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482
node_modules/discord.js/src/managers/GuildChannelManager.js
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482
node_modules/discord.js/src/managers/GuildChannelManager.js
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'use strict';
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const process = require('node:process');
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const { Collection } = require('@discordjs/collection');
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const { ChannelType, Routes } = require('discord-api-types/v10');
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const CachedManager = require('./CachedManager');
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const GuildTextThreadManager = require('./GuildTextThreadManager');
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const { DiscordjsError, DiscordjsTypeError, ErrorCodes } = require('../errors');
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const GuildChannel = require('../structures/GuildChannel');
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const PermissionOverwrites = require('../structures/PermissionOverwrites');
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const ThreadChannel = require('../structures/ThreadChannel');
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const Webhook = require('../structures/Webhook');
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const ChannelFlagsBitField = require('../util/ChannelFlagsBitField');
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const { transformGuildForumTag, transformGuildDefaultReaction } = require('../util/Channels');
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const { ThreadChannelTypes } = require('../util/Constants');
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const DataResolver = require('../util/DataResolver');
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const { setPosition } = require('../util/Util');
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let cacheWarningEmitted = false;
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/**
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* Manages API methods for GuildChannels and stores their cache.
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* @extends {CachedManager}
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*/
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class GuildChannelManager extends CachedManager {
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constructor(guild, iterable) {
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super(guild.client, GuildChannel, iterable);
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const defaultCaching =
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this._cache.constructor.name === 'Collection' ||
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this._cache.maxSize === undefined ||
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this._cache.maxSize === Infinity;
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if (!cacheWarningEmitted && !defaultCaching) {
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cacheWarningEmitted = true;
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process.emitWarning(
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`Overriding the cache handling for ${this.constructor.name} is unsupported and breaks functionality.`,
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'UnsupportedCacheOverwriteWarning',
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);
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}
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/**
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* The guild this Manager belongs to
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* @type {Guild}
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*/
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this.guild = guild;
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}
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/**
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* The number of channels in this managers cache excluding thread channels
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* that do not count towards a guild's maximum channels restriction.
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* @type {number}
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* @readonly
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*/
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get channelCountWithoutThreads() {
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return this.cache.reduce((acc, channel) => {
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if (ThreadChannelTypes.includes(channel.type)) return acc;
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return ++acc;
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}, 0);
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}
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/**
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* The cache of this Manager
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* @type {Collection<Snowflake, GuildChannel|ThreadChannel>}
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* @name GuildChannelManager#cache
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*/
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_add(channel) {
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const existing = this.cache.get(channel.id);
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if (existing) return existing;
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this.cache.set(channel.id, channel);
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return channel;
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}
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/**
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* Data that can be resolved to give a Guild Channel object. This can be:
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* * A GuildChannel object
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* * A ThreadChannel object
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* * A Snowflake
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* @typedef {GuildChannel|ThreadChannel|Snowflake} GuildChannelResolvable
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*/
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/**
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* Resolves a GuildChannelResolvable to a Channel object.
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?(GuildChannel|ThreadChannel)}
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*/
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resolve(channel) {
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if (channel instanceof ThreadChannel) return super.resolve(channel.id);
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return super.resolve(channel);
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}
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/**
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* Resolves a GuildChannelResolvable to a channel id.
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* @param {GuildChannelResolvable} channel The GuildChannel resolvable to resolve
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* @returns {?Snowflake}
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*/
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resolveId(channel) {
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if (channel instanceof ThreadChannel) return super.resolveId(channel.id);
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return super.resolveId(channel);
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}
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/**
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* Adds the target channel to a channel's followers.
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* @param {NewsChannel|Snowflake} channel The channel to follow
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* @param {TextChannelResolvable} targetChannel The channel where published announcements will be posted at
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* @param {string} [reason] Reason for creating the webhook
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* @returns {Promise<Snowflake>} Returns created target webhook id.
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*/
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async addFollower(channel, targetChannel, reason) {
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const channelId = this.resolveId(channel);
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const targetChannelId = this.resolveId(targetChannel);
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if (!channelId || !targetChannelId) throw new Error(ErrorCodes.GuildChannelResolve);
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const { webhook_id } = await this.client.rest.post(Routes.channelFollowers(channelId), {
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body: { webhook_channel_id: targetChannelId },
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reason,
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});
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return webhook_id;
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}
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/**
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* Options used to create a new channel in a guild.
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* @typedef {CategoryCreateChannelOptions} GuildChannelCreateOptions
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* @property {?CategoryChannelResolvable} [parent] Parent of the new channel
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*/
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/**
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* Creates a new channel in the guild.
