improved display
This commit is contained in:
parent
a5090c2bcf
commit
95b7286f0b
3 changed files with 299 additions and 92 deletions
239
AppLaser.java
239
AppLaser.java
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@ -1,15 +1,29 @@
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// Antoine CRETUAL, Lukian LEIZOUR, 14/02/2024
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import java.util.Scanner;
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public class AppLaser {
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public static void main(String [] args) {
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// definitions of the starting position and the universe dimensions
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boolean cli = false;
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int start_i = 3;
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int start_j = 1;
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for (int i = 0; i < args.length; i++) {
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switch (args[i]) {
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case "-cli":
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cli = true;
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break;
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default:
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System.out.println("Unknown argument " + args[i]);
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System.exit(0);
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}
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}
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int universe_width = 3;
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int universe_height = 3;
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int start_i = 0;
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int start_j = 0;
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int start_dir = 11;
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int universe_width = 21;
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int universe_height = 20;
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int firstState_i = start_i;
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int firstState_j = start_j;
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@ -18,45 +32,204 @@ public class AppLaser {
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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// creation of the stack, the universe and the first state
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if (cli == true) {
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System.out.print("\033[H\033[2J");
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System.out.flush();
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Stack <Situation> stack = new Stack <Situation>();
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Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i, start_j, start_dir);
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Situation currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
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Scanner scanner = new Scanner(System.in);
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// obstacles creation
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universe.addObstacle(2, 3);
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universe.addObstacle(3, 3);
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universe.addObstacle(2, 4);
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universe.addObstacle(3, 4);
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/*System.out.print("Enter the width of the universe : ");
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universe_width = scanner.nextInt();
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System.out.print("Enter the length of the universe : ");
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universe_height = scanner.nextInt();
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System.out.print("Enter the position of the start point in the first axis : ");
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start_i = scanner.nextInt();
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System.out.print("Enter the position of the start point in the seccond axis : ");
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start_j = scanner.nextInt();
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System.out.print("Enter the direction of the start point : ");
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start_dir = scanner.nextInt();*/
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System.out.print("\033[H\033[2J");
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System.out.flush();
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Stack <Situation> stack = new Stack <Situation>();
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Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i + 1, start_j + 1, start_dir);
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Situation currentState = new Situation(firstState_i + 1, firstState_j + 1, start_dir, 0);
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universe.print(2, 4);
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int choice;
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int i = 0;
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while (!universe.isSolved()) {
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//System.out.printf("i: %d, j: %d, dir: %d, choice: %d, possible: %d\n", currentState.pos_i, currentState.pos_j, currentState.direction, currentState.nb_choix, universe.possibleChoices(currentState));
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do {
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// clear screen
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if (universe.canEvolve(currentState)) {
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stack.push(currentState.copy(universe.possibleChoices(currentState)));
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currentState = universe.evolve(currentState);
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System.out.print("\033[H\033[2J");
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System.out.flush();
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// print the universe
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universe.print(2, 4);
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// print the menu
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System.out.println("\n1 - Resize universe");
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System.out.println("2 - Change start position");
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System.out.println("3 - Add obstacle");
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System.out.println("4 - Resolve");
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// prompt the user
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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switch (choice) {
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case 1:
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System.out.print("Enter the width of the universe : ");
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int width = scanner.nextInt();
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System.out.print("Enter the length of the universe : ");
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int height = scanner.nextInt();
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universe.changeUniverseDim(width, height);
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break;
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case 2:
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break;
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case 3:
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int firstPos_i, firstPos_j, seccondPos_i, seccondPos_j;
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System.out.print("\nFirst position of the obstacle i : ");
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firstPos_i = scanner.nextInt();
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System.out.print("First position of the obstacle j : ");
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firstPos_j = scanner.nextInt();
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System.out.print("Seccond position of the obstacle i : ");
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seccondPos_i = scanner.nextInt();
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System.out.print("Seccond position of the obstacle j : ");
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seccondPos_j = scanner.nextInt();
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for (int i = firstPos_i + 1; i < seccondPos_i + 2; i++) {
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for (int j = firstPos_j + 1; j < seccondPos_j + 2; j++) {
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universe.addObstacle(i, j);
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}
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}
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break;
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}
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if (choice == 1) {
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}
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} while (choice != 2);
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boolean display_progress = false, display_regress = false;
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System.out.println("1 - display progress and regress");
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System.out.println("2 - display progress");
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System.out.println("3 - display regress");
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System.out.println("4 - display nothing");
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System.out.print("\nChoice : ");
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choice = scanner.nextInt();
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switch (choice) {
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case 1:
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display_progress = true;
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display_regress = true;
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break;
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case 2:
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display_progress = true;
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break;
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case 3:
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display_regress = true;
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break;
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case 4:
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break;
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default:
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break;
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}
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else if (stack.size() > 0) {
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currentState = stack.pop();
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universe.reset(currentState);
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universe.print(universe_height + 6, 4);
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} else {
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break;
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System.out.print("\033[?25l");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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universe.print(2, 4);
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while (!universe.isSolved()) {
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if (universe.canEvolve(currentState)) {
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stack.push(currentState.copy(universe.possibleChoices(currentState)));
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currentState = universe.evolve(currentState);
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if (display_progress == true) universe.print(universe_height + 6, 4);
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}
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else if (stack.size() > 0) {
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currentState = stack.pop();
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universe.reset(currentState);
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if (display_regress == true) universe.print(universe_height + 6, 4);
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} else {
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break;
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}
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}
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//universe.print(universe_height + 6, 4);
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System.out.println("\n\n");
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universe.print(universe_height + 6, 4);
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System.out.print("\033[?25h");
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}
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else {
