java-laser-game/Universe.java

57 lines
1.3 KiB
Java

// Antoine CRETUAL, Lukian LEIZOUR, 14/02/2024
public class Universe {
// Atributes
private int[][] grid;
private int length, height;
// Constructors
public Universe(int length, int height, int i_start, int j_start, int dir_start) {
this.grid = new int[height][length];
this.height = height;
this.length = length;
int i, j;
for (i = 1; i < this.height - 1; i++) {
for (j = 1; j < this.length - 1; j++) {
this.grid[i][j] = 0;
}
}
for (i = 0; i < this.height; i++) {
this.grid[i][0] = -1;
this.grid[i][length - 1] = -1;
}
for (j = 0; j < this.length; j++) {
this.grid[0][j] = -1;
this.grid[height - 1][j] = -1;
}
this.grid[i_start][j_start] = dir_start;
}
// Methods
public void addObstacle(int pos_i, int pos_j) {
if (this.grid[pos_i][pos_j] == 0) {
this.grid[pos_i][pos_j] = -1;
}
else {}
}
public boolean isSolved() {
return true;
}
public void print() {
int i, j;
for (i = 0; i < this.height; i++) {
for (j = 0; j < this.length; j++) {
System.out.printf("%3d", this.grid[i][j]);
}
System.out.print("\n");
}
}
}