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* @param {GuildChannelCreateOptions} options Options for creating the new channel
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* @returns {Promise<GuildChannel>}
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* @example
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* // Create a new text channel
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* guild.channels.create({ name: 'new-general', reason: 'Needed a cool new channel' })
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* .then(console.log)
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* .catch(console.error);
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* @example
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* // Create a new channel with permission overwrites
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* guild.channels.create({
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* name: 'new-general',
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* type: ChannelType.GuildVoice,
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* permissionOverwrites: [
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* {
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* id: message.author.id,
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* deny: [PermissionFlagsBits.ViewChannel],
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* },
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* ],
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* })
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*/
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async create({
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name,
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type,
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topic,
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nsfw,
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bitrate,
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userLimit,
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parent,
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permissionOverwrites,
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position,
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rateLimitPerUser,
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rtcRegion,
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videoQualityMode,
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availableTags,
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defaultReactionEmoji,
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defaultAutoArchiveDuration,
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defaultSortOrder,
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reason,
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}) {
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parent &&= this.client.channels.resolveId(parent);
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permissionOverwrites &&= permissionOverwrites.map(o => PermissionOverwrites.resolve(o, this.guild));
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const data = await this.client.rest.post(Routes.guildChannels(this.guild.id), {
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body: {
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name,
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topic,
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type,
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nsfw,
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bitrate,
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user_limit: userLimit,
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parent_id: parent,
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position,
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permission_overwrites: permissionOverwrites,
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rate_limit_per_user: rateLimitPerUser,
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rtc_region: rtcRegion,
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video_quality_mode: videoQualityMode,
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available_tags: availableTags?.map(availableTag => transformGuildForumTag(availableTag)),
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default_reaction_emoji: defaultReactionEmoji && transformGuildDefaultReaction(defaultReactionEmoji),
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default_auto_archive_duration: defaultAutoArchiveDuration,
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default_sort_order: defaultSortOrder,
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},
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reason,
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});
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return this.client.actions.ChannelCreate.handle(data).channel;
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}
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/**
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* @typedef {ChannelWebhookCreateOptions} WebhookCreateOptions
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* @property {TextChannel|NewsChannel|VoiceChannel|ForumChannel|Snowflake} channel
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* The channel to create the webhook for
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*/
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/**
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* Creates a webhook for the channel.
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* @param {WebhookCreateOptions} options Options for creating the webhook
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* @returns {Promise<Webhook>} Returns the created Webhook
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* @example
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* // Create a webhook for the current channel
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* guild.channels.createWebhook({
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* channel: '222197033908436994',
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* name: 'Snek',
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* avatar: 'https://i.imgur.com/mI8XcpG.jpg',
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* reason: 'Needed a cool new Webhook'
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* })
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* .then(console.log)
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* .catch(console.error)
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*/
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async createWebhook({ channel, name, avatar, reason }) {
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const id = this.resolveId(channel);
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if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'channel', 'GuildChannelResolvable');
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if (typeof avatar === 'string' && !avatar.startsWith('data:')) {
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avatar = await DataResolver.resolveImage(avatar);
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}
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const data = await this.client.rest.post(Routes.channelWebhooks(id), {
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body: {
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name,
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avatar,
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},
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reason,
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});
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return new Webhook(this.client, data);
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}
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/**
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* Options used to edit a guild channel.
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* @typedef {Object} GuildChannelEditOptions
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* @property {string} [name] The name of the channel
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* @property {ChannelType} [type] The type of the channel (only conversion between text and news is supported)
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* @property {number} [position] The position of the channel
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* @property {?string} [topic] The topic of the text channel
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* @property {boolean} [nsfw] Whether the channel is NSFW
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* @property {number} [bitrate] The bitrate of the voice channel
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* @property {number} [userLimit] The user limit of the voice channel
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* @property {?CategoryChannelResolvable} [parent] The parent of the channel
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* @property {boolean} [lockPermissions]
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* Lock the permissions of the channel to what the parent's permissions are
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* @property {OverwriteResolvable[]|Collection<Snowflake, OverwriteResolvable>} [permissionOverwrites]
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* Permission overwrites for the channel
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* @property {number} [rateLimitPerUser] The rate limit per user (slowmode) for the channel in seconds
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* @property {ThreadAutoArchiveDuration} [defaultAutoArchiveDuration]
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* The default auto archive duration for all new threads in this channel
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* @property {?string} [rtcRegion] The RTC region of the channel
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* @property {?VideoQualityMode} [videoQualityMode] The camera video quality mode of the channel
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* @property {GuildForumTagData[]} [availableTags] The tags to set as available in a forum channel
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* @property {?DefaultReactionEmoji} [defaultReactionEmoji] The emoji to set as the default reaction emoji
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* @property {number} [defaultThreadRateLimitPerUser] The rate limit per user (slowmode) to set on forum posts
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* @property {ChannelFlagsResolvable} [flags] The flags to set on the channel
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* @property {?SortOrderType} [defaultSortOrder] The default sort order mode to set on the channel
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* @property {string} [reason] Reason for editing this channel
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*/
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/**
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* Edits the channel.
