txt");
writer.write((this.height - 2) + "\n" + (this.width - 2) + "\n");
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12 || this.grid[i][j] == 13) writer.write(this.grid[i][j] + "\n" + i + "\n" + j + "\n");
}
}
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] == -1) writer.write(i + "\n" + j + "\n");
}
}
writer.close();
}
catch (Exception e) {}
}
public int getFilledBoxes() {
return this.filled_boxes;
}
public int getNbMirrors() {
return this.nb_mirors;
}
public int[][] getGrid() {
return this.grid;
}
public int[][] copyGrid() {
return this.grid.clone();
}
}

View file

@ -1,5 +1,5 @@
5
5
3
3
11
1
1

View file

@ -1,5 +1,5 @@
12
12
10
10
10
6
1