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// definitions of the starting position and the universe dimensions
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start_i = 3;
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start_j = 1;
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start_dir = 11;
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universe_width = 10;
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universe_height = 10;
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firstState_i = start_i;
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firstState_j = start_j;
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if (start_dir == 10) firstState_i = start_i - 1;
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else if (start_dir == 11) firstState_i = start_i + 1;
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else if (start_dir == 12) firstState_j = start_j + 1;
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else if (start_dir == 13) firstState_j = start_j - 1;
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// creation of the stack, the universe and the first state
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Stack <Situation> stack = new Stack <Situation>();
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Universe universe = new Universe(universe_width + 2, universe_height + 2, start_i, start_j, start_dir);
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Situation currentState = new Situation(firstState_i, firstState_j, start_dir, 0);
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// obstacles creation
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universe.addObstacle(2, 3);
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universe.addObstacle(3, 3);
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universe.addObstacle(2, 4);
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universe.addObstacle(3, 4);
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System.out.print("\033[?25l");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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universe.print(2, 4);
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while (!universe.isSolved()) {
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if (universe.canEvolve(currentState)) {
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stack.push(currentState.copy(universe.possibleChoices(currentState)));
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currentState = universe.evolve(currentState);
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}
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else if (stack.size() > 0) {
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currentState = stack.pop();
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universe.reset(currentState);
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universe.print(universe_height + 6, 4);
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} else {
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break;
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}
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//universe.print(universe_height + 6, 4);
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}
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System.out.println("\n\n");
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universe.print(universe_height + 6, 4);
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System.out.print("\033[?25h");
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}
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System.out.println("\n\n");
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universe.print(universe_height + 6, 4);
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}
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}
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150
Universe.java
150
Universe.java
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@ -37,6 +37,98 @@ public class Universe {
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// Methods
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public void print(int pos_i, int pos_j) {
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int i, j;
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for (i = 0; i < this.height; i++) {
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for (j = 0; j < this.width; j++) {
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System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
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switch (this.grid[i][j]) {
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case -1:
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System.out.printf(" X");
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break;
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case 0:
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System.out.printf(" ");
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break;
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case 1:
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System.out.printf(" |");
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break;
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case 2:
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System.out.printf(" -");
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break;
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case 3:
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System.out.printf(" +");
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break;
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case 4:
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System.out.printf(" /");
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break;
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case 5:
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System.out.printf(" \\");
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break;
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case 10:
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System.out.printf(" ^");
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break;
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case 11:
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System.out.printf(" v");
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break;
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case 12:
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System.out.printf(" >");
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break;
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case 13:
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System.out.printf(" <");
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break;
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default:
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System.out.printf("%2d", this.grid[i][j]);
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}
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}
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System.out.print("\n");
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}
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}
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public void resetUniverse() {
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for (int i = 0; i < this.height; i++) {
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for (int j = 0; j < this.width; j++) {
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if (this.grid[i][j] != 10 || this.grid[i][j] != 11 || this.grid[i][j] != 12 || this.grid[i][j] != 13 || this.grid[i][j] != 0 || this.grid[i][j] != -1) {
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this.grid[i][j] = 0;
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}
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}
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}
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}
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public void changeUniverseDim(int width, int height) {
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int [][] newgrid = new int[width][height];
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for (int i = 1; i < height - 1; i++) {
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for (int j = 1; j < width - 1; j++) {
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newgrid[i][j] = 0;
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}
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}
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for (int i = 0; j < height; j++) {
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newgrid[i][0] = -1;
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newgrid[i][width - 1] = -1;
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}
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for (int j = 0; j < width; j++) {
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newgrid[height - 1][j] = -1;
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newgrid[0][j] = -1;
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}
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this.grid = newgrid;
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this.width = width;
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this.height = height;
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}
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public void addObstacle(int pos_i, int pos_j) {
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if (this.grid[pos_i][pos_j] == 0) {
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this.grid[pos_i][pos_j] = -1;
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public boolean isSolved() {
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return this.boxes_to_fill == 0;
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}
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public void print(int pos_i, int pos_j) {
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int i, j;
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for (i = 0; i < this.height; i++) {
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for (j = 0; j < this.width; j++) {
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System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
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switch (this.grid[i][j]) {
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case -1:
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System.out.printf(" X");
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break;
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case 0:
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System.out.printf(" ");
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break;
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case 1:
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System.out.printf(" |");
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break;
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case 2:
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System.out.printf(" -");
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break;
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case 3:
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System.out.printf(" +");
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break;
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case 4:
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System.out.printf(" /");
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break;
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case 5:
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System.out.printf(" \\");
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break;
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case 10:
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System.out.printf(" ^");
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break;
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case 11:
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System.out.printf(" v");
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break;
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case 12:
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System.out.printf(" >");
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break;
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case 13:
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System.out.printf(" <");
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break;
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default:
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System.out.printf("%2d", this.grid[i][j]);
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}
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}
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System.out.print("\n");
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}
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}
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}
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2
makefile
2
makefile
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@ -4,4 +4,4 @@ build:
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run:
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javac --source 1.8 --target 1.8 AppLaser.java
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java AppLaser
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java AppLaser -cli
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