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* @param {GuildChannelResolvable} channel The channel to edit
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* @param {GuildChannelEditOptions} data Options for editing the channel
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* @returns {Promise<GuildChannel>}
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* @example
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* // Edit a channel
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* guild.channels.edit('222197033908436994', { name: 'new-channel' })
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* .then(console.log)
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* .catch(console.error);
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*/
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async edit(channel, data) {
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channel = this.resolve(channel);
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if (!channel) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'channel', 'GuildChannelResolvable');
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const parent = data.parent && this.client.channels.resolveId(data.parent);
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if (typeof data.position !== 'undefined') {
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await this.setPosition(channel, data.position, { position: data.position, reason: data.reason });
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}
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let permission_overwrites = data.permissionOverwrites?.map(o => PermissionOverwrites.resolve(o, this.guild));
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if (data.lockPermissions) {
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if (parent) {
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const newParent = this.guild.channels.resolve(parent);
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if (newParent?.type === ChannelType.GuildCategory) {
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permission_overwrites = newParent.permissionOverwrites.cache.map(o =>
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PermissionOverwrites.resolve(o, this.guild),
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);
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}
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} else if (channel.parent) {
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permission_overwrites = channel.parent.permissionOverwrites.cache.map(o =>
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PermissionOverwrites.resolve(o, this.guild),
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);
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}
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}
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const newData = await this.client.rest.patch(Routes.channel(channel.id), {
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body: {
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name: (data.name ?? channel.name).trim(),
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type: data.type,
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topic: data.topic,
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nsfw: data.nsfw,
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bitrate: data.bitrate ?? channel.bitrate,
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user_limit: data.userLimit ?? channel.userLimit,
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rtc_region: 'rtcRegion' in data ? data.rtcRegion : channel.rtcRegion,
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video_quality_mode: data.videoQualityMode,
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parent_id: parent,
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lock_permissions: data.lockPermissions,
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rate_limit_per_user: data.rateLimitPerUser,
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default_auto_archive_duration: data.defaultAutoArchiveDuration,
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permission_overwrites,
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available_tags: data.availableTags?.map(availableTag => transformGuildForumTag(availableTag)),
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default_reaction_emoji: data.defaultReactionEmoji && transformGuildDefaultReaction(data.defaultReactionEmoji),
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default_thread_rate_limit_per_user: data.defaultThreadRateLimitPerUser,
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flags: 'flags' in data ? ChannelFlagsBitField.resolve(data.flags) : undefined,
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default_sort_order: data.defaultSortOrder,
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},
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reason: data.reason,
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});
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return this.client.actions.ChannelUpdate.handle(newData).updated;
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}
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/**
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* Sets a new position for the guild channel.
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* @param {GuildChannelResolvable} channel The channel to set the position for
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* @param {number} position The new position for the guild channel
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* @param {SetChannelPositionOptions} options Options for setting position
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* @returns {Promise<GuildChannel>}
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* @example
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* // Set a new channel position
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* guild.channels.setPosition('222078374472843266', 2)
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* .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`))
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* .catch(console.error);
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*/
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async setPosition(channel, position, { relative, reason } = {}) {
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channel = this.resolve(channel);
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if (!channel) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'channel', 'GuildChannelResolvable');
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const updatedChannels = await setPosition(
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channel,
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position,
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relative,
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this.guild._sortedChannels(channel),
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this.client,
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Routes.guildChannels(this.guild.id),
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reason,
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);
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this.client.actions.GuildChannelsPositionUpdate.handle({
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guild_id: this.guild.id,
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channels: updatedChannels,
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});
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return channel;
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}
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/**
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* Obtains one or more guild channels from Discord, or the channel cache if they're already available.
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* @param {Snowflake} [id] The channel's id
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* @param {BaseFetchOptions} [options] Additional options for this fetch
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* @returns {Promise<?GuildChannel|ThreadChannel|Collection<Snowflake, ?GuildChannel>>}
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* @example
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* // Fetch all channels from the guild (excluding threads)
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* message.guild.channels.fetch()
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* .then(channels => console.log(`There are ${channels.size} channels.`))
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* .catch(console.error);
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* @example
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* // Fetch a single channel
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* message.guild.channels.fetch('222197033908436994')
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* .then(channel => console.log(`The channel name is: ${channel.name}`))
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* .catch(console.error);
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*/
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async fetch(id, { cache = true, force = false } = {}) {
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if (id && !force) {
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const existing = this.cache.get(id);
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if (existing) return existing;
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}
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if (id) {
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const data = await this.client.rest.get(Routes.channel(id));
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// Since this is the guild manager, throw if on a different guild
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if (this.guild.id !== data.guild_id) throw new DiscordjsError(ErrorCodes.GuildChannelUnowned);
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return this.client.channels._add(data, this.guild, { cache });
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}
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const data = await this.client.rest.get(Routes.guildChannels(this.guild.id));
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const channels = new Collection();
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for (const channel of data) channels.set(channel.id, this.client.channels._add(channel, this.guild, { cache }));
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return channels;
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}
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/**
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* Fetches all webhooks for the channel.
