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39
node_modules/discord.js/src/WebSocket.js
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vendored
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39
node_modules/discord.js/src/WebSocket.js
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'use strict';
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let erlpack;
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const { Buffer } = require('node:buffer');
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try {
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erlpack = require('erlpack');
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if (!erlpack.pack) erlpack = null;
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} catch {} // eslint-disable-line no-empty
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exports.WebSocket = require('ws');
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const ab = new TextDecoder();
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exports.encoding = erlpack ? 'etf' : 'json';
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exports.pack = erlpack ? erlpack.pack : JSON.stringify;
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exports.unpack = (data, type) => {
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if (exports.encoding === 'json' || type === 'json') {
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if (typeof data !== 'string') {
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data = ab.decode(data);
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}
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return JSON.parse(data);
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}
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if (!Buffer.isBuffer(data)) data = Buffer.from(new Uint8Array(data));
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return erlpack.unpack(data);
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};
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exports.create = (gateway, query = {}, ...args) => {
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const [g, q] = gateway.split('?');
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query.encoding = exports.encoding;
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query = new URLSearchParams(query);
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if (q) new URLSearchParams(q).forEach((v, k) => query.set(k, v));
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const ws = new exports.WebSocket(`${g}?${query}`, ...args);
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return ws;
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};
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for (const state of ['CONNECTING', 'OPEN', 'CLOSING', 'CLOSED']) exports[state] = exports.WebSocket[state];
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75
node_modules/discord.js/src/client/BaseClient.js
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vendored
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75
node_modules/discord.js/src/client/BaseClient.js
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'use strict';
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const EventEmitter = require('node:events');
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const { REST } = require('@discordjs/rest');
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const { DiscordjsTypeError, ErrorCodes } = require('../errors');
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const Options = require('../util/Options');
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const { mergeDefault, flatten } = require('../util/Util');
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/**
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* The base class for all clients.
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* @extends {EventEmitter}
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*/
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class BaseClient extends EventEmitter {
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constructor(options = {}) {
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super({ captureRejections: true });
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if (typeof options !== 'object' || options === null) {
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throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'options', 'object', true);
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}
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/**
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* The options the client was instantiated with
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* @type {ClientOptions}
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*/
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this.options = mergeDefault(Options.createDefault(), options);
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/**
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* The REST manager of the client
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* @type {REST}
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*/
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this.rest = new REST(this.options.rest);
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}
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/**
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* Destroys all assets used by the base client.
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* @returns {void}
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*/
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destroy() {
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this.rest.requestManager.clearHashSweeper();
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this.rest.requestManager.clearHandlerSweeper();
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}
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/**
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* Increments max listeners by one, if they are not zero.
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* @private
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*/
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incrementMaxListeners() {
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const maxListeners = this.getMaxListeners();
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if (maxListeners !== 0) {
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this.setMaxListeners(maxListeners + 1);
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}
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}
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/**
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* Decrements max listeners by one, if they are not zero.
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* @private
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*/
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decrementMaxListeners() {
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const maxListeners = this.getMaxListeners();
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if (maxListeners !== 0) {
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this.setMaxListeners(maxListeners - 1);
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}
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}
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toJSON(...props) {
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return flatten(this, ...props);
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}
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}
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module.exports = BaseClient;
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/**
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* @external REST
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* @see {@link https://discord.js.org/#/docs/rest/main/class/REST}
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*/
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558
node_modules/discord.js/src/client/Client.js
generated
vendored
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558
node_modules/discord.js/src/client/Client.js
generated
vendored
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@ -0,0 +1,558 @@
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'use strict';
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const process = require('node:process');
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const { Collection } = require('@discordjs/collection');
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const { makeURLSearchParams } = require('@discordjs/rest');
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const { OAuth2Scopes, Routes } = require('discord-api-types/v10');
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const BaseClient = require('./BaseClient');
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const ActionsManager = require('./actions/ActionsManager');
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const ClientVoiceManager = require('./voice/ClientVoiceManager');
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const WebSocketManager = require('./websocket/WebSocketManager');
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const { DiscordjsError, DiscordjsTypeError, DiscordjsRangeError, ErrorCodes } = require('../errors');
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const BaseGuildEmojiManager = require('../managers/BaseGuildEmojiManager');
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const ChannelManager = require('../managers/ChannelManager');
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const GuildManager = require('../managers/GuildManager');
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const UserManager = require('../managers/UserManager');
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const ShardClientUtil = require('../sharding/ShardClientUtil');
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const ClientPresence = require('../structures/ClientPresence');
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const GuildPreview = require('../structures/GuildPreview');
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const GuildTemplate = require('../structures/GuildTemplate');
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const Invite = require('../structures/Invite');
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const { Sticker } = require('../structures/Sticker');
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const StickerPack = require('../structures/StickerPack');
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const VoiceRegion = require('../structures/VoiceRegion');
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const Webhook = require('../structures/Webhook');
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const Widget = require('../structures/Widget');
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const DataResolver = require('../util/DataResolver');
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const Events = require('../util/Events');
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const IntentsBitField = require('../util/IntentsBitField');
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const Options = require('../util/Options');
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const PermissionsBitField = require('../util/PermissionsBitField');
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const Status = require('../util/Status');
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const Sweepers = require('../util/Sweepers');
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/**
|
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* The main hub for interacting with the Discord API, and the starting point for any bot.
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* @extends {BaseClient}
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*/
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class Client extends BaseClient {
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/**
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||||
* @param {ClientOptions} options Options for the client
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||||
*/
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||||
constructor(options) {
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super(options);
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const data = require('node:worker_threads').workerData ?? process.env;
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const defaults = Options.createDefault();
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if (this.options.shards === defaults.shards) {
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if ('SHARDS' in data) {
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this.options.shards = JSON.parse(data.SHARDS);
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}
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}
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if (this.options.shardCount === defaults.shardCount) {
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if ('SHARD_COUNT' in data) {
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this.options.shardCount = Number(data.SHARD_COUNT);
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} else if (Array.isArray(this.options.shards)) {
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this.options.shardCount = this.options.shards.length;
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}
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}
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||||
const typeofShards = typeof this.options.shards;
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if (typeofShards === 'undefined' && typeof this.options.shardCount === 'number') {
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this.options.shards = Array.from({ length: this.options.shardCount }, (_, i) => i);
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||||
}
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||||
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if (typeofShards === 'number') this.options.shards = [this.options.shards];
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if (Array.isArray(this.options.shards)) {
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this.options.shards = [
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...new Set(
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this.options.shards.filter(item => !isNaN(item) && item >= 0 && item < Infinity && item === (item | 0)),
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),
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];
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||||
}
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||||
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||||
this._validateOptions();
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||||
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/**
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||||
* The WebSocket manager of the client
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||||
* @type {WebSocketManager}
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||||
*/
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||||
this.ws = new WebSocketManager(this);
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||||
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||||
/**
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||||
* The action manager of the client
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||||
* @type {ActionsManager}
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||||
* @private
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||||
*/
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||||
this.actions = new ActionsManager(this);
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||||
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||||
/**
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||||
* The voice manager of the client
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* @type {ClientVoiceManager}
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||||
*/
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||||
this.voice = new ClientVoiceManager(this);
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||||
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||||
/**
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||||
* Shard helpers for the client (only if the process was spawned from a {@link ShardingManager})
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||||
* @type {?ShardClientUtil}
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||||
*/
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||||
this.shard = process.env.SHARDING_MANAGER
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||||
? ShardClientUtil.singleton(this, process.env.SHARDING_MANAGER_MODE)
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||||
: null;
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||||
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||||
/**
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||||
* All of the {@link User} objects that have been cached at any point, mapped by their ids
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||||
* @type {UserManager}
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||||
*/
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||||
this.users = new UserManager(this);
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||||
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||||
/**
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||||
* All of the guilds the client is currently handling, mapped by their ids -
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||||
* as long as sharding isn't being used, this will be *every* guild the bot is a member of
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||||
* @type {GuildManager}
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||||
*/
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||||
this.guilds = new GuildManager(this);
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||||
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||||
/**
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||||
* All of the {@link BaseChannel}s that the client is currently handling, mapped by their ids -
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||||
* as long as sharding isn't being used, this will be *every* channel in *every* guild the bot
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||||
* is a member of. Note that DM channels will not be initially cached, and thus not be present
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||||
* in the Manager without their explicit fetching or use.
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||||
* @type {ChannelManager}
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||||
*/
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||||
this.channels = new ChannelManager(this);
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||||
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||||
/**
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||||
* The sweeping functions and their intervals used to periodically sweep caches
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||||
* @type {Sweepers}
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||||
*/
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||||
this.sweepers = new Sweepers(this, this.options.sweepers);
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||||
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||||
/**
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||||
* The presence of the Client
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||||
* @private
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||||
* @type {ClientPresence}
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||||
*/
|
||||
this.presence = new ClientPresence(this, this.options.presence);
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||||
|
||||
Object.defineProperty(this, 'token', { writable: true });
|
||||
if (!this.token && 'DISCORD_TOKEN' in process.env) {
|
||||
/**
|
||||
* Authorization token for the logged in bot.
|
||||
* If present, this defaults to `process.env.DISCORD_TOKEN` when instantiating the client
|
||||
* <warn>This should be kept private at all times.</warn>
|
||||
* @type {?string}
|
||||
*/
|
||||
this.token = process.env.DISCORD_TOKEN;
|
||||
} else {
|
||||
this.token = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* User that the client is logged in as
|
||||
* @type {?ClientUser}
|
||||
*/
|
||||
this.user = null;
|
||||
|
||||
/**
|
||||
* The application of this bot
|
||||
* @type {?ClientApplication}
|
||||
*/
|
||||
this.application = null;
|
||||
|
||||
/**
|
||||
* Timestamp of the time the client was last {@link Status.Ready} at
|
||||
* @type {?number}
|
||||
*/
|
||||
this.readyTimestamp = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* All custom emojis that the client has access to, mapped by their ids
|
||||
* @type {BaseGuildEmojiManager}
|
||||
* @readonly
|
||||
*/
|
||||
get emojis() {
|
||||
const emojis = new BaseGuildEmojiManager(this);
|
||||
for (const guild of this.guilds.cache.values()) {
|
||||
if (guild.available) for (const emoji of guild.emojis.cache.values()) emojis.cache.set(emoji.id, emoji);
|
||||
}
|
||||
return emojis;
|
||||
}
|
||||
|
||||
/**
|
||||
* Time at which the client was last regarded as being in the {@link Status.Ready} state
|
||||
* (each time the client disconnects and successfully reconnects, this will be overwritten)
|
||||
* @type {?Date}
|
||||
* @readonly
|
||||
*/
|
||||
get readyAt() {
|
||||
return this.readyTimestamp && new Date(this.readyTimestamp);
|
||||
}
|
||||
|
||||
/**
|
||||
* How long it has been since the client last entered the {@link Status.Ready} state in milliseconds
|
||||
* @type {?number}
|
||||
* @readonly
|
||||
*/
|
||||
get uptime() {
|
||||
return this.readyTimestamp && Date.now() - this.readyTimestamp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs the client in, establishing a WebSocket connection to Discord.
|
||||
* @param {string} [token=this.token] Token of the account to log in with
|
||||
* @returns {Promise<string>} Token of the account used
|
||||
* @example
|
||||
* client.login('my token');
|
||||
*/
|
||||
async login(token = this.token) {
|
||||
if (!token || typeof token !== 'string') throw new DiscordjsError(ErrorCodes.TokenInvalid);
|
||||
this.token = token = token.replace(/^(Bot|Bearer)\s*/i, '');
|
||||
this.rest.setToken(token);
|
||||
this.emit(Events.Debug, `Provided token: ${this._censoredToken}`);
|
||||
|
||||
if (this.options.presence) {
|
||||
this.options.ws.presence = this.presence._parse(this.options.presence);
|
||||
}
|
||||
|
||||
this.emit(Events.Debug, 'Preparing to connect to the gateway...');
|
||||
|
||||
try {
|
||||
await this.ws.connect();
|
||||
return this.token;
|
||||
} catch (error) {
|
||||
this.destroy();
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client has logged in, indicative of being able to access
|
||||
* properties such as `user` and `application`.
|
||||
* @returns {boolean}
|
||||
*/
|
||||
isReady() {
|
||||
return this.ws.status === Status.Ready;
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs out, terminates the connection to Discord, and destroys the client.
|
||||
* @returns {void}
|
||||
*/
|
||||
destroy() {
|
||||
super.destroy();
|
||||
|
||||
this.sweepers.destroy();
|
||||
this.ws.destroy();
|
||||
this.token = null;
|
||||
this.rest.setToken(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Options used when fetching an invite from Discord.
|
||||
* @typedef {Object} ClientFetchInviteOptions
|
||||
* @property {Snowflake} [guildScheduledEventId] The id of the guild scheduled event to include with
|
||||
* the invite
|
||||
*/
|
||||
|
||||
/**
|
||||
* Obtains an invite from Discord.
|
||||
* @param {InviteResolvable} invite Invite code or URL
|
||||
* @param {ClientFetchInviteOptions} [options] Options for fetching the invite
|
||||
* @returns {Promise<Invite>}
|
||||
* @example
|
||||
* client.fetchInvite('https://discord.gg/djs')
|
||||
* .then(invite => console.log(`Obtained invite with code: ${invite.code}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchInvite(invite, options) {
|
||||
const code = DataResolver.resolveInviteCode(invite);
|
||||
const query = makeURLSearchParams({
|
||||
with_counts: true,
|
||||
with_expiration: true,
|
||||
guild_scheduled_event_id: options?.guildScheduledEventId,
|
||||
});
|
||||
const data = await this.rest.get(Routes.invite(code), { query });
|
||||
return new Invite(this, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains a template from Discord.
|
||||
* @param {GuildTemplateResolvable} template Template code or URL
|
||||
* @returns {Promise<GuildTemplate>}
|
||||
* @example
|
||||
* client.fetchGuildTemplate('https://discord.new/FKvmczH2HyUf')
|
||||
* .then(template => console.log(`Obtained template with code: ${template.code}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchGuildTemplate(template) {
|
||||
const code = DataResolver.resolveGuildTemplateCode(template);
|
||||
const data = await this.rest.get(Routes.template(code));
|
||||
return new GuildTemplate(this, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains a webhook from Discord.
|
||||
* @param {Snowflake} id The webhook's id
|
||||
* @param {string} [token] Token for the webhook
|
||||
* @returns {Promise<Webhook>}
|
||||
* @example
|
||||
* client.fetchWebhook('id', 'token')
|
||||
* .then(webhook => console.log(`Obtained webhook with name: ${webhook.name}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchWebhook(id, token) {
|
||||
const data = await this.rest.get(Routes.webhook(id, token), { auth: typeof token === 'undefined' });
|
||||
return new Webhook(this, { token, ...data });
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains the available voice regions from Discord.
|
||||
* @returns {Promise<Collection<string, VoiceRegion>>}
|
||||
* @example
|
||||
* client.fetchVoiceRegions()
|
||||
* .then(regions => console.log(`Available regions are: ${regions.map(region => region.name).join(', ')}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchVoiceRegions() {
|
||||
const apiRegions = await this.rest.get(Routes.voiceRegions());
|
||||
const regions = new Collection();
|
||||
for (const region of apiRegions) regions.set(region.id, new VoiceRegion(region));
|
||||
return regions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains a sticker from Discord.
|
||||
* @param {Snowflake} id The sticker's id
|
||||
* @returns {Promise<Sticker>}
|
||||
* @example
|
||||
* client.fetchSticker('id')
|
||||
* .then(sticker => console.log(`Obtained sticker with name: ${sticker.name}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchSticker(id) {
|
||||
const data = await this.rest.get(Routes.sticker(id));
|
||||
return new Sticker(this, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains the list of sticker packs available to Nitro subscribers from Discord.
|
||||
* @returns {Promise<Collection<Snowflake, StickerPack>>}
|
||||
* @example
|
||||
* client.fetchPremiumStickerPacks()
|
||||
* .then(packs => console.log(`Available sticker packs are: ${packs.map(pack => pack.name).join(', ')}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchPremiumStickerPacks() {
|
||||
const data = await this.rest.get(Routes.nitroStickerPacks());
|
||||
return new Collection(data.sticker_packs.map(p => [p.id, new StickerPack(this, p)]));
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains a guild preview from Discord, available for all guilds the bot is in and all Discoverable guilds.
|
||||
* @param {GuildResolvable} guild The guild to fetch the preview for
|
||||
* @returns {Promise<GuildPreview>}
|
||||
*/
|
||||
async fetchGuildPreview(guild) {
|
||||
const id = this.guilds.resolveId(guild);
|
||||
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'guild', 'GuildResolvable');
|
||||
const data = await this.rest.get(Routes.guildPreview(id));
|
||||
return new GuildPreview(this, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains the widget data of a guild from Discord, available for guilds with the widget enabled.
|
||||
* @param {GuildResolvable} guild The guild to fetch the widget data for
|
||||
* @returns {Promise<Widget>}
|
||||
*/
|
||||
async fetchGuildWidget(guild) {
|
||||
const id = this.guilds.resolveId(guild);
|
||||
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'guild', 'GuildResolvable');
|
||||
const data = await this.rest.get(Routes.guildWidgetJSON(id));
|
||||
return new Widget(this, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Options for {@link Client#generateInvite}.
|
||||
* @typedef {Object} InviteGenerationOptions
|
||||
* @property {OAuth2Scopes[]} scopes Scopes that should be requested
|
||||
* @property {PermissionResolvable} [permissions] Permissions to request
|
||||
* @property {GuildResolvable} [guild] Guild to preselect
|
||||
* @property {boolean} [disableGuildSelect] Whether to disable the guild selection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generates a link that can be used to invite the bot to a guild.
