java-laser-game/Universe.java
2024-03-03 16:19:00 +01:00

322 lines
11 KiB
Java

// Antoine CRETUAL, Lukian LEIZOUR, 14/02/2024
public class Universe {
// Atributes
private int[][] grid;
private int width, height;
private int boxes_to_fill;
// Constructors
public Universe(int width, int height, int i_start, int j_start, int dir_start) {
this.grid = new int[height][width];
this.height = height;
this.width = width;
this.boxes_to_fill = (width - 2) * (height - 2) - 1;
int i, j;
for (i = 1; i < this.height - 1; i++) {
for (j = 1; j < this.width - 1; j++) {
this.grid[i][j] = 0;
}
}
for (i = 0; i < this.height; i++) {
this.grid[i][0] = -1;
this.grid[i][width - 1] = -1;
}
for (j = 0; j < this.width; j++) {
this.grid[0][j] = -1;
this.grid[height - 1][j] = -1;
}
this.grid[i_start][j_start] = dir_start;
}
// Methods
public void print(int pos_i, int pos_j) {
int i, j;
for (i = 0; i < this.height; i++) {
for (j = 0; j < this.width; j++) {
System.out.print("\033[" + (i + pos_i) + ";" + (j*2 + pos_j) + "H");
switch (this.grid[i][j]) {
case -1:
System.out.printf(" X");
break;
case 0:
System.out.printf(" ");
break;
case 1:
System.out.printf(" |");
break;
case 2:
System.out.printf(" -");
break;
case 3:
System.out.printf(" +");
break;
case 4:
System.out.printf(" /");
break;
case 5:
System.out.printf(" \\");
break;
case 10:
System.out.printf(" ^");
break;
case 11:
System.out.printf(" v");
break;
case 12:
System.out.printf(" >");
break;
case 13:
System.out.printf(" <");
break;
default:
System.out.printf("%2d", this.grid[i][j]);
}
}
System.out.print("\n");
}
}
public void resetUniverse() {
for (int i = 1; i < this.height - 1; i++) {
for (int j = 1; j < this.width - 1; j++) {
if (this.grid[i][j] != 10 && this.grid[i][j] != 11 && this.grid[i][j] != 12 && this.grid[i][j] != 13 && this.grid[i][j] != 0 && this.grid[i][j] != -1) {
this.grid[i][j] = 0;
}
}
}
}
public void changeUniverseDim(int width, int height) {
int [][] newgrid = new int[width][height];
for (int i = 1; i < height - 1; i++) {
for (int j = 1; j < width - 1; j++) {
newgrid[i][j] = 0;
}
}
for (int i = 1; i < height - 1 && i < this.height - 1; i++) {
for (int j = 1; j < width - 1 && j < this.width - 1; j++) {
newgrid[i][j] = this.grid[i][j];
}
}
for (int i = 0; i < height; i++) {
newgrid[i][0] = -1;
newgrid[i][width - 1] = -1;
}
for (int j = 0; j < width; j++) {
newgrid[height - 1][j] = -1;
newgrid[0][j] = -1;
}
this.grid = newgrid;
this.width = width;
this.height = height;
}
public void changeUniverseStart(int pos_i, int pos_j, int dir) {
for (int i = 0; i < this.height; i++) {
for (int j = 0; j < this.width; j++) {
if (this.grid[i][j] == 10 || this.grid[i][j] == 11 || this.grid[i][j] == 12|| this.grid[i][j] == 13) {
this.grid[i][j] = 0;
}
}
}
this.grid[pos_i][pos_j] = dir;
}
public void addObstacle(int pos_i, int pos_j) {
if (this.grid[pos_i][pos_j] == 0) {
this.grid[pos_i][pos_j] = -1;
this.boxes_to_fill--;
}
else {}
}
public int possibleChoices(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = s.nb_choix;
switch (c) {
case 0: {
switch (d) {
case 10: // north
if (this.grid[i - 1][j] == 0 || this.grid[i - 1][j] == 2) return 1; // front
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i + 1][j] == 0 || this.grid[i + 1][j] == 2) return 1; // front
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i][j + 1] == 0 || this.grid[i][j + 1] == 1) return 1; // front
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i][j - 1] == 0 || this.grid[i][j - 1] == 1) return 1; // front
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 1: {
switch (d) {
case 10: // north
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 2; // left
else if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 2: {
switch (d) {
case 10: // north
if (this.grid[i][j + 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 11: // south
if (this.grid[i][j - 1] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 12: // east
if (this.grid[i + 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
case 13: //west
if (this.grid[i - 1][j] == 0 && this.grid[i][j] == 0) return 3; // right
else return -1; // back
default: {}
}
}
case 3:
return -1;
default: return -1;
}
}
public boolean canEvolve(Situation s) {
return possibleChoices(s) != -1;
}
public Situation evolve(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
int c = possibleChoices(s);
// new status of the box
if (c == 1 && (d == 10 || d == 11)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 1;
} else {
this.grid[i][j] = 3;
this.boxes_to_fill++;
}
}
if (c == 1 && (d == 12 || d == 13)) {
if (this.grid[i][j] == 0) {
this.grid[i][j] = 2;
} else {
this.grid[i][j] = 3;
this.boxes_to_fill++;
}
}
if ((c == 3 && d == 10) || (c == 3 && d == 11) || (c == 2 && d == 12) || (c == 2 && d == 13)) this.grid[i][j] = 4;
if ((c == 2 && d == 10) || (c == 2 && d == 11) || (c == 3 && d == 12) || (c == 3 && d == 13)) this.grid[i][j] = 5;
// changing the position of the situation
if (c == 1 && d == 10 || c == 2 && d == 12 || c == 3 && d == 13) {
i --;
d = 10;
}
else if (c == 1 && d == 11 || c == 2 && d == 13 || c == 3 && d == 12) {
i ++;
d = 11;
}
else if (c == 1 && d == 12 || c == 2 && d == 11 || c == 3 && d == 10) {
j ++;
d = 12;
}
else if (c == 1 && d == 13 || c == 2 && d == 10 || c == 3 && d == 11) {
j --;
d = 13;
}
this.boxes_to_fill--;
return new Situation(i, j, d, 0);
}
public void reset(Situation s) {
int i = s.pos_i;
int j = s.pos_j;
int d = s.direction;
if (this.grid[i][j] == 3) {
if (d == 10 || d == 11) {
this.grid[i][j] = 2;
} else {
this.grid[i][j] = 1;
}
} else {
this.grid[s.pos_i][s.pos_j] = 0;
this.boxes_to_fill++;
}
}
public boolean isSolved() {
return this.boxes_to_fill == 0;
}
}