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* @param {GuildChannelResolvable} channel The channel to fetch webhooks for
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* @returns {Promise<Collection<Snowflake, Webhook>>}
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* @example
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* // Fetch webhooks
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* guild.channels.fetchWebhooks('769862166131245066')
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* .then(hooks => console.log(`This channel has ${hooks.size} hooks`))
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* .catch(console.error);
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*/
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async fetchWebhooks(channel) {
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const id = this.resolveId(channel);
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if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'channel', 'GuildChannelResolvable');
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const data = await this.client.rest.get(Routes.channelWebhooks(id));
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return data.reduce((hooks, hook) => hooks.set(hook.id, new Webhook(this.client, hook)), new Collection());
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||||
}
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||||
|
||||
/**
|
||||
* Data that can be resolved to give a Category Channel object. This can be:
|
||||
* * A CategoryChannel object
|
||||
* * A Snowflake
|
||||
* @typedef {CategoryChannel|Snowflake} CategoryChannelResolvable
|
||||
*/
|
||||
|
||||
/**
|
||||
* The data needed for updating a channel's position.
|
||||
* @typedef {Object} ChannelPosition
|
||||
* @property {GuildChannel|Snowflake} channel Channel to update
|
||||
* @property {number} [position] New position for the channel
|
||||
* @property {CategoryChannelResolvable} [parent] Parent channel for this channel
|
||||
* @property {boolean} [lockPermissions] If the overwrites should be locked to the parents overwrites
|
||||
*/
|
||||
|
||||
/**
|
||||
* Batch-updates the guild's channels' positions.
|
||||
* <info>Only one channel's parent can be changed at a time</info>
|
||||
* @param {ChannelPosition[]} channelPositions Channel positions to update
|
||||
* @returns {Promise<Guild>}
|
||||
* @example
|
||||
* guild.channels.setPositions([{ channel: channelId, position: newChannelIndex }])
|
||||
* .then(guild => console.log(`Updated channel positions for ${guild}`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async setPositions(channelPositions) {
|
||||
channelPositions = channelPositions.map(r => ({
|
||||
id: this.client.channels.resolveId(r.channel),
|
||||
position: r.position,
|
||||
lock_permissions: r.lockPermissions,
|
||||
parent_id: typeof r.parent !== 'undefined' ? this.resolveId(r.parent) : undefined,
|
||||
}));
|
||||
|
||||
await this.client.rest.patch(Routes.guildChannels(this.guild.id), { body: channelPositions });
|
||||
return this.client.actions.GuildChannelsPositionUpdate.handle({
|
||||
guild_id: this.guild.id,
|
||||
channels: channelPositions,
|
||||
}).guild;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains all active thread channels in the guild from Discord
|
||||
* @param {boolean} [cache=true] Whether to cache the fetched data
|
||||
* @returns {Promise<FetchedThreads>}
|
||||
* @example
|
||||
* // Fetch all threads from the guild
|
||||
* message.guild.channels.fetchActiveThreads()
|
||||
* .then(fetched => console.log(`There are ${fetched.threads.size} threads.`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async fetchActiveThreads(cache = true) {
|
||||
const raw = await this.client.rest.get(Routes.guildActiveThreads(this.guild.id));
|
||||
return GuildTextThreadManager._mapThreads(raw, this.client, { guild: this.guild, cache });
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes the channel.
|
||||
* @param {GuildChannelResolvable} channel The channel to delete
|
||||
* @param {string} [reason] Reason for deleting this channel
|
||||
* @returns {Promise<void>}
|
||||
* @example
|
||||
* // Delete the channel
|
||||
* guild.channels.delete('858850993013260338', 'making room for new channels')
|
||||
* .then(console.log)
|
||||
* .catch(console.error);
|
||||
*/
|
||||
async delete(channel, reason) {
|
||||
const id = this.resolveId(channel);
|
||||
if (!id) throw new DiscordjsTypeError(ErrorCodes.InvalidType, 'channel', 'GuildChannelResolvable');
|
||||
await this.client.rest.delete(Routes.channel(id), { reason });
|
||||
this.client.actions.ChannelDelete.handle({ id });
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = GuildChannelManager;
|
Loading…
Add table
Add a link
Reference in a new issue