|
||||
* @param {InviteGenerationOptions} [options={}] Options for the invite
|
||||
* @returns {string}
|
||||
* @example
|
||||
* const link = client.generateInvite({
|
||||
* scopes: [OAuth2Scopes.ApplicationsCommands],
|
||||
* });
|
||||
* console.log(`Generated application invite link: ${link}`);
|
||||
* @example
|
||||
* const link = client.generateInvite({
|
||||
* permissions: [
|
||||
* PermissionFlagsBits.SendMessages,
|
||||
* PermissionFlagsBits.ManageGuild,
|
||||
* PermissionFlagsBits.MentionEveryone,
|
||||
* ],
|
||||
* scopes: [OAuth2Scopes.Bot],
|
||||
* });
|
||||
* console.log(`Generated bot invite link: ${link}`);
|
||||
*/
|
||||
generateInvite(options = {}) {
|
||||
if (typeof options !== 'object') throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'options', 'object', true);
|
||||
if (!this.application) throw new DiscordjsError(ErrorCodes.ClientNotReady, 'generate an invite link');
|
||||
|
||||
const { scopes } = options;
|
||||
if (typeof scopes === 'undefined') {
|
||||
throw new DiscordjsTypeError(ErrorCodes.InvalidMissingScopes);
|
||||
}
|
||||
if (!Array.isArray(scopes)) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'scopes', 'Array of Invite Scopes', true);
|
||||
}
|
||||
if (!scopes.some(scope => [OAuth2Scopes.Bot, OAuth2Scopes.ApplicationsCommands].includes(scope))) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.InvalidMissingScopes);
|
||||
}
|
||||
const validScopes = Object.values(OAuth2Scopes);
|
||||
const invalidScope = scopes.find(scope => !validScopes.includes(scope));
|
||||
if (invalidScope) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.InvalidElement, 'Array', 'scopes', invalidScope);
|
||||
}
|
||||
|
||||
const query = makeURLSearchParams({
|
||||
client_id: this.application.id,
|
||||
scope: scopes.join(' '),
|
||||
disable_guild_select: options.disableGuildSelect,
|
||||
});
|
||||
|
||||
if (options.permissions) {
|
||||
const permissions = PermissionsBitField.resolve(options.permissions);
|
||||
if (permissions) query.set('permissions', permissions.toString());
|
||||
}
|
||||
|
||||
if (options.guild) {
|
||||
const guildId = this.guilds.resolveId(options.guild);
|
||||
if (!guildId) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'options.guild', 'GuildResolvable');
|
||||
query.set('guild_id', guildId);
|
||||
}
|
||||
|
||||
return `${this.options.rest.api}${Routes.oauth2Authorization()}?${query}`;
|
||||
}
|
||||
|
||||
toJSON() {
|
||||
return super.toJSON({
|
||||
actions: false,
|
||||
presence: false,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Partially censored client token for debug logging purposes.
|
||||
* @type {?string}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
get _censoredToken() {
|
||||
if (!this.token) return null;
|
||||
|
||||
return this.token
|
||||
.split('.')
|
||||
.map((val, i) => (i > 1 ? val.replace(/./g, '*') : val))
|
||||
.join('.');
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval} on a script
|
||||
* with the client as `this`.
|
||||
* @param {string} script Script to eval
|
||||
* @returns {*}
|
||||
* @private
|
||||
*/
|
||||
_eval(script) {
|
||||
return eval(script);
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates the client options.
|
||||
* @param {ClientOptions} [options=this.options] Options to validate
|
||||
* @private
|
||||
*/
|
||||
_validateOptions(options = this.options) {
|
||||
if (typeof options.intents === 'undefined') {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientMissingIntents);
|
||||
} else {
|
||||
options.intents = new IntentsBitField(options.intents).freeze();
|
||||
}
|
||||
if (typeof options.shardCount !== 'number' || isNaN(options.shardCount) || options.shardCount < 1) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shardCount', 'a number greater than or equal to 1');
|
||||
}
|
||||
if (options.shards && !(options.shards === 'auto' || Array.isArray(options.shards))) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'shards', "'auto', a number or array of numbers");
|
||||
}
|
||||
if (options.shards && !options.shards.length) throw new DiscordjsRangeError(ErrorCodes.ClientInvalidProvidedShards);
|
||||
if (typeof options.makeCache !== 'function') {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'makeCache', 'a function');
|
||||
}
|
||||
if (typeof options.sweepers !== 'object' || options.sweepers === null) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'sweepers', 'an object');
|
||||
}
|
||||
if (!Array.isArray(options.partials)) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'partials', 'an Array');
|
||||
}
|
||||
if (typeof options.waitGuildTimeout !== 'number' || isNaN(options.waitGuildTimeout)) {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'waitGuildTimeout', 'a number');
|
||||
}
|
||||
if (typeof options.failIfNotExists !== 'boolean') {
|
||||
throw new DiscordjsTypeError(ErrorCodes.ClientInvalidOption, 'failIfNotExists', 'a boolean');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Client;
|
||||
|
||||
/**
|
||||
* A {@link https://developer.twitter.com/en/docs/twitter-ids Twitter snowflake},
|
||||
* except the epoch is 2015-01-01T00:00:00.000Z.
|
||||
*
|
||||
* If we have a snowflake '266241948824764416' we can represent it as binary:
|
||||
* ```
|
||||
* 64 22 17 12 0
|
||||
* 000000111011000111100001101001000101000000 00001 00000 000000000000
|
||||
* number of milliseconds since Discord epoch worker pid increment
|
||||
* ```
|
||||
* @typedef {string} Snowflake
|
||||
*/
|
||||
|
||||
/**
|
||||
* Emitted for general debugging information.
|
||||
* @event Client#debug
|
||||
* @param {string} info The debug information
|
||||
*/
|
||||
|
||||
/**
|
||||
* Emitted for general warnings.
|
||||
* @event Client#warn
|
||||
* @param {string} info The warning
|
||||
*/
|
||||
|
||||
/**
|
||||
* @external Collection
|
||||
* @see {@link https://discord.js.org/#/docs/collection/main/class/Collection}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @external ImageURLOptions
|
||||
* @see {@link https://discord.js.org/#/docs/rest/main/typedef/ImageURLOptions}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @external BaseImageURLOptions
|
||||
* @see {@link https://discord.js.org/#/docs/rest/main/typedef/BaseImageURLOptions}
|
||||
*/
|
103
node_modules/discord.js/src/client/WebhookClient.js
generated
vendored
Normal file
103
node_modules/discord.js/src/client/WebhookClient.js
generated
vendored
Normal file
|
@ -0,0 +1,103 @@
|
|||
'use strict';
|
||||
|
||||
const BaseClient = require('./BaseClient');
|
||||
const { DiscordjsError, ErrorCodes } = require('../errors');
|
||||
const Webhook = require('../structures/Webhook');
|
||||
const { parseWebhookURL } = require('../util/Util');
|
||||
|
||||
/**
|
||||
* The webhook client.
|
||||
* @implements {Webhook}
|
||||
* @extends {BaseClient}
|
||||
*/
|
||||
class WebhookClient extends BaseClient {
|
||||
/**
|
||||
* Represents the credentials used for a webhook in the form of its id and token.
|
||||
* @typedef {Object} WebhookClientDataIdWithToken
|
||||
* @property {Snowflake} id The webhook's id
|
||||
* @property {string} token The webhook's token
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents the credentials used for a webhook in the form of a URL.
|
||||
* @typedef {Object} WebhookClientDataURL
|
||||
* @property {string} url The full URL for the webhook
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents the credentials used for a webhook.
|
||||
* @typedef {WebhookClientDataIdWithToken|WebhookClientDataURL} WebhookClientData
|
||||
*/
|
||||
|
||||
/**
|
||||
* Options for a webhook client.
|
||||
* @typedef {Object} WebhookClientOptions
|
||||
* @property {MessageMentionOptions} [allowedMentions] Default value for {@link BaseMessageOptions#allowedMentions}
|
||||
* @property {RESTOptions} [rest] Options for the REST manager
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {WebhookClientData} data The data of the webhook
|
||||
* @param {WebhookClientOptions} [options] Options for the webhook client
|
||||
*/
|
||||
constructor(data, options) {
|
||||
super(options);
|
||||
Object.defineProperty(this, 'client', { value: this });
|
||||
let { id, token } = data;
|
||||
|
||||
if ('url' in data) {
|
||||
const parsed = parseWebhookURL(data.url);
|
||||
if (!parsed) {
|
||||
throw new DiscordjsError(ErrorCodes.WebhookURLInvalid);
|
||||
}
|
||||
|
||||
({ id, token } = parsed);
|
||||
}
|
||||
|
||||
this.id = id;
|
||||
Object.defineProperty(this, 'token', { value: token, writable: true, configurable: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* The options the webhook client was instantiated with.
|
||||
* @type {WebhookClientOptions}
|
||||
* @name WebhookClient#options
|
||||
*/
|
||||
|
||||
// These are here only for documentation purposes - they are implemented by Webhook
|
||||
/* eslint-disable no-empty-function, valid-jsdoc */
|
||||
/**
|
||||
* Sends a message with this webhook.
|
||||
* @param {string|MessagePayload|WebhookCreateMessageOptions} options The content for the reply
|
||||
* @returns {Promise<APIMessage>}
|
||||
*/
|
||||
send() {}
|
||||
|
||||
/**
|
||||
* Gets a message that was sent by this webhook.
|
||||
* @param {Snowflake} message The id of the message to fetch
|
||||
* @param {WebhookFetchMessageOptions} [options={}] The options to provide to fetch the message.
|
||||
* @returns {Promise<APIMessage>} Returns the message sent by this webhook
|
||||
*/
|
||||
fetchMessage() {}
|
||||
|
||||
/**
|
||||
* Edits a message that was sent by this webhook.
|
||||
* @param {MessageResolvable} message The message to edit
|
||||
* @param {string|MessagePayload|WebhookEditMessageOptions} options The options to provide
|
||||
* @returns {Promise<APIMessage>} Returns the message edited by this webhook
|
||||
*/
|
||||
editMessage() {}
|
||||
|
||||
sendSlackMessage() {}
|
||||
edit() {}
|
||||
delete() {}
|
||||
deleteMessage() {}
|
||||
get createdTimestamp() {}
|
||||
get createdAt() {}
|
||||
get url() {}
|
||||
}
|
||||
|
||||
Webhook.applyToClass(WebhookClient);
|
||||
|
||||
module.exports = WebhookClient;
|
119
node_modules/discord.js/src/client/actions/Action.js
generated
vendored
Normal file
119
node_modules/discord.js/src/client/actions/Action.js
generated
vendored
Normal file
|
@ -0,0 +1,119 @@
|
|||
'use strict';
|
||||
|
||||
const Partials = require('../../util/Partials');
|
||||
|
||||
/*
|
||||
|
||||
ABOUT ACTIONS
|
||||
|
||||
Actions are similar to WebSocket Packet Handlers, but since introducing
|
||||
the REST API methods, in order to prevent rewriting code to handle data,
|
||||
"actions" have been introduced. They're basically what Packet Handlers
|
||||
used to be but they're strictly for manipulating data and making sure
|
||||
that WebSocket events don't clash with REST methods.
|
||||
|
||||
*/
|
||||
|
||||
class GenericAction {
|
||||
constructor(client) {
|
||||
this.client = client;
|
||||
}
|
||||
|
||||
handle(data) {
|
||||
return data;
|
||||
}
|
||||
|
||||
getPayload(data, manager, id, partialType, cache) {
|
||||
const existing = manager.cache.get(id);
|
||||
if (!existing && this.client.options.partials.includes(partialType)) {
|
||||
return manager._add(data, cache);
|
||||
}
|
||||
return existing;
|
||||
}
|
||||
|
||||
getChannel(data) {
|
||||
const id = data.channel_id ?? data.id;
|
||||
return (
|
||||
data.channel ??
|
||||
this.getPayload(
|
||||
{
|
||||
id,
|
||||
guild_id: data.guild_id,
|
||||
recipients: [data.author ?? data.user ?? { id: data.user_id }],
|
||||
},
|
||||
this.client.channels,
|
||||
id,
|
||||
Partials.Channel,
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
getMessage(data, channel, cache) {
|
||||
const id = data.message_id ?? data.id;
|
||||
return (
|
||||
data.message ??
|
||||
this.getPayload(
|
||||
{
|
||||
id,
|
||||
channel_id: channel.id,
|
||||
guild_id: data.guild_id ?? channel.guild?.id,
|
||||
},
|
||||
channel.messages,
|
||||
id,
|
||||
Partials.Message,
|
||||
cache,
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
getReaction(data, message, user) {
|
||||
const id = data.emoji.id ?? decodeURIComponent(data.emoji.name);
|
||||
return this.getPayload(
|
||||
{
|
||||
emoji: data.emoji,
|
||||
count: message.partial ? null : 0,
|
||||
me: user?.id === this.client.user.id,
|
||||
},
|
||||
message.reactions,
|
||||
id,
|
||||
Partials.Reaction,
|
||||
);
|
||||
}
|
||||
|
||||
getMember(data, guild) {
|
||||
return this.getPayload(data, guild.members, data.user.id, Partials.GuildMember);
|
||||
}
|
||||
|
||||
getUser(data) {
|
||||
const id = data.user_id;
|
||||
return data.user ?? this.getPayload({ id }, this.client.users, id, Partials.User);
|
||||
}
|
||||
|
||||
getUserFromMember(data) {
|
||||
if (data.guild_id && data.member?.user) {
|
||||
const guild = this.client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
return guild.members._add(data.member).user;
|
||||
} else {
|
||||
return this.client.users._add(data.member.user);
|
||||
}
|
||||
}
|
||||
return this.getUser(data);
|
||||
}
|
||||
|
||||
getScheduledEvent(data, guild) {
|
||||
const id = data.guild_scheduled_event_id ?? data.id;
|
||||
return this.getPayload(
|
||||
{ id, guild_id: data.guild_id ?? guild.id },
|
||||
guild.scheduledEvents,
|
||||
id,
|
||||
Partials.GuildScheduledEvent,
|
||||
);
|
||||
}
|
||||
|
||||
getThreadMember(id, manager) {
|
||||
return this.getPayload({ user_id: id }, manager, id, Partials.ThreadMember, false);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GenericAction;
|
71
node_modules/discord.js/src/client/actions/ActionsManager.js
generated
vendored
Normal file
71
node_modules/discord.js/src/client/actions/ActionsManager.js
generated
vendored
Normal file
|
@ -0,0 +1,71 @@
|
|||
'use strict';
|
||||
|
||||
class ActionsManager {
|
||||
constructor(client) {
|
||||
this.client = client;
|
||||
|
||||
this.register(require('./ApplicationCommandPermissionsUpdate'));
|
||||
this.register(require('./AutoModerationActionExecution'));
|
||||
this.register(require('./AutoModerationRuleCreate'));
|
||||
this.register(require('./AutoModerationRuleDelete'));
|
||||
this.register(require('./AutoModerationRuleUpdate'));
|
||||
this.register(require('./ChannelCreate'));
|
||||
this.register(require('./ChannelDelete'));
|
||||
this.register(require('./ChannelUpdate'));
|
||||
this.register(require('./GuildBanAdd'));
|
||||
this.register(require('./GuildBanRemove'));
|
||||
this.register(require('./GuildChannelsPositionUpdate'));
|
||||
this.register(require('./GuildDelete'));
|
||||
this.register(require('./GuildEmojiCreate'));
|
||||
this.register(require('./GuildEmojiDelete'));
|
||||
this.register(require('./GuildEmojiUpdate'));
|
||||
this.register(require('./GuildEmojisUpdate'));
|
||||
this.register(require('./GuildIntegrationsUpdate'));
|
||||
this.register(require('./GuildMemberRemove'));
|
||||
this.register(require('./GuildMemberUpdate'));
|
||||
this.register(require('./GuildRoleCreate'));
|
||||
this.register(require('./GuildRoleDelete'));
|
||||
this.register(require('./GuildRoleUpdate'));
|
||||
this.register(require('./GuildRolesPositionUpdate'));
|
||||
this.register(require('./GuildScheduledEventCreate'));
|
||||
this.register(require('./GuildScheduledEventDelete'));
|
||||
this.register(require('./GuildScheduledEventUpdate'));
|
||||
this.register(require('./GuildScheduledEventUserAdd'));
|
||||
this.register(require('./GuildScheduledEventUserRemove'));
|
||||
this.register(require('./GuildStickerCreate'));
|
||||
this.register(require('./GuildStickerDelete'));
|
||||
this.register(require('./GuildStickerUpdate'));
|
||||
this.register(require('./GuildStickersUpdate'));
|
||||
this.register(require('./GuildUpdate'));
|
||||
this.register(require('./InteractionCreate'));
|
||||
this.register(require('./InviteCreate'));
|
||||
this.register(require('./InviteDelete'));
|
||||
this.register(require('./MessageCreate'));
|
||||
this.register(require('./MessageDelete'));
|
||||
this.register(require('./MessageDeleteBulk'));
|
||||
this.register(require('./MessageReactionAdd'));
|
||||
this.register(require('./MessageReactionRemove'));
|
||||
this.register(require('./MessageReactionRemoveAll'));
|
||||
this.register(require('./MessageReactionRemoveEmoji'));
|
||||
this.register(require('./MessageUpdate'));
|
||||
this.register(require('./PresenceUpdate'));
|
||||
this.register(require('./StageInstanceCreate'));
|
||||
this.register(require('./StageInstanceDelete'));
|
||||
this.register(require('./StageInstanceUpdate'));
|
||||
this.register(require('./ThreadCreate'));
|
||||
this.register(require('./ThreadDelete'));
|
||||
this.register(require('./ThreadListSync'));
|
||||
this.register(require('./ThreadMemberUpdate'));
|
||||
this.register(require('./ThreadMembersUpdate'));
|
||||
this.register(require('./TypingStart'));
|
||||
this.register(require('./UserUpdate'));
|
||||
this.register(require('./VoiceStateUpdate'));
|
||||
this.register(require('./WebhooksUpdate'));
|
||||
}
|
||||
|
||||
register(Action) {
|
||||
this[Action.name.replace(/Action$/, '')] = new Action(this.client);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ActionsManager;
|
34
node_modules/discord.js/src/client/actions/ApplicationCommandPermissionsUpdate.js
generated
vendored
Normal file
34
node_modules/discord.js/src/client/actions/ApplicationCommandPermissionsUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,34 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
/**
|
||||
* The data received in the {@link Client#event:applicationCommandPermissionsUpdate} event
|
||||
* @typedef {Object} ApplicationCommandPermissionsUpdateData
|
||||
* @property {Snowflake} id The id of the command or global entity that was updated
|
||||
* @property {Snowflake} guildId The id of the guild in which permissions were updated
|
||||
* @property {Snowflake} applicationId The id of the application that owns the command or entity being updated
|
||||
* @property {ApplicationCommandPermissions[]} permissions The updated permissions
|
||||
*/
|
||||
|
||||
class ApplicationCommandPermissionsUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
/**
|
||||
* Emitted whenever permissions for an application command in a guild were updated.
|
||||
* <warn>This includes permission updates for other applications in addition to the logged in client,
|
||||
* check `data.applicationId` to verify which application the update is for</warn>
|
||||
* @event Client#applicationCommandPermissionsUpdate
|
||||
* @param {ApplicationCommandPermissionsUpdateData} data The updated permissions
|
||||
*/
|
||||
client.emit(Events.ApplicationCommandPermissionsUpdate, {
|
||||
permissions: data.permissions,
|
||||
id: data.id,
|
||||
guildId: data.guild_id,
|
||||
applicationId: data.application_id,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ApplicationCommandPermissionsUpdateAction;
|
26
node_modules/discord.js/src/client/actions/AutoModerationActionExecution.js
generated
vendored
Normal file
26
node_modules/discord.js/src/client/actions/AutoModerationActionExecution.js
generated
vendored
Normal file
|
@ -0,0 +1,26 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const AutoModerationActionExecution = require('../../structures/AutoModerationActionExecution');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class AutoModerationActionExecutionAction extends Action {
|
||||
handle(data) {
|
||||
const { client } = this;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
/**
|
||||
* Emitted whenever an auto moderation rule is triggered.
