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104
node_modules/telegraf/lib/scenes/context.js
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104
node_modules/telegraf/lib/scenes/context.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const composer_1 = __importDefault(require("../composer"));
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const debug_1 = __importDefault(require("debug"));
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const debug = (0, debug_1.default)('telegraf:scenes:context');
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const noop = () => Promise.resolve();
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const now = () => Math.floor(Date.now() / 1000);
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class SceneContextScene {
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constructor(ctx, scenes, options) {
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this.ctx = ctx;
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this.scenes = scenes;
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this.leaving = false;
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// @ts-expect-error {} might not be assignable to D
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const fallbackSessionDefault = {};
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this.options = { defaultSession: fallbackSessionDefault, ...options };
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}
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get session() {
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var _a, _b;
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const defaultSession = this.options.defaultSession;
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let session = (_b = (_a = this.ctx.session) === null || _a === void 0 ? void 0 : _a.__scenes) !== null && _b !== void 0 ? _b : defaultSession;
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if (session.expires !== undefined && session.expires < now()) {
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session = defaultSession;
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}
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if (this.ctx.session === undefined) {
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this.ctx.session = { __scenes: session };
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}
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else {
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this.ctx.session.__scenes = session;
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}
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return session;
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}
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get state() {
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var _a;
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var _b;
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return ((_a = (_b = this.session).state) !== null && _a !== void 0 ? _a : (_b.state = {}));
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}
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set state(value) {
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this.session.state = { ...value };
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}
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get current() {
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var _a;
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const sceneId = (_a = this.session.current) !== null && _a !== void 0 ? _a : this.options.default;
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return sceneId === undefined || !this.scenes.has(sceneId)
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? undefined
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: this.scenes.get(sceneId);
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}
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reset() {
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if (this.ctx.session !== undefined)
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this.ctx.session.__scenes = this.options.defaultSession;
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}
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async enter(sceneId, initialState = {}, silent = false) {
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var _a, _b;
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if (!this.scenes.has(sceneId)) {
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throw new Error(`Can't find scene: ${sceneId}`);
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}
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if (!silent) {
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await this.leave();
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}
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debug('Entering scene', sceneId, initialState, silent);
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this.session.current = sceneId;
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this.state = initialState;
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const ttl = (_b = (_a = this.current) === null || _a === void 0 ? void 0 : _a.ttl) !== null && _b !== void 0 ? _b : this.options.ttl;
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if (ttl !== undefined) {
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this.session.expires = now() + ttl;
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}
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if (this.current === undefined || silent) {
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return;
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}
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const handler = 'enterMiddleware' in this.current &&
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typeof this.current.enterMiddleware === 'function'
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? this.current.enterMiddleware()
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: this.current.middleware();
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return await handler(this.ctx, noop);
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}
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reenter() {
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return this.session.current === undefined
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? undefined
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: this.enter(this.session.current, this.state);
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}
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async leave() {
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if (this.leaving)
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return;
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debug('Leaving scene');
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try {
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this.leaving = true;
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if (this.current === undefined) {
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return;
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}
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const handler = 'leaveMiddleware' in this.current &&
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typeof this.current.leaveMiddleware === 'function'
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? this.current.leaveMiddleware()
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: composer_1.default.passThru();
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await handler(this.ctx, noop);
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return this.reset();
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}
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finally {
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this.leaving = false;
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}
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}
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}
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exports.default = SceneContextScene;
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