|
||||
* <info>This event requires the {@link PermissionFlagsBits.ManageGuild} permission.</info>
|
||||
* @event Client#autoModerationActionExecution
|
||||
* @param {AutoModerationActionExecution} autoModerationActionExecution The data of the execution
|
||||
*/
|
||||
client.emit(Events.AutoModerationActionExecution, new AutoModerationActionExecution(data, guild));
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AutoModerationActionExecutionAction;
|
27
node_modules/discord.js/src/client/actions/AutoModerationRuleCreate.js
generated
vendored
Normal file
27
node_modules/discord.js/src/client/actions/AutoModerationRuleCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,27 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class AutoModerationRuleCreateAction extends Action {
|
||||
handle(data) {
|
||||
const { client } = this;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const autoModerationRule = guild.autoModerationRules._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever an auto moderation rule is created.
|
||||
* <info>This event requires the {@link PermissionFlagsBits.ManageGuild} permission.</info>
|
||||
* @event Client#autoModerationRuleCreate
|
||||
* @param {AutoModerationRule} autoModerationRule The created auto moderation rule
|
||||
*/
|
||||
client.emit(Events.AutoModerationRuleCreate, autoModerationRule);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AutoModerationRuleCreateAction;
|
31
node_modules/discord.js/src/client/actions/AutoModerationRuleDelete.js
generated
vendored
Normal file
31
node_modules/discord.js/src/client/actions/AutoModerationRuleDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class AutoModerationRuleDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const { client } = this;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const autoModerationRule = guild.autoModerationRules.cache.get(data.id);
|
||||
|
||||
if (autoModerationRule) {
|
||||
guild.autoModerationRules.cache.delete(autoModerationRule.id);
|
||||
|
||||
/**
|
||||
* Emitted whenever an auto moderation rule is deleted.
|
||||
* <info>This event requires the {@link PermissionFlagsBits.ManageGuild} permission.</info>
|
||||
* @event Client#autoModerationRuleDelete
|
||||
* @param {AutoModerationRule} autoModerationRule The deleted auto moderation rule
|
||||
*/
|
||||
client.emit(Events.AutoModerationRuleDelete, autoModerationRule);
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AutoModerationRuleDeleteAction;
|
29
node_modules/discord.js/src/client/actions/AutoModerationRuleUpdate.js
generated
vendored
Normal file
29
node_modules/discord.js/src/client/actions/AutoModerationRuleUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,29 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class AutoModerationRuleUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const { client } = this;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const oldAutoModerationRule = guild.autoModerationRules.cache.get(data.id)?._clone() ?? null;
|
||||
const newAutoModerationRule = guild.autoModerationRules._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever an auto moderation rule gets updated.
|
||||
* <info>This event requires the {@link PermissionFlagsBits.ManageGuild} permission.</info>
|
||||
* @event Client#autoModerationRuleUpdate
|
||||
* @param {?AutoModerationRule} oldAutoModerationRule The auto moderation rule before the update
|
||||
* @param {AutoModerationRule} newAutoModerationRule The auto moderation rule after the update
|
||||
*/
|
||||
client.emit(Events.AutoModerationRuleUpdate, oldAutoModerationRule, newAutoModerationRule);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AutoModerationRuleUpdateAction;
|
23
node_modules/discord.js/src/client/actions/ChannelCreate.js
generated
vendored
Normal file
23
node_modules/discord.js/src/client/actions/ChannelCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,23 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ChannelCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const existing = client.channels.cache.has(data.id);
|
||||
const channel = client.channels._add(data);
|
||||
if (!existing && channel) {
|
||||
/**
|
||||
* Emitted whenever a guild channel is created.
|
||||
* @event Client#channelCreate
|
||||
* @param {GuildChannel} channel The channel that was created
|
||||
*/
|
||||
client.emit(Events.ChannelCreate, channel);
|
||||
}
|
||||
return { channel };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ChannelCreateAction;
|
23
node_modules/discord.js/src/client/actions/ChannelDelete.js
generated
vendored
Normal file
23
node_modules/discord.js/src/client/actions/ChannelDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,23 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ChannelDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = client.channels.cache.get(data.id);
|
||||
|
||||
if (channel) {
|
||||
client.channels._remove(channel.id);
|
||||
/**
|
||||
* Emitted whenever a channel is deleted.
|
||||
* @event Client#channelDelete
|
||||
* @param {DMChannel|GuildChannel} channel The channel that was deleted
|
||||
*/
|
||||
client.emit(Events.ChannelDelete, channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ChannelDeleteAction;
|
33
node_modules/discord.js/src/client/actions/ChannelUpdate.js
generated
vendored
Normal file
33
node_modules/discord.js/src/client/actions/ChannelUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,33 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const { createChannel } = require('../../util/Channels');
|
||||
|
||||
class ChannelUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
let channel = client.channels.cache.get(data.id);
|
||||
if (channel) {
|
||||
const old = channel._update(data);
|
||||
|
||||
if (channel.type !== data.type) {
|
||||
const newChannel = createChannel(this.client, data, channel.guild);
|
||||
for (const [id, message] of channel.messages.cache) newChannel.messages.cache.set(id, message);
|
||||
channel = newChannel;
|
||||
this.client.channels.cache.set(channel.id, channel);
|
||||
}
|
||||
|
||||
return {
|
||||
old,
|
||||
updated: channel,
|
||||
};
|
||||
} else {
|
||||
client.channels._add(data);
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ChannelUpdateAction;
|
20
node_modules/discord.js/src/client/actions/GuildBanAdd.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/actions/GuildBanAdd.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildBanAdd extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a member is banned from a guild.
|
||||
* @event Client#guildBanAdd
|
||||
* @param {GuildBan} ban The ban that occurred
|
||||
*/
|
||||
if (guild) client.emit(Events.GuildBanAdd, guild.bans._add(data));
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildBanAdd;
|
25
node_modules/discord.js/src/client/actions/GuildBanRemove.js
generated
vendored
Normal file
25
node_modules/discord.js/src/client/actions/GuildBanRemove.js
generated
vendored
Normal file
|
@ -0,0 +1,25 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const GuildBan = require('../../structures/GuildBan');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildBanRemove extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a member is unbanned from a guild.
|
||||
* @event Client#guildBanRemove
|
||||
* @param {GuildBan} ban The ban that was removed
|
||||
*/
|
||||
if (guild) {
|
||||
const ban = guild.bans.cache.get(data.user.id) ?? new GuildBan(client, data, guild);
|
||||
guild.bans.cache.delete(ban.user.id);
|
||||
client.emit(Events.GuildBanRemove, ban);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildBanRemove;
|
21
node_modules/discord.js/src/client/actions/GuildChannelsPositionUpdate.js
generated
vendored
Normal file
21
node_modules/discord.js/src/client/actions/GuildChannelsPositionUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
|
||||
class GuildChannelsPositionUpdate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
for (const partialChannel of data.channels) {
|
||||
const channel = guild.channels.cache.get(partialChannel.id);
|
||||
if (channel) channel.rawPosition = partialChannel.position;
|
||||
}
|
||||
}
|
||||
|
||||
return { guild };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildChannelsPositionUpdate;
|
44
node_modules/discord.js/src/client/actions/GuildDelete.js
generated
vendored
Normal file
44
node_modules/discord.js/src/client/actions/GuildDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,44 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
let guild = client.guilds.cache.get(data.id);
|
||||
if (guild) {
|
||||
if (data.unavailable) {
|
||||
// Guild is unavailable
|
||||
guild.available = false;
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild becomes unavailable, likely due to a server outage.
|
||||
* @event Client#guildUnavailable
|
||||
* @param {Guild} guild The guild that has become unavailable
|
||||
*/
|
||||
client.emit(Events.GuildUnavailable, guild);
|
||||
|
||||
// Stops the GuildDelete packet thinking a guild was actually deleted,
|
||||
// handles emitting of event itself
|
||||
return;
|
||||
}
|
||||
|
||||
for (const channel of guild.channels.cache.values()) this.client.channels._remove(channel.id);
|
||||
client.voice.adapters.get(data.id)?.destroy();
|
||||
|
||||
// Delete guild
|
||||
client.guilds.cache.delete(guild.id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild kicks the client or the guild is deleted/left.
|
||||
* @event Client#guildDelete
|
||||
* @param {Guild} guild The guild that was deleted
|
||||
*/
|
||||
client.emit(Events.GuildDelete, guild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildDeleteAction;
|
20
node_modules/discord.js/src/client/actions/GuildEmojiCreate.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/actions/GuildEmojiCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildEmojiCreateAction extends Action {
|
||||
handle(guild, createdEmoji) {
|
||||
const already = guild.emojis.cache.has(createdEmoji.id);
|
||||
const emoji = guild.emojis._add(createdEmoji);
|
||||
/**
|
||||
* Emitted whenever a custom emoji is created in a guild.
|
||||
* @event Client#emojiCreate
|
||||
* @param {GuildEmoji} emoji The emoji that was created
|
||||
*/
|
||||
if (!already) this.client.emit(Events.GuildEmojiCreate, emoji);
|
||||
return { emoji };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildEmojiCreateAction;
|
19
node_modules/discord.js/src/client/actions/GuildEmojiDelete.js
generated
vendored
Normal file
19
node_modules/discord.js/src/client/actions/GuildEmojiDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildEmojiDeleteAction extends Action {
|
||||
handle(emoji) {
|
||||
emoji.guild.emojis.cache.delete(emoji.id);
|
||||
/**
|
||||
* Emitted whenever a custom emoji is deleted in a guild.
|
||||
* @event Client#emojiDelete
|
||||
* @param {GuildEmoji} emoji The emoji that was deleted
|
||||
*/
|
||||
this.client.emit(Events.GuildEmojiDelete, emoji);
|
||||
return { emoji };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildEmojiDeleteAction;
|
20
node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/actions/GuildEmojiUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildEmojiUpdateAction extends Action {
|
||||
handle(current, data) {
|
||||
const old = current._update(data);
|
||||
/**
|
||||
* Emitted whenever a custom emoji is updated in a guild.
|
||||
* @event Client#emojiUpdate
|
||||
* @param {GuildEmoji} oldEmoji The old emoji
|
||||
* @param {GuildEmoji} newEmoji The new emoji
|
||||
*/
|
||||
this.client.emit(Events.GuildEmojiUpdate, old, current);
|
||||
return { emoji: current };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildEmojiUpdateAction;
|
34
node_modules/discord.js/src/client/actions/GuildEmojisUpdate.js
generated
vendored
Normal file
34
node_modules/discord.js/src/client/actions/GuildEmojisUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,34 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
|
||||
class GuildEmojisUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const guild = this.client.guilds.cache.get(data.guild_id);
|
||||
if (!guild?.emojis) return;
|
||||
|
||||
const deletions = new Map(guild.emojis.cache);
|
||||
|
||||
for (const emoji of data.emojis) {
|
||||
// Determine type of emoji event
|
||||
const cachedEmoji = guild.emojis.cache.get(emoji.id);
|
||||
if (cachedEmoji) {
|
||||
deletions.delete(emoji.id);
|
||||
if (!cachedEmoji.equals(emoji)) {
|
||||
// Emoji updated
|
||||
this.client.actions.GuildEmojiUpdate.handle(cachedEmoji, emoji);
|
||||
}
|
||||
} else {
|
||||
// Emoji added
|
||||
this.client.actions.GuildEmojiCreate.handle(guild, emoji);
|
||||
}
|
||||
}
|
||||
|
||||
for (const emoji of deletions.values()) {
|
||||
// Emoji deleted
|
||||
this.client.actions.GuildEmojiDelete.handle(emoji);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildEmojisUpdateAction;
|
19
node_modules/discord.js/src/client/actions/GuildIntegrationsUpdate.js
generated
vendored
Normal file
19
node_modules/discord.js/src/client/actions/GuildIntegrationsUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildIntegrationsUpdate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
/**
|
||||
* Emitted whenever a guild integration is updated
|
||||
* @event Client#guildIntegrationsUpdate
|
||||
* @param {Guild} guild The guild whose integrations were updated
|
||||
*/
|
||||
if (guild) client.emit(Events.GuildIntegrationsUpdate, guild);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildIntegrationsUpdate;
|
31
node_modules/discord.js/src/client/actions/GuildMemberRemove.js
generated
vendored
Normal file
31
node_modules/discord.js/src/client/actions/GuildMemberRemove.js
generated
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
const Status = require('../../util/Status');
|
||||
|
||||
class GuildMemberRemoveAction extends Action {
|
||||
handle(data, shard) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
let member = null;
|
||||
if (guild) {
|
||||
member = this.getMember({ user: data.user }, guild);
|
||||
guild.memberCount--;
|
||||
if (member) {
|
||||
guild.members.cache.delete(member.id);
|
||||
/**
|
||||
* Emitted whenever a member leaves a guild, or is kicked.
|
||||
* @event Client#guildMemberRemove
|
||||
* @param {GuildMember} member The member that has left/been kicked from the guild
|
||||
*/
|
||||
if (shard.status === Status.Ready) client.emit(Events.GuildMemberRemove, member);
|
||||
}
|
||||
guild.presences.cache.delete(data.user.id);
|
||||
guild.voiceStates.cache.delete(data.user.id);
|
||||
}
|
||||
return { guild, member };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildMemberRemoveAction;
|
44
node_modules/discord.js/src/client/actions/GuildMemberUpdate.js
generated
vendored
Normal file
44
node_modules/discord.js/src/client/actions/GuildMemberUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,44 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
const Status = require('../../util/Status');
|
||||
|
||||
class GuildMemberUpdateAction extends Action {
|
||||
handle(data, shard) {
|
||||
const { client } = this;
|
||||
if (data.user.username) {
|
||||
const user = client.users.cache.get(data.user.id);
|
||||
if (!user) {
|
||||
client.users._add(data.user);
|
||||
} else if (!user._equals(data.user)) {
|
||||
client.actions.UserUpdate.handle(data.user);
|
||||
}
|
||||
}
|
||||
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
const member = this.getMember({ user: data.user }, guild);
|
||||
if (member) {
|
||||
const old = member._update(data);
|
||||
/**
|
||||
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname.
|
||||
* @event Client#guildMemberUpdate
|
||||
* @param {GuildMember} oldMember The member before the update
|
||||
* @param {GuildMember} newMember The member after the update
|
||||
*/
|
||||
if (shard.status === Status.Ready && !member.equals(old)) client.emit(Events.GuildMemberUpdate, old, member);
|
||||
} else {
|
||||
const newMember = guild.members._add(data);
|
||||
/**
|
||||
* Emitted whenever a member becomes available.
|
||||
* @event Client#guildMemberAvailable
|
||||
* @param {GuildMember} member The member that became available
|
||||
*/
|
||||
this.client.emit(Events.GuildMemberAvailable, newMember);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildMemberUpdateAction;
|
25
node_modules/discord.js/src/client/actions/GuildRoleCreate.js
generated
vendored
Normal file
25
node_modules/discord.js/src/client/actions/GuildRoleCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,25 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildRoleCreate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
let role;
|
||||
if (guild) {
|
||||
const already = guild.roles.cache.has(data.role.id);
|
||||
role = guild.roles._add(data.role);
|
||||
/**
|
||||
* Emitted whenever a role is created.
|
||||
* @event Client#roleCreate
|
||||
* @param {Role} role The role that was created
|
||||
*/
|
||||
if (!already) client.emit(Events.GuildRoleCreate, role);
|
||||
}
|
||||
return { role };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildRoleCreate;
|
29
node_modules/discord.js/src/client/actions/GuildRoleDelete.js
generated
vendored
Normal file
29
node_modules/discord.js/src/client/actions/GuildRoleDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,29 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildRoleDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
let role;
|
||||
|
||||
if (guild) {
|
||||
role = guild.roles.cache.get(data.role_id);
|
||||
if (role) {
|
||||
guild.roles.cache.delete(data.role_id);
|
||||
/**
|
||||
* Emitted whenever a guild role is deleted.
|
||||
* @event Client#roleDelete
|
||||
* @param {Role} role The role that was deleted
|
||||
*/
|
||||
client.emit(Events.GuildRoleDelete, role);
|
||||
}
|
||||
}
|
||||
|
||||
return { role };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildRoleDeleteAction;
|
39
node_modules/discord.js/src/client/actions/GuildRoleUpdate.js
generated
vendored
Normal file
39
node_modules/discord.js/src/client/actions/GuildRoleUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,39 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildRoleUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
let old = null;
|
||||
|
||||
const role = guild.roles.cache.get(data.role.id);
|
||||
if (role) {
|
||||
old = role._update(data.role);
|
||||
/**
|
||||
* Emitted whenever a guild role is updated.
|
||||
* @event Client#roleUpdate
|
||||
* @param {Role} oldRole The role before the update
|
||||
* @param {Role} newRole The role after the update
|
||||
*/
|
||||
client.emit(Events.GuildRoleUpdate, old, role);
|
||||
}
|
||||
|
||||
return {
|
||||
old,
|
||||
updated: role,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
old: null,
|
||||
updated: null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildRoleUpdateAction;
|
21
node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js
generated
vendored
Normal file
21
node_modules/discord.js/src/client/actions/GuildRolesPositionUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
|
||||
class GuildRolesPositionUpdate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
for (const partialRole of data.roles) {
|
||||
const role = guild.roles.cache.get(partialRole.id);
|
||||
if (role) role.rawPosition = partialRole.position;
|
||||
}
|
||||
}
|
||||
|
||||
return { guild };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildRolesPositionUpdate;
|
27
node_modules/discord.js/src/client/actions/GuildScheduledEventCreate.js
generated
vendored
Normal file
27
node_modules/discord.js/src/client/actions/GuildScheduledEventCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,27 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildScheduledEventCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
const guildScheduledEvent = guild.scheduledEvents._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild scheduled event is created.
|
||||
* @event Client#guildScheduledEventCreate
|
||||
* @param {GuildScheduledEvent} guildScheduledEvent The created guild scheduled event
|
||||
*/
|
||||
client.emit(Events.GuildScheduledEventCreate, guildScheduledEvent);
|
||||
|
||||
return { guildScheduledEvent };
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildScheduledEventCreateAction;
|
31
node_modules/discord.js/src/client/actions/GuildScheduledEventDelete.js
generated
vendored
Normal file
31
node_modules/discord.js/src/client/actions/GuildScheduledEventDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildScheduledEventDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const guildScheduledEvent = this.getScheduledEvent(data, guild);
|
||||
if (guildScheduledEvent) {
|
||||
guild.scheduledEvents.cache.delete(guildScheduledEvent.id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild scheduled event is deleted.
|
||||
* @event Client#guildScheduledEventDelete
|
||||
* @param {GuildScheduledEvent} guildScheduledEvent The deleted guild scheduled event
|
||||
*/
|
||||
client.emit(Events.GuildScheduledEventDelete, guildScheduledEvent);
|
||||
|
||||
return { guildScheduledEvent };
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildScheduledEventDeleteAction;
|
30
node_modules/discord.js/src/client/actions/GuildScheduledEventUpdate.js
generated
vendored
Normal file
30
node_modules/discord.js/src/client/actions/GuildScheduledEventUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildScheduledEventUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const oldGuildScheduledEvent = guild.scheduledEvents.cache.get(data.id)?._clone() ?? null;
|
||||
const newGuildScheduledEvent = guild.scheduledEvents._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever a guild scheduled event gets updated.
|
||||
* @event Client#guildScheduledEventUpdate
|
||||
* @param {?GuildScheduledEvent} oldGuildScheduledEvent The guild scheduled event object before the update
|
||||
* @param {GuildScheduledEvent} newGuildScheduledEvent The guild scheduled event object after the update
|
||||
*/
|
||||
client.emit(Events.GuildScheduledEventUpdate, oldGuildScheduledEvent, newGuildScheduledEvent);
|
||||
|
||||
return { oldGuildScheduledEvent, newGuildScheduledEvent };
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildScheduledEventUpdateAction;
|
32
node_modules/discord.js/src/client/actions/GuildScheduledEventUserAdd.js
generated
vendored
Normal file
32
node_modules/discord.js/src/client/actions/GuildScheduledEventUserAdd.js
generated
vendored
Normal file
|
@ -0,0 +1,32 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildScheduledEventUserAddAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const guildScheduledEvent = this.getScheduledEvent(data, guild);
|
||||
const user = this.getUser(data);
|
||||
|
||||
if (guildScheduledEvent && user) {
|
||||
/**
|
||||
* Emitted whenever a user subscribes to a guild scheduled event
|
||||
* @event Client#guildScheduledEventUserAdd
|
||||
* @param {GuildScheduledEvent} guildScheduledEvent The guild scheduled event
|
||||
* @param {User} user The user who subscribed
|
||||
*/
|
||||
client.emit(Events.GuildScheduledEventUserAdd, guildScheduledEvent, user);
|
||||
|
||||
return { guildScheduledEvent, user };
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildScheduledEventUserAddAction;
|
32
node_modules/discord.js/src/client/actions/GuildScheduledEventUserRemove.js
generated
vendored
Normal file
32
node_modules/discord.js/src/client/actions/GuildScheduledEventUserRemove.js
generated
vendored
Normal file
|
@ -0,0 +1,32 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildScheduledEventUserRemoveAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
|
||||
if (guild) {
|
||||
const guildScheduledEvent = this.getScheduledEvent(data, guild);
|
||||
const user = this.getUser(data);
|
||||
|
||||
if (guildScheduledEvent && user) {
|
||||
/**
|
||||
* Emitted whenever a user unsubscribes from a guild scheduled event
|
||||
* @event Client#guildScheduledEventUserRemove
|
||||
* @param {GuildScheduledEvent} guildScheduledEvent The guild scheduled event
|
||||
* @param {User} user The user who unsubscribed
|
||||
*/
|
||||
client.emit(Events.GuildScheduledEventUserRemove, guildScheduledEvent, user);
|
||||
|
||||
return { guildScheduledEvent, user };
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildScheduledEventUserRemoveAction;
|
20
node_modules/discord.js/src/client/actions/GuildStickerCreate.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/actions/GuildStickerCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildStickerCreateAction extends Action {
|
||||
handle(guild, createdSticker) {
|
||||
const already = guild.stickers.cache.has(createdSticker.id);
|
||||
const sticker = guild.stickers._add(createdSticker);
|
||||
/**
|
||||
* Emitted whenever a custom sticker is created in a guild.
|
||||
* @event Client#stickerCreate
|
||||
* @param {Sticker} sticker The sticker that was created
|
||||
*/
|
||||
if (!already) this.client.emit(Events.GuildStickerCreate, sticker);
|
||||
return { sticker };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildStickerCreateAction;
|
19
node_modules/discord.js/src/client/actions/GuildStickerDelete.js
generated
vendored
Normal file
19
node_modules/discord.js/src/client/actions/GuildStickerDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildStickerDeleteAction extends Action {
|
||||
handle(sticker) {
|
||||
sticker.guild.stickers.cache.delete(sticker.id);
|
||||
/**
|
||||
* Emitted whenever a custom sticker is deleted in a guild.
|
||||
* @event Client#stickerDelete
|
||||
* @param {Sticker} sticker The sticker that was deleted
|
||||
*/
|
||||
this.client.emit(Events.GuildStickerDelete, sticker);
|
||||
return { sticker };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildStickerDeleteAction;
|
20
node_modules/discord.js/src/client/actions/GuildStickerUpdate.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/actions/GuildStickerUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildStickerUpdateAction extends Action {
|
||||
handle(current, data) {
|
||||
const old = current._update(data);
|
||||
/**
|
||||
* Emitted whenever a custom sticker is updated in a guild.
|
||||
* @event Client#stickerUpdate
|
||||
* @param {Sticker} oldSticker The old sticker
|
||||
* @param {Sticker} newSticker The new sticker
|
||||
*/
|
||||
this.client.emit(Events.GuildStickerUpdate, old, current);
|
||||
return { sticker: current };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildStickerUpdateAction;
|
34
node_modules/discord.js/src/client/actions/GuildStickersUpdate.js
generated
vendored
Normal file
34
node_modules/discord.js/src/client/actions/GuildStickersUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,34 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
|
||||
class GuildStickersUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const guild = this.client.guilds.cache.get(data.guild_id);
|
||||
if (!guild?.stickers) return;
|
||||
|
||||
const deletions = new Map(guild.stickers.cache);
|
||||
|
||||
for (const sticker of data.stickers) {
|
||||
// Determine type of sticker event
|
||||
const cachedSticker = guild.stickers.cache.get(sticker.id);
|
||||
if (cachedSticker) {
|
||||
deletions.delete(sticker.id);
|
||||
if (!cachedSticker.equals(sticker)) {
|
||||
// Sticker updated
|
||||
this.client.actions.GuildStickerUpdate.handle(cachedSticker, sticker);
|
||||
}
|
||||
} else {
|
||||
// Sticker added
|
||||
this.client.actions.GuildStickerCreate.handle(guild, sticker);
|
||||
}
|
||||
}
|
||||
|
||||
for (const sticker of deletions.values()) {
|
||||
// Sticker deleted
|
||||
this.client.actions.GuildStickerDelete.handle(sticker);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildStickersUpdateAction;
|
33
node_modules/discord.js/src/client/actions/GuildUpdate.js
generated
vendored
Normal file
33
node_modules/discord.js/src/client/actions/GuildUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,33 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class GuildUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
const guild = client.guilds.cache.get(data.id);
|
||||
if (guild) {
|
||||
const old = guild._update(data);
|
||||
/**
|
||||
* Emitted whenever a guild is updated - e.g. name change.
|
||||
* @event Client#guildUpdate
|
||||
* @param {Guild} oldGuild The guild before the update
|
||||
* @param {Guild} newGuild The guild after the update
|
||||
*/
|
||||
client.emit(Events.GuildUpdate, old, guild);
|
||||
return {
|
||||
old,
|
||||
updated: guild,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
old: null,
|
||||
updated: null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildUpdateAction;
|
101
node_modules/discord.js/src/client/actions/InteractionCreate.js
generated
vendored
Normal file
101
node_modules/discord.js/src/client/actions/InteractionCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,101 @@
|
|||
'use strict';
|
||||
|
||||
const { InteractionType, ComponentType, ApplicationCommandType } = require('discord-api-types/v10');
|
||||
const Action = require('./Action');
|
||||
const AutocompleteInteraction = require('../../structures/AutocompleteInteraction');
|
||||
const ButtonInteraction = require('../../structures/ButtonInteraction');
|
||||
const ChannelSelectMenuInteraction = require('../../structures/ChannelSelectMenuInteraction');
|
||||
const ChatInputCommandInteraction = require('../../structures/ChatInputCommandInteraction');
|
||||
const MentionableSelectMenuInteraction = require('../../structures/MentionableSelectMenuInteraction');
|
||||
const MessageContextMenuCommandInteraction = require('../../structures/MessageContextMenuCommandInteraction');
|
||||
const ModalSubmitInteraction = require('../../structures/ModalSubmitInteraction');
|
||||
const RoleSelectMenuInteraction = require('../../structures/RoleSelectMenuInteraction');
|
||||
const StringSelectMenuInteraction = require('../../structures/StringSelectMenuInteraction');
|
||||
const UserContextMenuCommandInteraction = require('../../structures/UserContextMenuCommandInteraction');
|
||||
const UserSelectMenuInteraction = require('../../structures/UserSelectMenuInteraction');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class InteractionCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
// Resolve and cache partial channels for Interaction#channel getter
|
||||
const channel = this.getChannel(data);
|
||||
|
||||
// Do not emit this for interactions that cache messages that are non-text-based.
|
||||
let InteractionClass;
|
||||
|
||||
switch (data.type) {
|
||||
case InteractionType.ApplicationCommand:
|
||||
switch (data.data.type) {
|
||||
case ApplicationCommandType.ChatInput:
|
||||
InteractionClass = ChatInputCommandInteraction;
|
||||
break;
|
||||
case ApplicationCommandType.User:
|
||||
InteractionClass = UserContextMenuCommandInteraction;
|
||||
break;
|
||||
case ApplicationCommandType.Message:
|
||||
if (channel && !channel.isTextBased()) return;
|
||||
InteractionClass = MessageContextMenuCommandInteraction;
|
||||
break;
|
||||
default:
|
||||
client.emit(
|
||||
Events.Debug,
|
||||
`[INTERACTION] Received application command interaction with unknown type: ${data.data.type}`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case InteractionType.MessageComponent:
|
||||
if (channel && !channel.isTextBased()) return;
|
||||
|
||||
switch (data.data.component_type) {
|
||||
case ComponentType.Button:
|
||||
InteractionClass = ButtonInteraction;
|
||||
break;
|
||||
case ComponentType.StringSelect:
|
||||
InteractionClass = StringSelectMenuInteraction;
|
||||
break;
|
||||
case ComponentType.UserSelect:
|
||||
InteractionClass = UserSelectMenuInteraction;
|
||||
break;
|
||||
case ComponentType.RoleSelect:
|
||||
InteractionClass = RoleSelectMenuInteraction;
|
||||
break;
|
||||
case ComponentType.MentionableSelect:
|
||||
InteractionClass = MentionableSelectMenuInteraction;
|
||||
break;
|
||||
case ComponentType.ChannelSelect:
|
||||
InteractionClass = ChannelSelectMenuInteraction;
|
||||
break;
|
||||
default:
|
||||
client.emit(
|
||||
Events.Debug,
|
||||
`[INTERACTION] Received component interaction with unknown type: ${data.data.component_type}`,
|
||||
);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case InteractionType.ApplicationCommandAutocomplete:
|
||||
InteractionClass = AutocompleteInteraction;
|
||||
break;
|
||||
case InteractionType.ModalSubmit:
|
||||
InteractionClass = ModalSubmitInteraction;
|
||||
break;
|
||||
default:
|
||||
client.emit(Events.Debug, `[INTERACTION] Received interaction with unknown type: ${data.type}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const interaction = new InteractionClass(client, data);
|
||||
|
||||
/**
|
||||
* Emitted when an interaction is created.
|
||||
* @event Client#interactionCreate
|
||||
* @param {BaseInteraction} interaction The interaction which was created
|
||||
*/
|
||||
client.emit(Events.InteractionCreate, interaction);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = InteractionCreateAction;
|
28
node_modules/discord.js/src/client/actions/InviteCreate.js
generated
vendored
Normal file
28
node_modules/discord.js/src/client/actions/InviteCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class InviteCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = client.channels.cache.get(data.channel_id);
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (!channel) return false;
|
||||
|
||||
const inviteData = Object.assign(data, { channel, guild });
|
||||
const invite = guild.invites._add(inviteData);
|
||||
|
||||
/**
|
||||
* Emitted when an invite is created.
|
||||
* <info>This event requires either the {@link PermissionFlagsBits.ManageGuild} permission or the
|
||||
* {@link PermissionFlagsBits.ManageChannels} permission for the channel.</info>
|
||||
* @event Client#inviteCreate
|
||||
* @param {Invite} invite The invite that was created
|
||||
*/
|
||||
client.emit(Events.InviteCreate, invite);
|
||||
return { invite };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = InviteCreateAction;
|
30
node_modules/discord.js/src/client/actions/InviteDelete.js
generated
vendored
Normal file
30
node_modules/discord.js/src/client/actions/InviteDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Invite = require('../../structures/Invite');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class InviteDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = client.channels.cache.get(data.channel_id);
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (!channel) return false;
|
||||
|
||||
const inviteData = Object.assign(data, { channel, guild });
|
||||
const invite = new Invite(client, inviteData);
|
||||
guild.invites.cache.delete(invite.code);
|
||||
|
||||
/**
|
||||
* Emitted when an invite is deleted.
|
||||
* <info>This event requires either the {@link PermissionFlagsBits.ManageGuild} permission or the
|
||||
* {@link PermissionFlagsBits.ManageChannels} permission for the channel.</info>
|
||||
* @event Client#inviteDelete
|
||||
* @param {Invite} invite The invite that was deleted
|
||||
*/
|
||||
client.emit(Events.InviteDelete, invite);
|
||||
return { invite };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = InviteDeleteAction;
|
37
node_modules/discord.js/src/client/actions/MessageCreate.js
generated
vendored
Normal file
37
node_modules/discord.js/src/client/actions/MessageCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,37 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class MessageCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = this.getChannel(data);
|
||||
if (channel) {
|
||||
if (!channel.isTextBased()) return {};
|
||||
|
||||
if (channel.isThread()) {
|
||||
channel.messageCount++;
|
||||
channel.totalMessageSent++;
|
||||
}
|
||||
|
||||
const existing = channel.messages.cache.get(data.id);
|
||||
if (existing) return { message: existing };
|
||||
const message = channel.messages._add(data);
|
||||
channel.lastMessageId = data.id;
|
||||
|
||||
/**
|
||||
* Emitted whenever a message is created.
|
||||
* @event Client#messageCreate
|
||||
* @param {Message} message The created message
|
||||
*/
|
||||
client.emit(Events.MessageCreate, message);
|
||||
|
||||
return { message };
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageCreateAction;
|
32
node_modules/discord.js/src/client/actions/MessageDelete.js
generated
vendored
Normal file
32
node_modules/discord.js/src/client/actions/MessageDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,32 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class MessageDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = this.getChannel(data);
|
||||
let message;
|
||||
if (channel) {
|
||||
if (!channel.isTextBased()) return {};
|
||||
|
||||
if (channel.isThread()) channel.messageCount--;
|
||||
|
||||
message = this.getMessage(data, channel);
|
||||
if (message) {
|
||||
channel.messages.cache.delete(message.id);
|
||||
/**
|
||||
* Emitted whenever a message is deleted.
|
||||
* @event Client#messageDelete
|
||||
* @param {Message} message The deleted message
|
||||
*/
|
||||
client.emit(Events.MessageDelete, message);
|
||||
}
|
||||
}
|
||||
|
||||
return { message };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageDeleteAction;
|
47
node_modules/discord.js/src/client/actions/MessageDeleteBulk.js
generated
vendored
Normal file
47
node_modules/discord.js/src/client/actions/MessageDeleteBulk.js
generated
vendored
Normal file
|
@ -0,0 +1,47 @@
|
|||
'use strict';
|
||||
|
||||
const { Collection } = require('@discordjs/collection');
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class MessageDeleteBulkAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = client.channels.cache.get(data.channel_id);
|
||||
|
||||
if (channel) {
|
||||
if (!channel.isTextBased()) return {};
|
||||
|
||||
if (channel.isThread()) channel.messageCount -= data.ids.length;
|
||||
|
||||
const ids = data.ids;
|
||||
const messages = new Collection();
|
||||
for (const id of ids) {
|
||||
const message = this.getMessage(
|
||||
{
|
||||
id,
|
||||
guild_id: data.guild_id,
|
||||
},
|
||||
channel,
|
||||
false,
|
||||
);
|
||||
if (message) {
|
||||
messages.set(message.id, message);
|
||||
channel.messages.cache.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever messages are deleted in bulk.
|
||||
* @event Client#messageDeleteBulk
|
||||
* @param {Collection<Snowflake, Message>} messages The deleted messages, mapped by their id
|
||||
* @param {GuildTextBasedChannel} channel The channel that the messages were deleted in
|
||||
*/
|
||||
if (messages.size > 0) client.emit(Events.MessageBulkDelete, messages, channel);
|
||||
return { messages };
|
||||
}
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageDeleteBulkAction;
|
55
node_modules/discord.js/src/client/actions/MessageReactionAdd.js
generated
vendored
Normal file
55
node_modules/discord.js/src/client/actions/MessageReactionAdd.js
generated
vendored
Normal file
|
@ -0,0 +1,55 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
const Partials = require('../../util/Partials');
|
||||
|
||||
/*
|
||||
{ user_id: 'id',
|
||||
message_id: 'id',
|
||||
emoji: { name: '<27>', id: null },
|
||||
channel_id: 'id',
|
||||
// If originating from a guild
|
||||
guild_id: 'id',
|
||||
member: { ..., user: { ... } } }
|
||||
*/
|
||||
|
||||
class MessageReactionAdd extends Action {
|
||||
handle(data, fromStructure = false) {
|
||||
if (!data.emoji) return false;
|
||||
|
||||
const user = this.getUserFromMember(data);
|
||||
if (!user) return false;
|
||||
|
||||
// Verify channel
|
||||
const channel = this.getChannel(data);
|
||||
if (!channel?.isTextBased()) return false;
|
||||
|
||||
// Verify message
|
||||
const message = this.getMessage(data, channel);
|
||||
if (!message) return false;
|
||||
|
||||
// Verify reaction
|
||||
const includePartial = this.client.options.partials.includes(Partials.Reaction);
|
||||
if (message.partial && !includePartial) return false;
|
||||
const reaction = message.reactions._add({
|
||||
emoji: data.emoji,
|
||||
count: message.partial ? null : 0,
|
||||
me: user.id === this.client.user.id,
|
||||
});
|
||||
if (!reaction) return false;
|
||||
reaction._add(user);
|
||||
if (fromStructure) return { message, reaction, user };
|
||||
/**
|
||||
* Emitted whenever a reaction is added to a cached message.
|
||||
* @event Client#messageReactionAdd
|
||||
* @param {MessageReaction} messageReaction The reaction object
|
||||
* @param {User} user The user that applied the guild or reaction emoji
|
||||
*/
|
||||
this.client.emit(Events.MessageReactionAdd, reaction, user);
|
||||
|
||||
return { message, reaction, user };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageReactionAdd;
|
45
node_modules/discord.js/src/client/actions/MessageReactionRemove.js
generated
vendored
Normal file
45
node_modules/discord.js/src/client/actions/MessageReactionRemove.js
generated
vendored
Normal file
|
@ -0,0 +1,45 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
/*
|
||||
{ user_id: 'id',
|
||||
message_id: 'id',
|
||||
emoji: { name: '<27>', id: null },
|
||||
channel_id: 'id',
|
||||
guild_id: 'id' }
|
||||
*/
|
||||
|
||||
class MessageReactionRemove extends Action {
|
||||
handle(data) {
|
||||
if (!data.emoji) return false;
|
||||
|
||||
const user = this.getUser(data);
|
||||
if (!user) return false;
|
||||
|
||||
// Verify channel
|
||||
const channel = this.getChannel(data);
|
||||
if (!channel?.isTextBased()) return false;
|
||||
|
||||
// Verify message
|
||||
const message = this.getMessage(data, channel);
|
||||
if (!message) return false;
|
||||
|
||||
// Verify reaction
|
||||
const reaction = this.getReaction(data, message, user);
|
||||
if (!reaction) return false;
|
||||
reaction._remove(user);
|
||||
/**
|
||||
* Emitted whenever a reaction is removed from a cached message.
|
||||
* @event Client#messageReactionRemove
|
||||
* @param {MessageReaction} messageReaction The reaction object
|
||||
* @param {User} user The user whose emoji or reaction emoji was removed
|
||||
*/
|
||||
this.client.emit(Events.MessageReactionRemove, reaction, user);
|
||||
|
||||
return { message, reaction, user };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageReactionRemove;
|
33
node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js
generated
vendored
Normal file
33
node_modules/discord.js/src/client/actions/MessageReactionRemoveAll.js
generated
vendored
Normal file
|
@ -0,0 +1,33 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class MessageReactionRemoveAll extends Action {
|
||||
handle(data) {
|
||||
// Verify channel
|
||||
const channel = this.getChannel(data);
|
||||
if (!channel?.isTextBased()) return false;
|
||||
|
||||
// Verify message
|
||||
const message = this.getMessage(data, channel);
|
||||
if (!message) return false;
|
||||
|
||||
// Copy removed reactions to emit for the event.
|
||||
const removed = message.reactions.cache.clone();
|
||||
|
||||
message.reactions.cache.clear();
|
||||
this.client.emit(Events.MessageReactionRemoveAll, message, removed);
|
||||
|
||||
return { message };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever all reactions are removed from a cached message.
|
||||
* @event Client#messageReactionRemoveAll
|
||||
* @param {Message} message The message the reactions were removed from
|
||||
* @param {Collection<string|Snowflake, MessageReaction>} reactions The cached message reactions that were removed.
|
||||
*/
|
||||
|
||||
module.exports = MessageReactionRemoveAll;
|
28
node_modules/discord.js/src/client/actions/MessageReactionRemoveEmoji.js
generated
vendored
Normal file
28
node_modules/discord.js/src/client/actions/MessageReactionRemoveEmoji.js
generated
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class MessageReactionRemoveEmoji extends Action {
|
||||
handle(data) {
|
||||
const channel = this.getChannel(data);
|
||||
if (!channel?.isTextBased()) return false;
|
||||
|
||||
const message = this.getMessage(data, channel);
|
||||
if (!message) return false;
|
||||
|
||||
const reaction = this.getReaction(data, message);
|
||||
if (!reaction) return false;
|
||||
if (!message.partial) message.reactions.cache.delete(reaction.emoji.id ?? reaction.emoji.name);
|
||||
|
||||
/**
|
||||
* Emitted when a bot removes an emoji reaction from a cached message.
|
||||
* @event Client#messageReactionRemoveEmoji
|
||||
* @param {MessageReaction} reaction The reaction that was removed
|
||||
*/
|
||||
this.client.emit(Events.MessageReactionRemoveEmoji, reaction);
|
||||
return { reaction };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageReactionRemoveEmoji;
|
26
node_modules/discord.js/src/client/actions/MessageUpdate.js
generated
vendored
Normal file
26
node_modules/discord.js/src/client/actions/MessageUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,26 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
|
||||
class MessageUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const channel = this.getChannel(data);
|
||||
if (channel) {
|
||||
if (!channel.isTextBased()) return {};
|
||||
|
||||
const { id, channel_id, guild_id, author, timestamp, type } = data;
|
||||
const message = this.getMessage({ id, channel_id, guild_id, author, timestamp, type }, channel);
|
||||
if (message) {
|
||||
const old = message._update(data);
|
||||
return {
|
||||
old,
|
||||
updated: message,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MessageUpdateAction;
|
42
node_modules/discord.js/src/client/actions/PresenceUpdate.js
generated
vendored
Normal file
42
node_modules/discord.js/src/client/actions/PresenceUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,42 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class PresenceUpdateAction extends Action {
|
||||
handle(data) {
|
||||
let user = this.client.users.cache.get(data.user.id);
|
||||
if (!user && data.user.username) user = this.client.users._add(data.user);
|
||||
if (!user) return;
|
||||
|
||||
if (data.user.username) {
|
||||
if (!user._equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
|
||||
}
|
||||
|
||||
const guild = this.client.guilds.cache.get(data.guild_id);
|
||||
if (!guild) return;
|
||||
|
||||
const oldPresence = guild.presences.cache.get(user.id)?._clone() ?? null;
|
||||
let member = guild.members.cache.get(user.id);
|
||||
if (!member && data.status !== 'offline') {
|
||||
member = guild.members._add({
|
||||
user,
|
||||
deaf: false,
|
||||
mute: false,
|
||||
});
|
||||
this.client.emit(Events.GuildMemberAvailable, member);
|
||||
}
|
||||
const newPresence = guild.presences._add(Object.assign(data, { guild }));
|
||||
if (this.client.listenerCount(Events.PresenceUpdate) && !newPresence.equals(oldPresence)) {
|
||||
/**
|
||||
* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
|
||||
* @event Client#presenceUpdate
|
||||
* @param {?Presence} oldPresence The presence before the update, if one at all
|
||||
* @param {Presence} newPresence The presence after the update
|
||||
*/
|
||||
this.client.emit(Events.PresenceUpdate, oldPresence, newPresence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = PresenceUpdateAction;
|
28
node_modules/discord.js/src/client/actions/StageInstanceCreate.js
generated
vendored
Normal file
28
node_modules/discord.js/src/client/actions/StageInstanceCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class StageInstanceCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = this.getChannel(data);
|
||||
|
||||
if (channel) {
|
||||
const stageInstance = channel.guild.stageInstances._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever a stage instance is created.
|
||||
* @event Client#stageInstanceCreate
|
||||
* @param {StageInstance} stageInstance The created stage instance
|
||||
*/
|
||||
client.emit(Events.StageInstanceCreate, stageInstance);
|
||||
|
||||
return { stageInstance };
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = StageInstanceCreateAction;
|
31
node_modules/discord.js/src/client/actions/StageInstanceDelete.js
generated
vendored
Normal file
31
node_modules/discord.js/src/client/actions/StageInstanceDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class StageInstanceDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = this.getChannel(data);
|
||||
|
||||
if (channel) {
|
||||
const stageInstance = channel.guild.stageInstances._add(data);
|
||||
if (stageInstance) {
|
||||
channel.guild.stageInstances.cache.delete(stageInstance.id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a stage instance is deleted.
|
||||
* @event Client#stageInstanceDelete
|
||||
* @param {StageInstance} stageInstance The deleted stage instance
|
||||
*/
|
||||
client.emit(Events.StageInstanceDelete, stageInstance);
|
||||
|
||||
return { stageInstance };
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = StageInstanceDeleteAction;
|
30
node_modules/discord.js/src/client/actions/StageInstanceUpdate.js
generated
vendored
Normal file
30
node_modules/discord.js/src/client/actions/StageInstanceUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class StageInstanceUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = this.getChannel(data);
|
||||
|
||||
if (channel) {
|
||||
const oldStageInstance = channel.guild.stageInstances.cache.get(data.id)?._clone() ?? null;
|
||||
const newStageInstance = channel.guild.stageInstances._add(data);
|
||||
|
||||
/**
|
||||
* Emitted whenever a stage instance gets updated - e.g. change in topic or privacy level
|
||||
* @event Client#stageInstanceUpdate
|
||||
* @param {?StageInstance} oldStageInstance The stage instance before the update
|
||||
* @param {StageInstance} newStageInstance The stage instance after the update
|
||||
*/
|
||||
client.emit(Events.StageInstanceUpdate, oldStageInstance, newStageInstance);
|
||||
|
||||
return { oldStageInstance, newStageInstance };
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = StageInstanceUpdateAction;
|
24
node_modules/discord.js/src/client/actions/ThreadCreate.js
generated
vendored
Normal file
24
node_modules/discord.js/src/client/actions/ThreadCreate.js
generated
vendored
Normal file
|
@ -0,0 +1,24 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ThreadCreateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const existing = client.channels.cache.has(data.id);
|
||||
const thread = client.channels._add(data);
|
||||
if (!existing && thread) {
|
||||
/**
|
||||
* Emitted whenever a thread is created or when the client user is added to a thread.
|
||||
* @event Client#threadCreate
|
||||
* @param {ThreadChannel} thread The thread that was created
|
||||
* @param {boolean} newlyCreated Whether the thread was newly created
|
||||
*/
|
||||
client.emit(Events.ThreadCreate, thread, data.newly_created ?? false);
|
||||
}
|
||||
return { thread };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ThreadCreateAction;
|
26
node_modules/discord.js/src/client/actions/ThreadDelete.js
generated
vendored
Normal file
26
node_modules/discord.js/src/client/actions/ThreadDelete.js
generated
vendored
Normal file
|
@ -0,0 +1,26 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ThreadDeleteAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const thread = client.channels.cache.get(data.id);
|
||||
|
||||
if (thread) {
|
||||
client.channels._remove(thread.id);
|
||||
|
||||
/**
|
||||
* Emitted whenever a thread is deleted.
|
||||
* @event Client#threadDelete
|
||||
* @param {ThreadChannel} thread The thread that was deleted
|
||||
*/
|
||||
client.emit(Events.ThreadDelete, thread);
|
||||
}
|
||||
|
||||
return { thread };
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ThreadDeleteAction;
|
60
node_modules/discord.js/src/client/actions/ThreadListSync.js
generated
vendored
Normal file
60
node_modules/discord.js/src/client/actions/ThreadListSync.js
generated
vendored
Normal file
|
@ -0,0 +1,60 @@
|
|||
'use strict';
|
||||
|
||||
const { Collection } = require('@discordjs/collection');
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ThreadListSyncAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (!guild) return {};
|
||||
|
||||
if (data.channel_ids) {
|
||||
for (const id of data.channel_ids) {
|
||||
const channel = client.channels.resolve(id);
|
||||
if (channel) this.removeStale(channel);
|
||||
}
|
||||
} else {
|
||||
for (const channel of guild.channels.cache.values()) {
|
||||
this.removeStale(channel);
|
||||
}
|
||||
}
|
||||
|
||||
const syncedThreads = data.threads.reduce((coll, rawThread) => {
|
||||
const thread = client.channels._add(rawThread);
|
||||
return coll.set(thread.id, thread);
|
||||
}, new Collection());
|
||||
|
||||
for (const rawMember of Object.values(data.members)) {
|
||||
// Discord sends the thread id as id in this object
|
||||
const thread = client.channels.cache.get(rawMember.id);
|
||||
if (thread) {
|
||||
thread.members._add(rawMember);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever the client user gains access to a text or news channel that contains threads
|
||||
* @event Client#threadListSync
|
||||
* @param {Collection<Snowflake, ThreadChannel>} threads The threads that were synced
|
||||
* @param {Guild} guild The guild that the threads were synced in
|
||||
*/
|
||||
client.emit(Events.ThreadListSync, syncedThreads, guild);
|
||||
|
||||
return {
|
||||
syncedThreads,
|
||||
};
|
||||
}
|
||||
|
||||
removeStale(channel) {
|
||||
channel.threads?.cache.forEach(thread => {
|
||||
if (!thread.archived) {
|
||||
this.client.channels._remove(thread.id);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ThreadListSyncAction;
|
30
node_modules/discord.js/src/client/actions/ThreadMemberUpdate.js
generated
vendored
Normal file
30
node_modules/discord.js/src/client/actions/ThreadMemberUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ThreadMemberUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
// Discord sends the thread id as id in this object
|
||||
const thread = client.channels.cache.get(data.id);
|
||||
if (thread) {
|
||||
const member = thread.members.cache.get(data.user_id);
|
||||
if (!member) {
|
||||
const newMember = thread.members._add(data);
|
||||
return { newMember };
|
||||
}
|
||||
const old = member._update(data);
|
||||
/**
|
||||
* Emitted whenever the client user's thread member is updated.
|
||||
* @event Client#threadMemberUpdate
|
||||
* @param {ThreadMember} oldMember The member before the update
|
||||
* @param {ThreadMember} newMember The member after the update
|
||||
*/
|
||||
client.emit(Events.ThreadMemberUpdate, old, member);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ThreadMemberUpdateAction;
|
47
node_modules/discord.js/src/client/actions/ThreadMembersUpdate.js
generated
vendored
Normal file
47
node_modules/discord.js/src/client/actions/ThreadMembersUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,47 @@
|
|||
'use strict';
|
||||
|
||||
const { Collection } = require('@discordjs/collection');
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class ThreadMembersUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const thread = client.channels.cache.get(data.id);
|
||||
if (thread) {
|
||||
thread.memberCount = data.member_count;
|
||||
const addedMembers = new Collection();
|
||||
const removedMembers = new Collection();
|
||||
|
||||
data.added_members?.reduce(
|
||||
(_addedMembers, addedMember) => _addedMembers.set(addedMember.user_id, thread.members._add(addedMember)),
|
||||
addedMembers,
|
||||
);
|
||||
|
||||
data.removed_member_ids?.reduce((removedMembersIds, removedMembersId) => {
|
||||
const threadMember = this.getThreadMember(removedMembersId, thread.members);
|
||||
if (threadMember) removedMembersIds.set(threadMember.id, threadMember);
|
||||
thread.members.cache.delete(removedMembersId);
|
||||
return removedMembersIds;
|
||||
}, removedMembers);
|
||||
|
||||
if (addedMembers.size === 0 && removedMembers.size === 0) {
|
||||
// Uncached thread member(s) left.
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever members are added or removed from a thread.
|
||||
* <info>This event requires the {@link GatewayIntentBits.GuildMembers} privileged gateway intent.</info>
|
||||
* @event Client#threadMembersUpdate
|
||||
* @param {Collection<Snowflake, ThreadMember>} addedMembers The members that were added
|
||||
* @param {Collection<Snowflake, ThreadMember>} removedMembers The members that were removed
|
||||
* @param {ThreadChannel} thread The thread where members got updated
|
||||
*/
|
||||
client.emit(Events.ThreadMembersUpdate, addedMembers, removedMembers, thread);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ThreadMembersUpdateAction;
|
29
node_modules/discord.js/src/client/actions/TypingStart.js
generated
vendored
Normal file
29
node_modules/discord.js/src/client/actions/TypingStart.js
generated
vendored
Normal file
|
@ -0,0 +1,29 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Typing = require('../../structures/Typing');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class TypingStart extends Action {
|
||||
handle(data) {
|
||||
const channel = this.getChannel(data);
|
||||
if (!channel) return;
|
||||
|
||||
if (!channel.isTextBased()) {
|
||||
this.client.emit(Events.Warn, `Discord sent a typing packet to a ${channel.type} channel ${channel.id}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const user = this.getUserFromMember(data);
|
||||
if (user) {
|
||||
/**
|
||||
* Emitted whenever a user starts typing in a channel.
|
||||
* @event Client#typingStart
|
||||
* @param {Typing} typing The typing state
|
||||
*/
|
||||
this.client.emit(Events.TypingStart, new Typing(channel, user, data));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = TypingStart;
|
36
node_modules/discord.js/src/client/actions/UserUpdate.js
generated
vendored
Normal file
36
node_modules/discord.js/src/client/actions/UserUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,36 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class UserUpdateAction extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
|
||||
const newUser = data.id === client.user.id ? client.user : client.users.cache.get(data.id);
|
||||
const oldUser = newUser._update(data);
|
||||
|
||||
if (!oldUser.equals(newUser)) {
|
||||
/**
|
||||
* Emitted whenever a user's details (e.g. username) are changed.
|
||||
* Triggered by the Discord gateway events {@link Events.UserUpdate},
|
||||
* {@link Events.GuildMemberUpdate}, and {@link Events.PresenceUpdate}.
|
||||
* @event Client#userUpdate
|
||||
* @param {User} oldUser The user before the update
|
||||
* @param {User} newUser The user after the update
|
||||
*/
|
||||
client.emit(Events.UserUpdate, oldUser, newUser);
|
||||
return {
|
||||
old: oldUser,
|
||||
updated: newUser,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
old: null,
|
||||
updated: null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = UserUpdateAction;
|
43
node_modules/discord.js/src/client/actions/VoiceStateUpdate.js
generated
vendored
Normal file
43
node_modules/discord.js/src/client/actions/VoiceStateUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,43 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const VoiceState = require('../../structures/VoiceState');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class VoiceStateUpdate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
// Update the state
|
||||
const oldState =
|
||||
guild.voiceStates.cache.get(data.user_id)?._clone() ?? new VoiceState(guild, { user_id: data.user_id });
|
||||
|
||||
const newState = guild.voiceStates._add(data);
|
||||
|
||||
// Get the member
|
||||
let member = guild.members.cache.get(data.user_id);
|
||||
if (member && data.member) {
|
||||
member._patch(data.member);
|
||||
} else if (data.member?.user && data.member.joined_at) {
|
||||
member = guild.members._add(data.member);
|
||||
}
|
||||
|
||||
// Emit event
|
||||
if (member?.user.id === client.user.id) {
|
||||
client.emit('debug', `[VOICE] received voice state update: ${JSON.stringify(data)}`);
|
||||
client.voice.onVoiceStateUpdate(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted whenever a member changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
|
||||
* @event Client#voiceStateUpdate
|
||||
* @param {VoiceState} oldState The voice state before the update
|
||||
* @param {VoiceState} newState The voice state after the update
|
||||
*/
|
||||
client.emit(Events.VoiceStateUpdate, oldState, newState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = VoiceStateUpdate;
|
19
node_modules/discord.js/src/client/actions/WebhooksUpdate.js
generated
vendored
Normal file
19
node_modules/discord.js/src/client/actions/WebhooksUpdate.js
generated
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
'use strict';
|
||||
|
||||
const Action = require('./Action');
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
class WebhooksUpdate extends Action {
|
||||
handle(data) {
|
||||
const client = this.client;
|
||||
const channel = client.channels.cache.get(data.channel_id);
|
||||
/**
|
||||
* Emitted whenever a channel has its webhooks changed.
|
||||
* @event Client#webhookUpdate
|
||||
* @param {TextChannel|NewsChannel|VoiceChannel|ForumChannel} channel The channel that had a webhook update
|
||||
*/
|
||||
if (channel) client.emit(Events.WebhooksUpdate, channel);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = WebhooksUpdate;
|
44
node_modules/discord.js/src/client/voice/ClientVoiceManager.js
generated
vendored
Normal file
44
node_modules/discord.js/src/client/voice/ClientVoiceManager.js
generated
vendored
Normal file
|
@ -0,0 +1,44 @@
|
|||
'use strict';
|
||||
|
||||
const Events = require('../../util/Events');
|
||||
|
||||
/**
|
||||
* Manages voice connections for the client
|
||||
*/
|
||||
class ClientVoiceManager {
|
||||
constructor(client) {
|
||||
/**
|
||||
* The client that instantiated this voice manager
|
||||
* @type {Client}
|
||||
* @readonly
|
||||
* @name ClientVoiceManager#client
|
||||
*/
|
||||
Object.defineProperty(this, 'client', { value: client });
|
||||
|
||||
/**
|
||||
* Maps guild ids to voice adapters created for use with @discordjs/voice.
|
||||
* @type {Map<Snowflake, Object>}
|
||||
*/
|
||||
this.adapters = new Map();
|
||||
|
||||
client.on(Events.ShardDisconnect, (_, shardId) => {
|
||||
for (const [guildId, adapter] of this.adapters.entries()) {
|
||||
if (client.guilds.cache.get(guildId)?.shardId === shardId) {
|
||||
adapter.destroy();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onVoiceServer(payload) {
|
||||
this.adapters.get(payload.guild_id)?.onVoiceServerUpdate(payload);
|
||||
}
|
||||
|
||||
onVoiceStateUpdate(payload) {
|
||||
if (payload.guild_id && payload.session_id && payload.user_id === this.client.user?.id) {
|
||||
this.adapters.get(payload.guild_id)?.onVoiceStateUpdate(payload);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = ClientVoiceManager;
|
391
node_modules/discord.js/src/client/websocket/WebSocketManager.js
generated
vendored
Normal file
391
node_modules/discord.js/src/client/websocket/WebSocketManager.js
generated
vendored
Normal file
|
@ -0,0 +1,391 @@
|
|||
'use strict';
|
||||
|
||||
const EventEmitter = require('node:events');
|
||||
const { setImmediate } = require('node:timers');
|
||||
const { setTimeout: sleep } = require('node:timers/promises');
|
||||
const { Collection } = require('@discordjs/collection');
|
||||
const { GatewayCloseCodes, GatewayDispatchEvents, Routes } = require('discord-api-types/v10');
|
||||
const WebSocketShard = require('./WebSocketShard');
|
||||
const PacketHandlers = require('./handlers');
|
||||
const { DiscordjsError, ErrorCodes } = require('../../errors');
|
||||
const Events = require('../../util/Events');
|
||||
const Status = require('../../util/Status');
|
||||
const WebSocketShardEvents = require('../../util/WebSocketShardEvents');
|
||||
|
||||
const BeforeReadyWhitelist = [
|
||||
GatewayDispatchEvents.Ready,
|
||||
GatewayDispatchEvents.Resumed,
|
||||
GatewayDispatchEvents.GuildCreate,
|
||||
GatewayDispatchEvents.GuildDelete,
|
||||
GatewayDispatchEvents.GuildMembersChunk,
|
||||
GatewayDispatchEvents.GuildMemberAdd,
|
||||
GatewayDispatchEvents.GuildMemberRemove,
|
||||
];
|
||||
|
||||
const unrecoverableErrorCodeMap = {
|
||||
[GatewayCloseCodes.AuthenticationFailed]: ErrorCodes.TokenInvalid,
|
||||
[GatewayCloseCodes.InvalidShard]: ErrorCodes.ShardingInvalid,
|
||||
[GatewayCloseCodes.ShardingRequired]: ErrorCodes.ShardingRequired,
|
||||
[GatewayCloseCodes.InvalidIntents]: ErrorCodes.InvalidIntents,
|
||||
[GatewayCloseCodes.DisallowedIntents]: ErrorCodes.DisallowedIntents,
|
||||
};
|
||||
|
||||
const UNRESUMABLE_CLOSE_CODES = [1000, GatewayCloseCodes.AlreadyAuthenticated, GatewayCloseCodes.InvalidSeq];
|
||||
|
||||
/**
|
||||
* The WebSocket manager for this client.
|
||||
* <info>This class forwards raw dispatch events,
|
||||
* read more about it here {@link https://discord.com/developers/docs/topics/gateway}</info>
|
||||
* @extends {EventEmitter}
|
||||
*/
|
||||
class WebSocketManager extends EventEmitter {
|
||||
constructor(client) {
|
||||
super();
|
||||
|
||||
/**
|
||||
* The client that instantiated this WebSocketManager
|
||||
* @type {Client}
|
||||
* @readonly
|
||||
* @name WebSocketManager#client
|
||||
*/
|
||||
Object.defineProperty(this, 'client', { value: client });
|
||||
|
||||
/**
|
||||
* The gateway this manager uses
|
||||
* @type {?string}
|
||||
*/
|
||||
this.gateway = null;
|
||||
|
||||
/**
|
||||
* The amount of shards this manager handles
|
||||
* @private
|
||||
* @type {number}
|
||||
*/
|
||||
this.totalShards = this.client.options.shards.length;
|
||||
|
||||
/**
|
||||
* A collection of all shards this manager handles
|
||||
* @type {Collection<number, WebSocketShard>}
|
||||
*/
|
||||
this.shards = new Collection();
|
||||
|
||||
/**
|
||||
* An array of shards to be connected or that need to reconnect
|
||||
* @type {Set<WebSocketShard>}
|
||||
* @private
|
||||
* @name WebSocketManager#shardQueue
|
||||
*/
|
||||
Object.defineProperty(this, 'shardQueue', { value: new Set(), writable: true });
|
||||
|
||||
/**
|
||||
* An array of queued events before this WebSocketManager became ready
|
||||
* @type {Object[]}
|
||||
* @private
|
||||
* @name WebSocketManager#packetQueue
|
||||
*/
|
||||
Object.defineProperty(this, 'packetQueue', { value: [] });
|
||||
|
||||
/**
|
||||
* The current status of this WebSocketManager
|
||||
* @type {Status}
|
||||
*/
|
||||
this.status = Status.Idle;
|
||||
|
||||
/**
|
||||
* If this manager was destroyed. It will prevent shards from reconnecting
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.destroyed = false;
|
||||
|
||||
/**
|
||||
* If this manager is currently reconnecting one or multiple shards
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.reconnecting = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* The average ping of all WebSocketShards
|
||||
* @type {number}
|
||||
* @readonly
|
||||
*/
|
||||
get ping() {
|
||||
const sum = this.shards.reduce((a, b) => a + b.ping, 0);
|
||||
return sum / this.shards.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits a debug message.
|
||||
* @param {string} message The debug message
|
||||
* @param {?WebSocketShard} [shard] The shard that emitted this message, if any
|
||||
* @private
|
||||
*/
|
||||
debug(message, shard) {
|
||||
this.client.emit(Events.Debug, `[WS => ${shard ? `Shard ${shard.id}` : 'Manager'}] ${message}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects this manager to the gateway.
|
||||
* @private
|
||||
*/
|
||||
async connect() {
|
||||
const invalidToken = new DiscordjsError(ErrorCodes.TokenInvalid);
|
||||
const {
|
||||
url: gatewayURL,
|
||||
shards: recommendedShards,
|
||||
session_start_limit: sessionStartLimit,
|
||||
} = await this.client.rest.get(Routes.gatewayBot()).catch(error => {
|
||||
throw error.status === 401 ? invalidToken : error;
|
||||
});
|
||||
|
||||
const { total, remaining } = sessionStartLimit;
|
||||
|
||||
this.debug(`Fetched Gateway Information
|
||||
URL: ${gatewayURL}
|
||||
Recommended Shards: ${recommendedShards}`);
|
||||
|
||||
this.debug(`Session Limit Information
|
||||
Total: ${total}
|
||||
Remaining: ${remaining}`);
|
||||
|
||||
this.gateway = `${gatewayURL}/`;
|
||||
|
||||
let { shards } = this.client.options;
|
||||
|
||||
if (shards === 'auto') {
|
||||
this.debug(`Using the recommended shard count provided by Discord: ${recommendedShards}`);
|
||||
this.totalShards = this.client.options.shardCount = recommendedShards;
|
||||
shards = this.client.options.shards = Array.from({ length: recommendedShards }, (_, i) => i);
|
||||
}
|
||||
|
||||
this.totalShards = shards.length;
|
||||
this.debug(`Spawning shards: ${shards.join(', ')}`);
|
||||
this.shardQueue = new Set(shards.map(id => new WebSocketShard(this, id)));
|
||||
|
||||
return this.createShards();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the creation of a shard.
|
||||
* @returns {Promise<boolean>}
|
||||
* @private
|
||||
*/
|
||||
async createShards() {
|
||||
// If we don't have any shards to handle, return
|
||||
if (!this.shardQueue.size) return false;
|
||||
|
||||
const [shard] = this.shardQueue;
|
||||
|
||||
this.shardQueue.delete(shard);
|
||||
|
||||
if (!shard.eventsAttached) {
|
||||
shard.on(WebSocketShardEvents.AllReady, unavailableGuilds => {
|
||||
/**
|
||||
* Emitted when a shard turns ready.
|
||||
* @event Client#shardReady
|
||||
* @param {number} id The shard id that turned ready
|
||||
* @param {?Set<Snowflake>} unavailableGuilds Set of unavailable guild ids, if any
|
||||
*/
|
||||
this.client.emit(Events.ShardReady, shard.id, unavailableGuilds);
|
||||
|
||||
if (!this.shardQueue.size) this.reconnecting = false;
|
||||
this.checkShardsReady();
|
||||
});
|
||||
|
||||
shard.on(WebSocketShardEvents.Close, event => {
|
||||
if (event.code === 1_000 ? this.destroyed : event.code in unrecoverableErrorCodeMap) {
|
||||
/**
|
||||
* Emitted when a shard's WebSocket disconnects and will no longer reconnect.
|
||||
* @event Client#shardDisconnect
|
||||
* @param {CloseEvent} event The WebSocket close event
|
||||
* @param {number} id The shard id that disconnected
|
||||
*/
|
||||
this.client.emit(Events.ShardDisconnect, event, shard.id);
|
||||
this.debug(GatewayCloseCodes[event.code], shard);
|
||||
return;
|
||||
}
|
||||
|
||||
if (UNRESUMABLE_CLOSE_CODES.includes(event.code)) {
|
||||
// These event codes cannot be resumed
|
||||
shard.sessionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Emitted when a shard is attempting to reconnect or re-identify.
|
||||
* @event Client#shardReconnecting
|
||||
* @param {number} id The shard id that is attempting to reconnect
|
||||
*/
|
||||
this.client.emit(Events.ShardReconnecting, shard.id);
|
||||
|
||||
this.shardQueue.add(shard);
|
||||
|
||||
if (shard.sessionId) this.debug(`Session id is present, attempting an immediate reconnect...`, shard);
|
||||
this.reconnect();
|
||||
});
|
||||
|
||||
shard.on(WebSocketShardEvents.InvalidSession, () => {
|
||||
this.client.emit(Events.ShardReconnecting, shard.id);
|
||||
});
|
||||
|
||||
shard.on(WebSocketShardEvents.Destroyed, () => {
|
||||
this.debug('Shard was destroyed but no WebSocket connection was present! Reconnecting...', shard);
|
||||
|
||||
this.client.emit(Events.ShardReconnecting, shard.id);
|
||||
|
||||
this.shardQueue.add(shard);
|
||||
this.reconnect();
|
||||
});
|
||||
|
||||
shard.eventsAttached = true;
|
||||
}
|
||||
|
||||
this.shards.set(shard.id, shard);
|
||||
|
||||
try {
|
||||
await shard.connect();
|
||||
} catch (error) {
|
||||
if (error?.code && error.code in unrecoverableErrorCodeMap) {
|
||||
throw new DiscordjsError(unrecoverableErrorCodeMap[error.code]);
|
||||
// Undefined if session is invalid, error event for regular closes
|
||||
} else if (!error || error.code) {
|
||||
this.debug('Failed to connect to the gateway, requeueing...', shard);
|
||||
this.shardQueue.add(shard);
|
||||
} else {
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
// If we have more shards, add a 5s delay
|
||||
if (this.shardQueue.size) {
|
||||
this.debug(`Shard Queue Size: ${this.shardQueue.size}; continuing in 5 seconds...`);
|
||||
await sleep(5_000);
|
||||
return this.createShards();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles reconnects for this manager.
|
||||
* @private
|
||||
* @returns {Promise<boolean>}
|
||||
*/
|
||||
async reconnect() {
|
||||
if (this.reconnecting || this.status !== Status.Ready) return false;
|
||||
this.reconnecting = true;
|
||||
try {
|
||||
await this.createShards();
|
||||
} catch (error) {
|
||||
this.debug(`Couldn't reconnect or fetch information about the gateway. ${error}`);
|
||||
if (error.httpStatus !== 401) {
|
||||
this.debug(`Possible network error occurred. Retrying in 5s...`);
|
||||
await sleep(5_000);
|
||||
this.reconnecting = false;
|
||||
return this.reconnect();
|
||||
}
|
||||
// If we get an error at this point, it means we cannot reconnect anymore
|
||||
if (this.client.listenerCount(Events.Invalidated)) {
|
||||
/**
|
||||
* Emitted when the client's session becomes invalidated.
|
||||
* You are expected to handle closing the process gracefully and preventing a boot loop
|
||||
* if you are listening to this event.
|
||||
* @event Client#invalidated
|
||||
*/
|
||||
this.client.emit(Events.Invalidated);
|
||||
// Destroy just the shards. This means you have to handle the cleanup yourself
|
||||
this.destroy();
|
||||
} else {
|
||||
this.client.destroy();
|
||||
}
|
||||
} finally {
|
||||
this.reconnecting = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts a packet to every shard this manager handles.
|
||||
* @param {Object} packet The packet to send
|
||||
* @private
|
||||
*/
|
||||
broadcast(packet) {
|
||||
for (const shard of this.shards.values()) shard.send(packet);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys this manager and all its shards.
|
||||
* @private
|
||||
*/
|
||||
destroy() {
|
||||
if (this.destroyed) return;
|
||||
// TODO: Make a util for getting a stack
|
||||
this.debug(`Manager was destroyed. Called by:\n${new Error().stack}`);
|
||||
this.destroyed = true;
|
||||
this.shardQueue.clear();
|
||||
for (const shard of this.shards.values()) shard.destroy({ closeCode: 1_000, reset: true, emit: false, log: false });
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a packet and queues it if this WebSocketManager is not ready.
|
||||
* @param {Object} [packet] The packet to be handled
|
||||
* @param {WebSocketShard} [shard] The shard that will handle this packet
|
||||
* @returns {boolean}
|
||||
* @private
|
||||
*/
|
||||
handlePacket(packet, shard) {
|
||||
if (packet && this.status !== Status.Ready) {
|
||||
if (!BeforeReadyWhitelist.includes(packet.t)) {
|
||||
this.packetQueue.push({ packet, shard });
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.packetQueue.length) {
|
||||
const item = this.packetQueue.shift();
|
||||
setImmediate(() => {
|
||||
this.handlePacket(item.packet, item.shard);
|
||||
}).unref();
|
||||
}
|
||||
|
||||
if (packet && PacketHandlers[packet.t]) {
|
||||
PacketHandlers[packet.t](this.client, packet, shard);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the client is ready to be marked as ready.
|
||||
* @private
|
||||
*/
|
||||
checkShardsReady() {
|
||||
if (this.status === Status.Ready) return;
|
||||
if (this.shards.size !== this.totalShards || this.shards.some(s => s.status !== Status.Ready)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.triggerClientReady();
|
||||
}
|
||||
|
||||
/**
|
||||
* Causes the client to be marked as ready and emits the ready event.
|
||||
* @private
|
||||
*/
|
||||
triggerClientReady() {
|
||||
this.status = Status.Ready;
|
||||
|
||||
this.client.readyTimestamp = Date.now();
|
||||
|
||||
/**
|
||||
* Emitted when the client becomes ready to start working.
|
||||
* @event Client#ready
|
||||
* @param {Client} client The client
|
||||
*/
|
||||
this.client.emit(Events.ClientReady, this.client);
|
||||
|
||||
this.handlePacket();
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = WebSocketManager;
|
898
node_modules/discord.js/src/client/websocket/WebSocketShard.js
generated
vendored
Normal file
898
node_modules/discord.js/src/client/websocket/WebSocketShard.js
generated
vendored
Normal file
|
@ -0,0 +1,898 @@
|
|||
'use strict';
|
||||
|
||||
const EventEmitter = require('node:events');
|
||||
const { setTimeout, setInterval, clearTimeout, clearInterval } = require('node:timers');
|
||||
const { GatewayDispatchEvents, GatewayIntentBits, GatewayOpcodes } = require('discord-api-types/v10');
|
||||
const WebSocket = require('../../WebSocket');
|
||||
const Events = require('../../util/Events');
|
||||
const Status = require('../../util/Status');
|
||||
const WebSocketShardEvents = require('../../util/WebSocketShardEvents');
|
||||
|
||||
const STATUS_KEYS = Object.keys(Status);
|
||||
const CONNECTION_STATE = Object.keys(WebSocket.WebSocket);
|
||||
|
||||
let zlib;
|
||||
|
||||
try {
|
||||
zlib = require('zlib-sync');
|
||||
} catch {} // eslint-disable-line no-empty
|
||||
|
||||
/**
|
||||
* Represents a Shard's WebSocket connection
|
||||
* @extends {EventEmitter}
|
||||
*/
|
||||
class WebSocketShard extends EventEmitter {
|
||||
constructor(manager, id) {
|
||||
super();
|
||||
|
||||
/**
|
||||
* The WebSocketManager of the shard
|
||||
* @type {WebSocketManager}
|
||||
*/
|
||||
this.manager = manager;
|
||||
|
||||
/**
|
||||
* The shard's id
|
||||
* @type {number}
|
||||
*/
|
||||
this.id = id;
|
||||
|
||||
/**
|
||||
* The current status of the shard
|
||||
* @type {Status}
|
||||
*/
|
||||
this.status = Status.Idle;
|
||||
|
||||
/**
|
||||
* The current sequence of the shard
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.sequence = -1;
|
||||
|
||||
/**
|
||||
* The sequence of the shard after close
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
this.closeSequence = 0;
|
||||
|
||||
/**
|
||||
* The current session id of the shard
|
||||
* @type {?string}
|
||||
* @private
|
||||
*/
|
||||
this.sessionId = null;
|
||||
|
||||
/**
|
||||
* The resume url for this shard
|
||||
* @type {?string}
|
||||
* @private
|
||||
*/
|
||||
this.resumeURL = null;
|
||||
|
||||
/**
|
||||
* The previous heartbeat ping of the shard
|
||||
* @type {number}
|
||||
*/
|
||||
this.ping = -1;
|
||||
|
||||
/**
|
||||
* The last time a ping was sent (a timestamp)
|
||||
* @type {number}
|
||||
*/
|
||||
this.lastPingTimestamp = -1;
|
||||
|
||||
/**
|
||||
* If we received a heartbeat ack back. Used to identify zombie connections
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.lastHeartbeatAcked = true;
|
||||
|
||||
/**
|
||||
* Used to prevent calling {@link WebSocketShard#event:close} twice while closing or terminating the WebSocket.
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
this.closeEmitted = false;
|
||||
|
||||
/**
|
||||
* Contains the rate limit queue and metadata
|
||||
* @name WebSocketShard#ratelimit
|
||||
* @type {Object}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'ratelimit', {
|
||||
value: {
|
||||
queue: [],
|
||||
total: 120,
|
||||
remaining: 120,
|
||||
time: 60e3,
|
||||
timer: null,
|
||||
},
|
||||
});
|
||||
|
||||
/**
|
||||
* The WebSocket connection for the current shard
|
||||
* @name WebSocketShard#connection
|
||||
* @type {?WebSocket}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'connection', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* @external Inflate
|
||||
* @see {@link https://www.npmjs.com/package/zlib-sync}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The compression to use
|
||||
* @name WebSocketShard#inflate
|
||||
* @type {?Inflate}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'inflate', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* The HELLO timeout
|
||||
* @name WebSocketShard#helloTimeout
|
||||
* @type {?NodeJS.Timeout}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'helloTimeout', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* The WebSocket timeout.
|
||||
* @name WebSocketShard#wsCloseTimeout
|
||||
* @type {?NodeJS.Timeout}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'wsCloseTimeout', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* If the manager attached its event handlers on the shard
|
||||
* @name WebSocketShard#eventsAttached
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'eventsAttached', { value: false, writable: true });
|
||||
|
||||
/**
|
||||
* A set of guild ids this shard expects to receive
|
||||
* @name WebSocketShard#expectedGuilds
|
||||
* @type {?Set<string>}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'expectedGuilds', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* The ready timeout
|
||||
* @name WebSocketShard#readyTimeout
|
||||
* @type {?NodeJS.Timeout}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'readyTimeout', { value: null, writable: true });
|
||||
|
||||
/**
|
||||
* Time when the WebSocket connection was opened
|
||||
* @name WebSocketShard#connectedAt
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(this, 'connectedAt', { value: 0, writable: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits a debug event.
|
||||
* @param {string} message The debug message
|
||||
* @private
|
||||
*/
|
||||
debug(message) {
|
||||
this.manager.debug(message, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Connects the shard to the gateway.
|
||||
* @private
|
||||
* @returns {Promise<void>} A promise that will resolve if the shard turns ready successfully,
|
||||
* or reject if we couldn't connect
|
||||
*/
|
||||
connect() {
|
||||
const { client } = this.manager;
|
||||
|
||||
if (this.connection?.readyState === WebSocket.OPEN && this.status === Status.Ready) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
const gateway = this.resumeURL ?? this.manager.gateway;
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const cleanup = () => {
|
||||
this.removeListener(WebSocketShardEvents.Close, onClose);
|
||||
this.removeListener(WebSocketShardEvents.Ready, onReady);
|
||||
this.removeListener(WebSocketShardEvents.Resumed, onResumed);
|
||||
this.removeListener(WebSocketShardEvents.InvalidSession, onInvalidOrDestroyed);
|
||||
this.removeListener(WebSocketShardEvents.Destroyed, onInvalidOrDestroyed);
|
||||
};
|
||||
|
||||
const onReady = () => {
|
||||
cleanup();
|
||||
resolve();
|
||||
};
|
||||
|
||||
const onResumed = () => {
|
||||
cleanup();
|
||||
resolve();
|
||||
};
|
||||
|
||||
const onClose = event => {
|
||||
cleanup();
|
||||
reject(event);
|
||||
};
|
||||
|
||||
const onInvalidOrDestroyed = () => {
|
||||
cleanup();
|
||||
// eslint-disable-next-line prefer-promise-reject-errors
|
||||
reject();
|
||||
};
|
||||
|
||||
this.once(WebSocketShardEvents.Ready, onReady);
|
||||
this.once(WebSocketShardEvents.Resumed, onResumed);
|
||||
this.once(WebSocketShardEvents.Close, onClose);
|
||||
this.once(WebSocketShardEvents.InvalidSession, onInvalidOrDestroyed);
|
||||
this.once(WebSocketShardEvents.Destroyed, onInvalidOrDestroyed);
|
||||
|
||||
if (this.connection?.readyState === WebSocket.OPEN) {
|
||||
this.debug('An open connection was found, attempting an immediate identify.');
|
||||
this.identify();
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.connection) {
|
||||
this.debug(`A connection object was found. Cleaning up before continuing.
|
||||
State: ${CONNECTION_STATE[this.connection.readyState]}`);
|
||||
this.destroy({ emit: false });
|
||||
}
|
||||
|
||||
const wsQuery = { v: client.options.ws.version };
|
||||
|
||||
if (zlib) {
|
||||
this.inflate = new zlib.Inflate({
|
||||
chunkSize: 65535,
|
||||
flush: zlib.Z_SYNC_FLUSH,
|
||||
to: WebSocket.encoding === 'json' ? 'string' : '',
|
||||
});
|
||||
wsQuery.compress = 'zlib-stream';
|
||||
}
|
||||
|
||||
this.debug(
|
||||
`[CONNECT]
|
||||
Gateway : ${gateway}
|
||||
Version : ${client.options.ws.version}
|
||||
Encoding : ${WebSocket.encoding}
|
||||
Compression: ${zlib ? 'zlib-stream' : 'none'}`,
|
||||
);
|
||||
|
||||
this.status = this.status === Status.Disconnected ? Status.Reconnecting : Status.Connecting;
|
||||
this.setHelloTimeout();
|
||||
|
||||
this.connectedAt = Date.now();
|
||||
|
||||
// Adding a handshake timeout to just make sure no zombie connection appears.
|
||||
const ws = (this.connection = WebSocket.create(gateway, wsQuery, { handshakeTimeout: 30_000 }));
|
||||
ws.onopen = this.onOpen.bind(this);
|
||||
ws.onmessage = this.onMessage.bind(this);
|
||||
ws.onerror = this.onError.bind(this);
|
||||
ws.onclose = this.onClose.bind(this);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called whenever a connection is opened to the gateway.
|
||||
* @private
|
||||
*/
|
||||
onOpen() {
|
||||
this.debug(`[CONNECTED] Took ${Date.now() - this.connectedAt}ms`);
|
||||
this.status = Status.Nearly;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called whenever a message is received.
|
||||
* @param {MessageEvent} event Event received
|
||||
* @private
|
||||
*/
|
||||
onMessage({ data }) {
|
||||
let raw;
|
||||
if (data instanceof ArrayBuffer) data = new Uint8Array(data);
|
||||
if (zlib) {
|
||||
const l = data.length;
|
||||
const flush =
|
||||
l >= 4 && data[l - 4] === 0x00 && data[l - 3] === 0x00 && data[l - 2] === 0xff && data[l - 1] === 0xff;
|
||||
|
||||
this.inflate.push(data, flush && zlib.Z_SYNC_FLUSH);
|
||||
if (!flush) return;
|
||||
raw = this.inflate.result;
|
||||
} else {
|
||||
raw = data;
|
||||
}
|
||||
let packet;
|
||||
try {
|
||||
packet = WebSocket.unpack(raw);
|
||||
} catch (err) {
|
||||
this.manager.client.emit(Events.ShardError, err, this.id);
|
||||
return;
|
||||
}
|
||||
this.manager.client.emit(Events.Raw, packet, this.id);
|
||||
if (packet.op === GatewayOpcodes.Dispatch) this.manager.emit(packet.t, packet.d, this.id);
|
||||
this.onPacket(packet);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called whenever an error occurs with the WebSocket.
|
||||
* @param {ErrorEvent} event The error that occurred
|
||||
* @private
|
||||
*/
|
||||
onError(event) {
|
||||
const error = event?.error ?? event;
|
||||
if (!error) return;
|
||||
|
||||
/**
|
||||
* Emitted whenever a shard's WebSocket encounters a connection error.
|
||||
* @event Client#shardError
|
||||
* @param {Error} error The encountered error
|
||||
* @param {number} shardId The shard that encountered this error
|
||||
*/
|
||||
this.manager.client.emit(Events.ShardError, error, this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* @external CloseEvent
|
||||
* @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @external ErrorEvent
|
||||
* @see {@link https://developer.mozilla.org/en-US/docs/Web/API/ErrorEvent}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @external MessageEvent
|
||||
* @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MessageEvent}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Called whenever a connection to the gateway is closed.
|
||||
* @param {CloseEvent} event Close event that was received
|
||||
* @private
|
||||
*/
|
||||
onClose(event) {
|
||||
this.closeEmitted = true;
|
||||
if (this.sequence !== -1) this.closeSequence = this.sequence;
|
||||
this.sequence = -1;
|
||||
this.setHeartbeatTimer(-1);
|
||||
this.setHelloTimeout(-1);
|
||||
// Clearing the WebSocket close timeout as close was emitted.
|
||||
this.setWsCloseTimeout(-1);
|
||||
// If we still have a connection object, clean up its listeners
|
||||
if (this.connection) this._cleanupConnection();
|
||||
this.status = Status.Disconnected;
|
||||
this.emitClose(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is responsible to emit close event for this shard.
|
||||
* This method helps the shard reconnect.
|
||||
* @param {CloseEvent} [event] Close event that was received
|
||||
*/
|
||||
emitClose(
|
||||
event = {
|
||||
code: 1011,
|
||||
reason: 'INTERNAL_ERROR',
|
||||
wasClean: false,
|
||||
},
|
||||
) {
|
||||
this.debug(`[CLOSE]
|
||||
Event Code: ${event.code}
|
||||
Clean : ${event.wasClean}
|
||||
Reason : ${event.reason ?? 'No reason received'}`);
|
||||
/**
|
||||
* Emitted when a shard's WebSocket closes.
|
||||
* @private
|
||||
* @event WebSocketShard#close
|
||||
* @param {CloseEvent} event The received event
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.Close, event);
|
||||
}
|
||||
/**
|
||||
* Called whenever a packet is received.
|
||||
* @param {Object} packet The received packet
|
||||
* @private
|
||||
*/
|
||||
onPacket(packet) {
|
||||
if (!packet) {
|
||||
this.debug(`Received broken packet: '${packet}'.`);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (packet.t) {
|
||||
case GatewayDispatchEvents.Ready:
|
||||
/**
|
||||
* Emitted when the shard receives the READY payload and is now waiting for guilds
|
||||
* @event WebSocketShard#ready
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.Ready);
|
||||
|
||||
this.sessionId = packet.d.session_id;
|
||||
this.resumeURL = packet.d.resume_gateway_url;
|
||||
this.expectedGuilds = new Set(packet.d.guilds.map(d => d.id));
|
||||
this.status = Status.WaitingForGuilds;
|
||||
this.debug(`[READY] Session ${this.sessionId} | Resume url ${this.resumeURL}.`);
|
||||
this.lastHeartbeatAcked = true;
|
||||
this.sendHeartbeat('ReadyHeartbeat');
|
||||
break;
|
||||
case GatewayDispatchEvents.Resumed: {
|
||||
/**
|
||||
* Emitted when the shard resumes successfully
|
||||
* @event WebSocketShard#resumed
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.Resumed);
|
||||
|
||||
this.status = Status.Ready;
|
||||
const replayed = packet.s - this.closeSequence;
|
||||
this.debug(`[RESUMED] Session ${this.sessionId} | Replayed ${replayed} events.`);
|
||||
this.lastHeartbeatAcked = true;
|
||||
this.sendHeartbeat('ResumeHeartbeat');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (packet.s > this.sequence) this.sequence = packet.s;
|
||||
|
||||
switch (packet.op) {
|
||||
case GatewayOpcodes.Hello:
|
||||
this.setHelloTimeout(-1);
|
||||
this.setHeartbeatTimer(packet.d.heartbeat_interval);
|
||||
this.identify();
|
||||
break;
|
||||
case GatewayOpcodes.Reconnect:
|
||||
this.debug('[RECONNECT] Discord asked us to reconnect');
|
||||
this.destroy({ closeCode: 4_000 });
|
||||
break;
|
||||
case GatewayOpcodes.InvalidSession:
|
||||
this.debug(`[INVALID SESSION] Resumable: ${packet.d}.`);
|
||||
// If we can resume the session, do so immediately
|
||||
if (packet.d) {
|
||||
this.identifyResume();
|
||||
return;
|
||||
}
|
||||
// Reset the sequence
|
||||
this.sequence = -1;
|
||||
// Reset the session id as it's invalid
|
||||
this.sessionId = null;
|
||||
// Set the status to reconnecting
|
||||
this.status = Status.Reconnecting;
|
||||
// Finally, emit the INVALID_SESSION event
|
||||
/**
|
||||
* Emitted when the session has been invalidated.
|
||||
* @event WebSocketShard#invalidSession
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.InvalidSession);
|
||||
break;
|
||||
case GatewayOpcodes.HeartbeatAck:
|
||||
this.ackHeartbeat();
|
||||
break;
|
||||
case GatewayOpcodes.Heartbeat:
|
||||
this.sendHeartbeat('HeartbeatRequest', true);
|
||||
break;
|
||||
default:
|
||||
this.manager.handlePacket(packet, this);
|
||||
if (this.status === Status.WaitingForGuilds && packet.t === GatewayDispatchEvents.GuildCreate) {
|
||||
this.expectedGuilds.delete(packet.d.id);
|
||||
this.checkReady();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the shard can be marked as ready
|
||||
* @private
|
||||
*/
|
||||
checkReady() {
|
||||
// Step 0. Clear the ready timeout, if it exists
|
||||
if (this.readyTimeout) {
|
||||
clearTimeout(this.readyTimeout);
|
||||
this.readyTimeout = null;
|
||||
}
|
||||
// Step 1. If we don't have any other guilds pending, we are ready
|
||||
if (!this.expectedGuilds.size) {
|
||||
this.debug('Shard received all its guilds. Marking as fully ready.');
|
||||
this.status = Status.Ready;
|
||||
|
||||
/**
|
||||
* Emitted when the shard is fully ready.
|
||||
* This event is emitted if:
|
||||
* * all guilds were received by this shard
|
||||
* * the ready timeout expired, and some guilds are unavailable
|
||||
* @event WebSocketShard#allReady
|
||||
* @param {?Set<string>} unavailableGuilds Set of unavailable guilds, if any
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.AllReady);
|
||||
return;
|
||||
}
|
||||
const hasGuildsIntent = this.manager.client.options.intents.has(GatewayIntentBits.Guilds);
|
||||
// Step 2. Create a timeout that will mark the shard as ready if there are still unavailable guilds
|
||||
// * The timeout is 15 seconds by default
|
||||
// * This can be optionally changed in the client options via the `waitGuildTimeout` option
|
||||
// * a timeout time of zero will skip this timeout, which potentially could cause the Client to miss guilds.
|
||||
|
||||
const { waitGuildTimeout } = this.manager.client.options;
|
||||
|
||||
this.readyTimeout = setTimeout(
|
||||
() => {
|
||||
this.debug(
|
||||
`Shard ${hasGuildsIntent ? 'did' : 'will'} not receive any more guild packets` +
|
||||
`${hasGuildsIntent ? ` in ${waitGuildTimeout} ms` : ''}.\nUnavailable guild count: ${
|
||||
this.expectedGuilds.size
|
||||
}`,
|
||||
);
|
||||
|
||||
this.readyTimeout = null;
|
||||
|
||||
this.status = Status.Ready;
|
||||
|
||||
this.emit(WebSocketShardEvents.AllReady, this.expectedGuilds);
|
||||
},
|
||||
hasGuildsIntent ? waitGuildTimeout : 0,
|
||||
).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the HELLO packet timeout.
|
||||
* @param {number} [time] If set to -1, it will clear the hello timeout
|
||||
* @private
|
||||
*/
|
||||
setHelloTimeout(time) {
|
||||
if (time === -1) {
|
||||
if (this.helloTimeout) {
|
||||
this.debug('Clearing the HELLO timeout.');
|
||||
clearTimeout(this.helloTimeout);
|
||||
this.helloTimeout = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.debug('Setting a HELLO timeout for 20s.');
|
||||
this.helloTimeout = setTimeout(() => {
|
||||
this.debug('Did not receive HELLO in time. Destroying and connecting again.');
|
||||
this.destroy({ reset: true, closeCode: 4009 });
|
||||
}, 20_000).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the WebSocket Close timeout.
|
||||
* This method is responsible for detecting any zombie connections if the WebSocket fails to close properly.
|
||||
* @param {number} [time] If set to -1, it will clear the timeout
|
||||
* @private
|
||||
*/
|
||||
setWsCloseTimeout(time) {
|
||||
if (this.wsCloseTimeout) {
|
||||
this.debug('[WebSocket] Clearing the close timeout.');
|
||||
clearTimeout(this.wsCloseTimeout);
|
||||
}
|
||||
if (time === -1) {
|
||||
this.wsCloseTimeout = null;
|
||||
return;
|
||||
}
|
||||
this.wsCloseTimeout = setTimeout(() => {
|
||||
this.setWsCloseTimeout(-1);
|
||||
this.debug(`[WebSocket] Close Emitted: ${this.closeEmitted}`);
|
||||
// Check if close event was emitted.
|
||||
if (this.closeEmitted) {
|
||||
this.debug(
|
||||
`[WebSocket] was closed. | WS State: ${
|
||||
CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
|
||||
} | Close Emitted: ${this.closeEmitted}`,
|
||||
);
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.debug(
|
||||
`[WebSocket] did not close properly, assuming a zombie connection.\nEmitting close and reconnecting again.`,
|
||||
);
|
||||
|
||||
this.emitClose();
|
||||
// Setting the variable false to check for zombie connections.
|
||||
this.closeEmitted = false;
|
||||
}, time).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the heartbeat timer for this shard.
|
||||
* @param {number} time If -1, clears the interval, any other number sets an interval
|
||||
* @private
|
||||
*/
|
||||
setHeartbeatTimer(time) {
|
||||
if (time === -1) {
|
||||
if (this.heartbeatInterval) {
|
||||
this.debug('Clearing the heartbeat interval.');
|
||||
clearInterval(this.heartbeatInterval);
|
||||
this.heartbeatInterval = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.debug(`Setting a heartbeat interval for ${time}ms.`);
|
||||
// Sanity checks
|
||||
if (this.heartbeatInterval) clearInterval(this.heartbeatInterval);
|
||||
this.heartbeatInterval = setInterval(() => this.sendHeartbeat(), time).unref();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a heartbeat to the WebSocket.
|
||||
* If this shard didn't receive a heartbeat last time, it will destroy it and reconnect
|
||||
* @param {string} [tag='HeartbeatTimer'] What caused this heartbeat to be sent
|
||||
* @param {boolean} [ignoreHeartbeatAck] If we should send the heartbeat forcefully.
|
||||
* @private
|
||||
*/
|
||||
sendHeartbeat(
|
||||
tag = 'HeartbeatTimer',
|
||||
ignoreHeartbeatAck = [Status.WaitingForGuilds, Status.Identifying, Status.Resuming].includes(this.status),
|
||||
) {
|
||||
if (ignoreHeartbeatAck && !this.lastHeartbeatAcked) {
|
||||
this.debug(`[${tag}] Didn't process heartbeat ack yet but we are still connected. Sending one now.`);
|
||||
} else if (!this.lastHeartbeatAcked) {
|
||||
this.debug(
|
||||
`[${tag}] Didn't receive a heartbeat ack last time, assuming zombie connection. Destroying and reconnecting.
|
||||
Status : ${STATUS_KEYS[this.status]}
|
||||
Sequence : ${this.sequence}
|
||||
Connection State: ${this.connection ? CONNECTION_STATE[this.connection.readyState] : 'No Connection??'}`,
|
||||
);
|
||||
|
||||
this.destroy({ reset: true, closeCode: 4009 });
|
||||
return;
|
||||
}
|
||||
|
||||
this.debug(`[${tag}] Sending a heartbeat.`);
|
||||
this.lastHeartbeatAcked = false;
|
||||
this.lastPingTimestamp = Date.now();
|
||||
this.send({ op: GatewayOpcodes.Heartbeat, d: this.sequence }, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Acknowledges a heartbeat.
|
||||
* @private
|
||||
*/
|
||||
ackHeartbeat() {
|
||||
this.lastHeartbeatAcked = true;
|
||||
const latency = Date.now() - this.lastPingTimestamp;
|
||||
this.debug(`Heartbeat acknowledged, latency of ${latency}ms.`);
|
||||
this.ping = latency;
|
||||
}
|
||||
|
||||
/**
|
||||
* Identifies the client on the connection.
|
||||
* @private
|
||||
* @returns {void}
|
||||
*/
|
||||
identify() {
|
||||
return this.sessionId ? this.identifyResume() : this.identifyNew();
|
||||
}
|
||||
|
||||
/**
|
||||
* Identifies as a new connection on the gateway.
|
||||
* @private
|
||||
*/
|
||||
identifyNew() {
|
||||
const { client } = this.manager;
|
||||
if (!client.token) {
|
||||
this.debug('[IDENTIFY] No token available to identify a new session.');
|
||||
return;
|
||||
}
|
||||
|
||||
this.status = Status.Identifying;
|
||||
|
||||
// Clone the identify payload and assign the token and shard info
|
||||
const d = {
|
||||
...client.options.ws,
|
||||
intents: client.options.intents.bitfield,
|
||||
token: client.token,
|
||||
shard: [this.id, Number(client.options.shardCount)],
|
||||
};
|
||||
|
||||
this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount} with intents: ${d.intents}`);
|
||||
this.send({ op: GatewayOpcodes.Identify, d }, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resumes a session on the gateway.
|
||||
* @private
|
||||
*/
|
||||
identifyResume() {
|
||||
if (!this.sessionId) {
|
||||
this.debug('[RESUME] No session id was present; identifying as a new session.');
|
||||
this.identifyNew();
|
||||
return;
|
||||
}
|
||||
|
||||
this.status = Status.Resuming;
|
||||
|
||||
this.debug(`[RESUME] Session ${this.sessionId}, sequence ${this.closeSequence}`);
|
||||
|
||||
const d = {
|
||||
token: this.manager.client.token,
|
||||
session_id: this.sessionId,
|
||||
seq: this.closeSequence,
|
||||
};
|
||||
|
||||
this.send({ op: GatewayOpcodes.Resume, d }, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a packet to the queue to be sent to the gateway.
|
||||
* <warn>If you use this method, make sure you understand that you need to provide
|
||||
* a full [Payload](https://discord.com/developers/docs/topics/gateway#commands-and-events-gateway-commands).
|
||||
* Do not use this method if you don't know what you're doing.</warn>
|
||||
* @param {Object} data The full packet to send
|
||||
* @param {boolean} [important=false] If this packet should be added first in queue
|
||||
*/
|
||||
send(data, important = false) {
|
||||
this.ratelimit.queue[important ? 'unshift' : 'push'](data);
|
||||
this.processQueue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends data, bypassing the queue.
|
||||
* @param {Object} data Packet to send
|
||||
* @returns {void}
|
||||
* @private
|
||||
*/
|
||||
_send(data) {
|
||||
if (this.connection?.readyState !== WebSocket.OPEN) {
|
||||
this.debug(
|
||||
`Tried to send packet '${JSON.stringify(data).replaceAll(
|
||||
this.manager.client.token,
|
||||
this.manager.client._censoredToken,
|
||||
)}' but no WebSocket is available!`,
|
||||
);
|
||||
this.destroy({ closeCode: 4_000 });
|
||||
return;
|
||||
}
|
||||
|
||||
this.connection.send(WebSocket.pack(data), err => {
|
||||
if (err) this.manager.client.emit(Events.ShardError, err, this.id);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the current WebSocket queue.
|
||||
* @returns {void}
|
||||
* @private
|
||||
*/
|
||||
processQueue() {
|
||||
if (this.ratelimit.remaining === 0) return;
|
||||
if (this.ratelimit.queue.length === 0) return;
|
||||
if (this.ratelimit.remaining === this.ratelimit.total) {
|
||||
this.ratelimit.timer = setTimeout(() => {
|
||||
this.ratelimit.remaining = this.ratelimit.total;
|
||||
this.processQueue();
|
||||
}, this.ratelimit.time).unref();
|
||||
}
|
||||
while (this.ratelimit.remaining > 0) {
|
||||
const item = this.ratelimit.queue.shift();
|
||||
if (!item) return;
|
||||
this._send(item);
|
||||
this.ratelimit.remaining--;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys this shard and closes its WebSocket connection.
|
||||
* @param {Object} [options={ closeCode: 1000, reset: false, emit: true, log: true }] Options for destroying the shard
|
||||
* @private
|
||||
*/
|
||||
destroy({ closeCode = 1_000, reset = false, emit = true, log = true } = {}) {
|
||||
if (log) {
|
||||
this.debug(`[DESTROY]
|
||||
Close Code : ${closeCode}
|
||||
Reset : ${reset}
|
||||
Emit DESTROYED: ${emit}`);
|
||||
}
|
||||
|
||||
// Step 0: Remove all timers
|
||||
this.setHeartbeatTimer(-1);
|
||||
this.setHelloTimeout(-1);
|
||||
|
||||
this.debug(
|
||||
`[WebSocket] Destroy: Attempting to close the WebSocket. | WS State: ${
|
||||
CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
|
||||
}`,
|
||||
);
|
||||
// Step 1: Close the WebSocket connection, if any, otherwise, emit DESTROYED
|
||||
if (this.connection) {
|
||||
// If the connection is currently opened, we will (hopefully) receive close
|
||||
if (this.connection.readyState === WebSocket.OPEN) {
|
||||
this.connection.close(closeCode);
|
||||
this.debug(`[WebSocket] Close: Tried closing. | WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
|
||||
} else {
|
||||
// Connection is not OPEN
|
||||
this.debug(`WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
|
||||
// Remove listeners from the connection
|
||||
this._cleanupConnection();
|
||||
// Attempt to close the connection just in case
|
||||
try {
|
||||
this.connection.close(closeCode);
|
||||
} catch (err) {
|
||||
this.debug(
|
||||
`[WebSocket] Close: Something went wrong while closing the WebSocket: ${
|
||||
err.message || err
|
||||
}. Forcefully terminating the connection | WS State: ${CONNECTION_STATE[this.connection.readyState]}`,
|
||||
);
|
||||
this.connection.terminate();
|
||||
}
|
||||
// Emit the destroyed event if needed
|
||||
if (emit) this._emitDestroyed();
|
||||
}
|
||||
} else if (emit) {
|
||||
// We requested a destroy, but we had no connection. Emit destroyed
|
||||
this._emitDestroyed();
|
||||
}
|
||||
|
||||
if (this.connection?.readyState === WebSocket.CLOSING || this.connection?.readyState === WebSocket.CLOSED) {
|
||||
this.closeEmitted = false;
|
||||
this.debug(
|
||||
`[WebSocket] Adding a WebSocket close timeout to ensure a correct WS reconnect.
|
||||
Timeout: ${this.manager.client.options.closeTimeout}ms`,
|
||||
);
|
||||
this.setWsCloseTimeout(this.manager.client.options.closeTimeout);
|
||||
}
|
||||
|
||||
// Step 2: Null the connection object
|
||||
this.connection = null;
|
||||
|
||||
// Step 3: Set the shard status to disconnected
|
||||
this.status = Status.Disconnected;
|
||||
|
||||
// Step 4: Cache the old sequence (use to attempt a resume)
|
||||
if (this.sequence !== -1) this.closeSequence = this.sequence;
|
||||
|
||||
// Step 5: Reset the sequence, resume url and session id if requested
|
||||
if (reset) {
|
||||
this.sequence = -1;
|
||||
this.sessionId = null;
|
||||
this.resumeURL = null;
|
||||
}
|
||||
|
||||
// Step 6: reset the rate limit data
|
||||
this.ratelimit.remaining = this.ratelimit.total;
|
||||
this.ratelimit.queue.length = 0;
|
||||
if (this.ratelimit.timer) {
|
||||
clearTimeout(this.ratelimit.timer);
|
||||
this.ratelimit.timer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up the WebSocket connection listeners.
|
||||
* @private
|
||||
*/
|
||||
_cleanupConnection() {
|
||||
this.connection.onopen = this.connection.onclose = this.connection.onmessage = null;
|
||||
this.connection.onerror = () => null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Emits the DESTROYED event on the shard
|
||||
* @private
|
||||
*/
|
||||
_emitDestroyed() {
|
||||
/**
|
||||
* Emitted when a shard is destroyed, but no WebSocket connection was present.
|
||||
* @private
|
||||
* @event WebSocketShard#destroyed
|
||||
*/
|
||||
this.emit(WebSocketShardEvents.Destroyed);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = WebSocketShard;
|
5
node_modules/discord.js/src/client/websocket/handlers/APPLICATION_COMMAND_PERMISSIONS_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/APPLICATION_COMMAND_PERMISSIONS_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.ApplicationCommandPermissionsUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_ACTION_EXECUTION.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_ACTION_EXECUTION.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.AutoModerationActionExecution.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.AutoModerationRuleCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.AutoModerationRuleDelete.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/AUTO_MODERATION_RULE_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.AutoModerationRuleUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.ChannelCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.ChannelDelete.handle(packet.d);
|
||||
};
|
22
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_PINS_UPDATE.js
generated
vendored
Normal file
22
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_PINS_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
'use strict';
|
||||
|
||||
const Events = require('../../../util/Events');
|
||||
|
||||
module.exports = (client, { d: data }) => {
|
||||
const channel = client.channels.cache.get(data.channel_id);
|
||||
const time = data.last_pin_timestamp ? Date.parse(data.last_pin_timestamp) : null;
|
||||
|
||||
if (channel) {
|
||||
// Discord sends null for last_pin_timestamp if the last pinned message was removed
|
||||
channel.lastPinTimestamp = time;
|
||||
|
||||
/**
|
||||
* Emitted whenever the pins of a channel are updated. Due to the nature of the WebSocket event,
|
||||
* not much information can be provided easily here - you need to manually check the pins yourself.
|
||||
* @event Client#channelPinsUpdate
|
||||
* @param {TextBasedChannels} channel The channel that the pins update occurred in
|
||||
* @param {Date} time The time of the pins update
|
||||
*/
|
||||
client.emit(Events.ChannelPinsUpdate, channel, time);
|
||||
}
|
||||
};
|
16
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_UPDATE.js
generated
vendored
Normal file
16
node_modules/discord.js/src/client/websocket/handlers/CHANNEL_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,16 @@
|
|||
'use strict';
|
||||
|
||||
const Events = require('../../../util/Events');
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
const { old, updated } = client.actions.ChannelUpdate.handle(packet.d);
|
||||
if (old && updated) {
|
||||
/**
|
||||
* Emitted whenever a channel is updated - e.g. name change, topic change, channel type change.
|
||||
* @event Client#channelUpdate
|
||||
* @param {DMChannel|GuildChannel} oldChannel The channel before the update
|
||||
* @param {DMChannel|GuildChannel} newChannel The channel after the update
|
||||
*/
|
||||
client.emit(Events.ChannelUpdate, old, updated);
|
||||
}
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_BAN_ADD.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_BAN_ADD.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildBanAdd.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_BAN_REMOVE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_BAN_REMOVE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildBanRemove.handle(packet.d);
|
||||
};
|
26
node_modules/discord.js/src/client/websocket/handlers/GUILD_CREATE.js
generated
vendored
Normal file
26
node_modules/discord.js/src/client/websocket/handlers/GUILD_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,26 @@
|
|||
'use strict';
|
||||
|
||||
const Events = require('../../../util/Events');
|
||||
const Status = require('../../../util/Status');
|
||||
|
||||
module.exports = (client, { d: data }, shard) => {
|
||||
let guild = client.guilds.cache.get(data.id);
|
||||
if (guild) {
|
||||
if (!guild.available && !data.unavailable) {
|
||||
// A newly available guild
|
||||
guild._patch(data);
|
||||
}
|
||||
} else {
|
||||
// A new guild
|
||||
data.shardId = shard.id;
|
||||
guild = client.guilds._add(data);
|
||||
if (client.ws.status === Status.Ready) {
|
||||
/**
|
||||
* Emitted whenever the client joins a guild.
|
||||
* @event Client#guildCreate
|
||||
* @param {Guild} guild The created guild
|
||||
*/
|
||||
client.emit(Events.GuildCreate, guild);
|
||||
}
|
||||
}
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildDelete.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_EMOJIS_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_EMOJIS_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildEmojisUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_INTEGRATIONS_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_INTEGRATIONS_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildIntegrationsUpdate.handle(packet.d);
|
||||
};
|
36
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBERS_CHUNK.js
generated
vendored
Normal file
36
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBERS_CHUNK.js
generated
vendored
Normal file
|
@ -0,0 +1,36 @@
|
|||
'use strict';
|
||||
|
||||
const { Collection } = require('@discordjs/collection');
|
||||
const Events = require('../../../util/Events');
|
||||
|
||||
module.exports = (client, { d: data }) => {
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (!guild) return;
|
||||
const members = new Collection();
|
||||
|
||||
for (const member of data.members) members.set(member.user.id, guild.members._add(member));
|
||||
if (data.presences) {
|
||||
for (const presence of data.presences) guild.presences._add(Object.assign(presence, { guild }));
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents the properties of a guild members chunk
|
||||
* @typedef {Object} GuildMembersChunk
|
||||
* @property {number} index Index of the received chunk
|
||||
* @property {number} count Number of chunks the client should receive
|
||||
* @property {?string} nonce Nonce for this chunk
|
||||
*/
|
||||
|
||||
/**
|
||||
* Emitted whenever a chunk of guild members is received (all members come from the same guild).
|
||||
* @event Client#guildMembersChunk
|
||||
* @param {Collection<Snowflake, GuildMember>} members The members in the chunk
|
||||
* @param {Guild} guild The guild related to the member chunk
|
||||
* @param {GuildMembersChunk} chunk Properties of the received chunk
|
||||
*/
|
||||
client.emit(Events.GuildMembersChunk, members, guild, {
|
||||
count: data.chunk_count,
|
||||
index: data.chunk_index,
|
||||
nonce: data.nonce,
|
||||
});
|
||||
};
|
20
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_ADD.js
generated
vendored
Normal file
20
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_ADD.js
generated
vendored
Normal file
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
const Events = require('../../../util/Events');
|
||||
const Status = require('../../../util/Status');
|
||||
|
||||
module.exports = (client, { d: data }, shard) => {
|
||||
const guild = client.guilds.cache.get(data.guild_id);
|
||||
if (guild) {
|
||||
guild.memberCount++;
|
||||
const member = guild.members._add(data);
|
||||
if (shard.status === Status.Ready) {
|
||||
/**
|
||||
* Emitted whenever a user joins a guild.
|
||||
* @event Client#guildMemberAdd
|
||||
* @param {GuildMember} member The member that has joined a guild
|
||||
*/
|
||||
client.emit(Events.GuildMemberAdd, member);
|
||||
}
|
||||
}
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_REMOVE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_REMOVE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet, shard) => {
|
||||
client.actions.GuildMemberRemove.handle(packet.d, shard);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_MEMBER_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet, shard) => {
|
||||
client.actions.GuildMemberUpdate.handle(packet.d, shard);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildRoleCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildRoleDelete.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_ROLE_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildRoleUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildScheduledEventCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildScheduledEventDelete.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildScheduledEventUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_USER_ADD.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_USER_ADD.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildScheduledEventUserAdd.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_USER_REMOVE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_SCHEDULED_EVENT_USER_REMOVE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildScheduledEventUserRemove.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_STICKERS_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_STICKERS_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildStickersUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_UPDATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/GUILD_UPDATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.GuildUpdate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/INTERACTION_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/INTERACTION_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.InteractionCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/INVITE_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/INVITE_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.InviteCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/INVITE_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/INVITE_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.InviteDelete.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/MESSAGE_CREATE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/MESSAGE_CREATE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.MessageCreate.handle(packet.d);
|
||||
};
|
5
node_modules/discord.js/src/client/websocket/handlers/MESSAGE_DELETE.js
generated
vendored
Normal file
5
node_modules/discord.js/src/client/websocket/handlers/MESSAGE_DELETE.js
generated
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
'use strict';
|
||||
|
||||
module.exports = (client, packet) => {
|
||||
client.actions.MessageDelete.handle(packet.d);
|
||||
};
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue